• 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Discussion Topic]

    Well subjector does exists and this is what I got from a dictionary:

    • A person who brings someone or something into a state of subjection, subordination, or submission; a subjugator.

    So I think that overall that name is fitting.

    <section class="etymology etym"></section>
    Posted in: Fan Creations
  • 13

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]

    Done in Collaboration with Schlauchneid

    The Necromancer

    Sometimes the most sinceres of intentions can take the darkest of turns. Wishing to bring her brother back from the dead has lend Daiana down to the dark path of Necromancy. Now armed with the flaming skull of her sibling and years of practice in the necrotic arts, she will fight with an array of any forbidden knowledge that she can get her hands on.

    Her Hero Power is Necrotic Arts. It gives you a Grave token that your opponent has to remove unless they want to deal with what comes out of it: a 2/2 Ghoul. It may seem stronger than the Paladin or Shaman Hero Power but remember that you can't attack with the Grave nor the Ghoul when it's summoned because It doesn't have Charge .

    In General the class evolves around:

    • Deathrattle and Morbidity minions.
    • Cards that get stronger when minions are being destroyed.
    • Having strong hard removal while having weak or situtional AoE.
    • Sacrificing your own minions to gain different effects.

    And speaking of killing your own stuff, here is the Class' Keyword:

    A deceitfully strong and versatile effect which can be triggered twice by your Hero Power.

    Basic Set:

    Example Cards:

    Explication:

    Scroll of Dark Omens : Your second form of true card draw. You gain the possibility of getting a board presence by giving your opponent a clue of your draw.

    No Rest for the Wicked : What is a Necromancer who can't revive the fallen? It can revive your own as well as enemy minions. So paying attention to the order of attacks is crucial.

    Risen Sun Priest : The Morbidity effect would trigger as if it were a Battlecry . Also Priest's effect isn't limited to the turn he's summoned, so you can activate It at later turns if you wish.

    Necromerge : A cheap way of triggering your d eathrattle minions and preparing fo your reanimation effects. Plus it can give you a big beating monster.

    Pork, the First Mistake : Often one makes dangerous mistakes when learning about the dark arts, but no mistake was as persistent as Pork. One of Diana's first experiments became a weight on her back. A being with ceaseless hunger, which is almost unkillable. Just give him one of your spare minions and he will be back in no time. And here is his token.

     

    Rest of the Classic Set:

    Commons:

    Rares:

    Epics:

    Explication:

    Soul Transfer : Another cheap way to activate your Morbidity effects. Remember your minions are expendables and they will serve a greater purpose in death.

    Elusive Specter : An early game minion that helps contest the board and has good survivability. If you time your attacks, you can keep him hidden for a long time even after he attacked. Balanced around Druid of the Saber.

    Walk the Yard : Your second way to generate Graves. Even in death your minions will keep serving you.

    Ghoul Master : Strong mid game card akin to Cult Master. You cash in your early game and you got a new bunch of minions ready to die for you.

    Soul Swallower : Sometimes you need a form to stabilize against aggro and this big fellow can help you. He eats a big part of your minions but he will share their tasty, tasty souls with you.

    Reanimate Dead : When you need a quick way to fill your board again this is the spell for you. Balanced around Unleash the Hounds .

    Carrion Feeder : A big Taunt that makes sure that any leftover minion of yours doesn't go to waste. Balanced around Bog Creeper .

    Essence Draining : A powerful removal that is a mix between Blastcrystal Potion and a Greater Healing Potion if used in the right situation, It will help you start a comeback and stabilize if you are low on Health.

    Plague Bringer : Early sticky minion that will come back as long as you control another one that can carry his disease.

    Poisonous Fumes : Lastly but not least your second true AoE, remember that until WoG Leper Gnomes were 2/1, so this card would have become stronger in 2016. Balanced around Poison Seeds .

    Tokens:

    Scroll of Dark Omens and Walk the Yard:

    Ghoul Master

    Reanimate Dead

    Necromerge

    Poisonous Fumes

    Pork, the First Mistake

    As always thanks to everyone who gave me a hand with this!!!.

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    @CheeseEtc

    No rest for the wicked: in my mind it would be the attacked minion to be revived but knowing this game if this  was implemented it would probably be random.

    Well the flavor behind the phobias is that your opponent is "afraid" of doing certain things and at 1 mana they feel pretty strong in my eyes. 

    I will bump Essence Draining to 8.

    Thanks for the feedback man.

    Edit: why when I answer someone another person quotes me?, jajajaa.

    @Demonxz95

    Batmail: It does make more sense drawing a card. Would see what Schlauchneid says.

    The Spider, like Carrion Feeder, isn't a Beast because I changed the art and forgot to add the tag again jajajaa.

    Don't worry about Risen Sun Priest, the keyword is pretty restricting in itself for how easy is to trigger most of the time. And I will make the stronger effect symmetrical. 

    Essence Draining: I will bump the cost to 8.

    Poisonous Fumes: I tried to balance the card around Poison Seeds and that's also why the Gnomes have the "s".

    Pork: then I failed to make my idea clear,  it was supposed to be like this: Pork dies, maybe 4 turns later 3 minions die and He comes back to your hand. Do you have any idea how to word it?.

    I will fix the syntaxis erros later.

    Thanks for you opinion dude.

     

     

    Posted in: Fan Creations
  • 2

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from Demonxz95 >>

    So guys, to get back on topic, what do you think about my submission post a few posts above?

     I was gonna comment on that but I got distracted jajajajaj.
    It looks really solid to me, the only card that I have a bit of a Problem is Mirror Match, I would recommend increasing Its cost to 8.
     Edit: I just notice It, I'm a little slow today.
    Quote from thepowrofcheese >>

    Thanks everyone for the feedback. I went through and updated a few cards and added some new ones! Let me know what you think! And sorry I haven't given much feedback yet, I'm hoping to this week. Some class info below, the Basic set in the signature.

    If you have no Patchworks, the hero power summons one. If you have 1, give it +1/+1. If you have 2, give the leftmost Patchwork +1/+1.

    Mutate is like Choose One, but you can't pick. Its random which choice of active when you draw it, At the start of your turn, it changes. However, you will know which effect is active when you play it. It'll be similar to Shifter Zerus. Maybe I'll photoshop an image for it later.

     All 15 cards... so far!

    Changes and Notes

    Disgusting Oozeling - Instead of gaining Health, this may now summon a copy of itself.
    Strengthening Tonic - Nerfed to 2 damage or 2 health, but the health and give taunt. 
    Indecisive Chemist - Unchanged, Playing Off-Key challenge
    Unlabeled Tonic - Unchanged
    Patchwork Golem - Thanks for the name suggestion. Otherwise unchanged.
    Hulking Monstrosity - Unchanged
    Anatomy - New card! Not sure how to balance with Getaway Kodo and Ancestral Spirit.
    Monstercraft - Unchanged
    Malpractitioner - Buffed stats, now damages or heals instead of buffing itself or minions. 
    Outbreak - Unchanged
    Reckless Researcher - New Card! Random challenge. Furnacefire Colossus for a single spell. Could damage / kill itself with the wrong cards!
    Mutagenic Tonic - Replaced Windfury with +1/+1.
    For Science! - New card! No idea about the balance but I love the effect.
    Patchwork Colossus - Unchanged. I want to move this to another set, but not sure what to replace it with.
    Master Faranell - Unchanged. Cast a 3 mana spell, summon a 3/3 Patchwork. Might nerf stats.

    Cards I'm going to post below.
    EDIT - Ok, I should post a Mutate card...probably whatever will replace Patchwork Colossus. And Put Unlabeled Tonic in place of Monstercraft.

     Ooooh!, really nice cards dude. And a nice selection of cards to showcase. I only have little nick-picks with Anatomy and For Science!. The first one has a name that feels really boring, maybe You could add another word after like Anatomy Study/Basics/Tests/Essentials?. And with For Science! I believe that you could get away with making it 3 mana. 
    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    @Demonxz95 

    Maybe you could call the epic Mirror Mockery or Mirror Match?.

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from thepowrofcheese >>

    Dumping some ideas before bed. Some class info below, the Basic set in the signature.

    If you have no Patchworks, the hero power summons one. If you have 1, give it +1/+1. If you have 2, give the leftmost Patchwork +1/+1.

    Mutate is like Choose One, but you can't pick. Its random which choice of active when you draw it, At the start of your turn, it changes. 

     

    Disgusting Oozeling - I love this guy's art. That's all.
    Strengthening Tonic - Tonic just fits better than Potion. Simple buff card.
    Indecisive Chemist - Playing Off-Key challenge, and gives more control to Mutate and plan ahead.
    Unlabeled Tonic - Buff or removal.
    Mutagenic Tonic - I love the idea of shoving an assortment of effects on something. This might need to cost more. Could be an OG card.
    Patchwork Giant - Sticky minion. Compare with Harvest Golem. Very good with Monstercraft.
    Patchwork Colossus - Super sticky minion, but very slow. Might be an OG or KotFT card.
    Monstercraft - 4 mana 7/7. Might be too good? 
    Malpractitioner - I like his name. No other comment.
    Outbreak - Too much removal when compared to Acid Bath in Basic? Maybe.
    Hulking Monstrosity - You've seen that before. Also, potential 6 mana 4/8 taunt. Everyone has one of those now!
    Master Faranell - Not sure about stats. Cast a 3 mana spell, summon a 3/3 Patchwork. 

     I quiet like most of your cards and honestly the biggest problem that I have are with  Mutagenic Tonic and Patchwork Giant and the problem is mostly with the words and no the mechanics. In Mutagenic Tonic you have and extra "," after Spell Damage and Patchwork Giant isn't an 8/8 like all other ones so I recommend changing the name to something else like Patchwork Amalgame/Golem or something like Patched-up Patchwork. And I believe that you need a card with random, dude. 
    Posted in: Fan Creations
  • 11

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Submission Topic]

    The Necromancer

    Something the most sinceres of intentions can take the darkest of turns. Wishing to bring his brother back from the dead has lend Daiana down to the dark path of necromancy. Now armed with the flaming skull of her sibling and years of practice in the the necrotic arts, she will fight with an array of any forbidden knowledge that she can gets her hands on.

    Her Hero Power is Necrotic Arts. It gives you a body that your opponent has to remove unless they what to deal with what comes out of the Graves: a 2/2 Ghoul. It may seem stronger than the Paladin or Shaman Hero Power but remember that you can't attack with the Grave nor the ghoul when it's summoned because It doesn't have Charge .

    In General the class evolves around:

    • Deathrattle minions.
    • Making cards stronger for each one that is destroyed.
    • Having strong hard removal while having weak or situtional AoE.
    • Sacrificing your minions to gain different effects.

    And speaking of killing your own stuff, here is the Class Keyword:

    A deceitfully strong and versatile effect which can be triggered twice by your Hero Power.

    Example Cards:

    Explication under the spoiler:

    Waking Spirits: A twist to Totemic Might , You might ask "Why buff attack?, your Graves won't be able to attack unless they are silenced", well the idea is to make a different way of increasing the survivability of your Graves without buffing their Health, your opponent would have to make the choice of taking the chip damage to deal with them or to deal with the Ghouls later.

    Time to Rise: The cheapest and simplest way to spawn Graves outside of your Hero Power, They would be a theme like the Silver Hand Recruits for Paladin or Totems for Shaman. 

    Starving Ghoul: Here we have a minion to showcase the "stronger when minions die" aspect of the class. Makes a nice combo with Time to Rise.

    Fresh Supplies: This card shows one of the Necromancer's strengths and weaknesses: Card draw. You won't get a lot of access to card cycling. What you will get is a lot of ways of bringing a dead minion back from the death, again and again and again.

    Ashes to Ashes: Lastly but not least Ashes to Ashes shows the hard removal that the class has access to. Comparable to Hex or Polymorph , slightly weaker but with more synergies. (Same Grave as the Hero Power's one.)

    And the rest of the cards:

    Explication:

    Touch of Death: Comparable to Mortal Coil or Blood To Ichor , an strong anti-aggro card. (Same Ghoul as the Hero Power one.)

    Dust to Dust: Arcane Explosion , The AoE option of this basic set. What the Necromancer lacks in board clears, she makes up in other fields. Works well with Ashes to Ashes.

    Void Burst: I always felt that Shadow Bolt was a strong card and that Its only problem was that Its was a Warlock card, Making it a Necromancer card, I believe would see a lot more play.

    Disassemble: Now with this I show how sometimes to draw some cards one has to kill a few minions. Starting at 3 Attack one can compare  it to Nourish, any extra and you get more value out of it.

    Steel Shield Skeleton: I wanted to fill the 5 drop slot for the basic set because there isn't a lot of good options at 5 Mana and for Taunt minions for new players.

    As always I would like to thank everyone who gave me a hand in the discussion thread and a special thanks to Schlauchneid, He is a really cool dude.

    Posted in: Fan Creations
  • 2

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    @Turkeybag

    Tbh I wanted to use some Iron Fences for the art but I can't, for the life of me, find a half decent art for It, so I said fuck it and Its a burly gate now, I also don't want to make the graves harder to kill that's why I doesn't buff Health. Do you think that Essence Draining is that strong?, I mean most of the time you are going to mill at least half of the cards that you draw.

    @Sinti

    Yeah I prefer the first one too, I was throwing the other idea out there. Also I like Pep Talk more that Big Sword, nice change.

    @thepowrofcheese

    As It's now Spreading Ooze is okay, if you were to make the effect at the end of your turn It would become a better Stormwind Champion. I'm not a really big fan of the art tho.

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Demonxz95 >>

    You know, one of the worst parts about these big comps is that you make really cool cards for future sets and you can't post them until a lot later.

     I know Dude, I had this idea since I started making the Class but it doesn't seems that I will go that far jajaja
    Posted in: Fan Creations
  • 15

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    Class: The Necromancer

    Wishing to bring his brother back from the dead has lend Daiana down to the dark path of necromancy. Now armed with the flaming skull of his sibling and a basic understanding of the necrotic arts she will fight with an array of any forbidden knowledge that she gets her hands on.

    Her Hero Power is Novice Necromancy, It gives you a body that your opponent has to remove unless they what to deal with what comes out of the graves: a 2/2 Ghoul. It may seem stronger that Paladin or Shaman Hero Power but remember that you can't attack with the grave nor the ghoul when It's summoned because It doesn't has charge . It also synergies really well with the Class Keyword.

    In General the class would focus on Deathrattle minions , making cards stronger for each one that is destroyed, having good hard removal and situational AOE, not a lot of burn and sacrificing your minions to gain different effects, and speaking of killing your own stuff here is the Keyword:

    A deceitfully strong and versatile effect which can be trigger twice by your Hero Power.

    And here are so example cards:

    Some explanation for the cards under the spoiler:

    Ghoul Master : A simple and solid card to show the Morbidity keyword. He doesn't has that much attack because he makes the ghouls do all the work. The token is the same as the Hero Power.

    Tainted Lore Keeper : with the power of C'thun even the long forgotten won't know true rest now, balance around the idea that if you play it on curve you would get Beckoner of Evil or a Disciple of C'Thun plus any other enemy minion (probably Patches the Pirate ) and in the late game lot of the time you would get the tokens of your Hero Power.

    Aspect of Decay: Another part of Necromancy is to make things dead and what better way to do it with one Elemental of rot. Kinda like Fire Elemental but a little stronger because is delayed effect.

    Soul Infused Armor: Stealing the souls of those who died near it to mitigate some damage. A other Morbidity effect, and solid minion with a strong effect.

    Void bolt: lastly but not least, this card showcase how Daiana will use the death of her minions to full her power and to demonstrate the strong removal that needs a bit of a setup, allowing you to come from an equal position to a dominant one.

    And that's all and I hope that you enjoyed It as much as I did making It.

    Posted in: Fan Creations
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