this card is nuts, there's a reason cards with divine shield have really bad stats, but a 5/5 for 5 on average with divine shield is really sticky and annoying, this is basically a sludge belcher that when it dies it become a 5/5, and is so sticky that it can very easily be spikeridged or bonemared the following turn
sick card, too bad the supporting "dude" cards are just not that good so it might not see play on that merit alone, on its own though amazing card
terrible card, the strength of iceblock is you can play it on turn 3 and it will basically give you multiple health bars for the rest of the game, this card you have to hold on to untill you are low on health, just a much worse iceblock
its hard to answer, i like how they are adding synergies to healing yourself because healing on its own just isent good enough anymore, healing only stalls the inevitable tempo loss and then you eventually get overrun by a overwhelming board, so the pearlstone and blackguard are nice concepts, the only problem is they are so weak and overcosted that they wont see much play and forsomething that requires you to play alot of mostly useless healing cards in your deck that wont even save you against the strongest aggro decks most of the time they should be more competitively priced
maybe pearlstone and corpsetaker/burnbristle/djinni with a bunch of 1 drops and call to arms is good enough, but im not holding my breath, probably just murlocs again for another 4 months
Hugely overrated card, in a vacuum its very strong, but priests only really strong deck is highlander and big priest, both of which use no dragons and would never play this card, if you put this in a actual midrange dragon deck its going to go against the purpose of your deck which is to build a board because this card damages other dragons
This card will only fit in some kind of weird slow dragon midrange deck and have no place in any other deck, at best this will create a new tier 2 dragon midrange deck that is easily beaten by other tier 1 decks
0
divine shield > 3 health at mid and late game, and paladin has no card draw so sorry to say but this will be in every paladin deck
149
call of the dust
1
lol
2
this card is nuts, there's a reason cards with divine shield have really bad stats, but a 5/5 for 5 on average with divine shield is really sticky and annoying, this is basically a sludge belcher that when it dies it become a 5/5, and is so sticky that it can very easily be spikeridged or bonemared the following turn
sick card, too bad the supporting "dude" cards are just not that good so it might not see play on that merit alone, on its own though amazing card
4
0
2
terrible card, the strength of iceblock is you can play it on turn 3 and it will basically give you multiple health bars for the rest of the game, this card you have to hold on to untill you are low on health, just a much worse iceblock
0
0
its hard to answer, i like how they are adding synergies to healing yourself because healing on its own just isent good enough anymore, healing only stalls the inevitable tempo loss and then you eventually get overrun by a overwhelming board, so the pearlstone and blackguard are nice concepts, the only problem is they are so weak and overcosted that they wont see much play and forsomething that requires you to play alot of mostly useless healing cards in your deck that wont even save you against the strongest aggro decks most of the time they should be more competitively priced
maybe pearlstone and corpsetaker/burnbristle/djinni with a bunch of 1 drops and call to arms is good enough, but im not holding my breath, probably just murlocs again for another 4 months
1
-9
Hugely overrated card, in a vacuum its very strong, but priests only really strong deck is highlander and big priest, both of which use no dragons and would never play this card, if you put this in a actual midrange dragon deck its going to go against the purpose of your deck which is to build a board because this card damages other dragons
This card will only fit in some kind of weird slow dragon midrange deck and have no place in any other deck, at best this will create a new tier 2 dragon midrange deck that is easily beaten by other tier 1 decks
0
you play this after a board wipe not before
-1
0
Keleseth Murloc paladin is the new cancer
-10
a 4 mana 4/4 that does nothing the turn you play it is not viable in standard