So they basically just built a completely unrelated gacha game in the HS game engine and rolled it into the HS client.
- Ragnador
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Kathranis posted a message on Tour the Mercenaries Village and CollectionPosted in: News -
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Rino posted a message on United in Stormwind Card Reveal Stream - The Remaining Cards?!Posted in: NewsWith all due respect, who is he to say I or the people who want to enjoy that little time of day they get on the empty promises that we are part of the problem?
Listen, I am 150% with anyone who have shown respect towards the victims and I pray that they recover, but for a "Senior Game Producer" like himself to shame everyone like that is pathetic. He is in the realm of the problem but pushing it back on people who have 0 control over the outcome is unacceptable. I didn't bust working 9 hours a day, come home and want to look over what was relatively promised to be delivered and yet 0 communication from them about anything and this guy comes out bashing with statements like this.
Things happen, that's life, but the way you handle it either makes it better or worse and in this case I don't think he's helping.
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Ach_Phoenix posted a message on Alliestrasza and Lt. Eddy Cancel Card Reveals over Blizzard Allegations and Law Suit - Trump TooPosted in: NewsFor a moment I wondered why Donald Trump got a card for reveal...
Its gonna be a great card. The best card. I know people, they tell me theyve never seen a card like mine. I know it. You know it. We all know it. Make hearthstone great again.
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Raivotar posted a message on New Druid Legendary Card Revealed - Lost in the ParkPosted in: NewsGarbage
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Carlsberg posted a message on Alliestrasza and Lt. Eddy Cancel Card Reveals over Blizzard Allegations and Law Suit - Trump TooPosted in: Newsedited
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BroF1sT posted a message on New Neutral Epic Card Revealed - Elwynn BoarPosted in: News"Difficult to copy minions for Priest" xcuse me ? You must be new to Hearthstone.
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Jerkplayz posted a message on New Druid Rare Card Revealed - Kodo MountPosted in: NewsIt's funny because Guff would be shot on sight in Stormwind.
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GrandBalaxon posted a message on New Expansion Revealed: United In StormwindPosted in: NewsPersonally, I'd love to see that new keyword tradeable being used in future expansions on all the tech cards they will release. It just feels like a natural fit for these cards. But it probably won't happen...
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b1ak1ce posted a message on New Expansion Revealed: United In StormwindPosted in: Newsthey should have kept it because keywords save text real estate
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Thanatos2k posted a message on New Expansion Revealed: United In StormwindPosted in: NewsFor a company obsessed with the cards clearly explaining their mechanics, even going so far as to remove keywords because they were "too confusing" - these new quest cards are an absolute disaster. The mechanics are hidden and it's not clear whether the card is worth playing at all. An opponent playing them against you presents an unclear threat.
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Well subjector does exists and this is what I got from a dictionary:
So I think that overall that name is fitting.
<section class="etymology etym"></section>13
Done in Collaboration with Schlauchneid
The Necromancer
Sometimes the most sinceres of intentions can take the darkest of turns. Wishing to bring her brother back from the dead has lend Daiana down to the dark path of Necromancy. Now armed with the flaming skull of her sibling and years of practice in the necrotic arts, she will fight with an array of any forbidden knowledge that she can get her hands on.
Her Hero Power is Necrotic Arts. It gives you a Grave token that your opponent has to remove unless they want to deal with what comes out of it: a 2/2 Ghoul. It may seem stronger than the Paladin or Shaman Hero Power but remember that you can't attack with the Grave nor the Ghoul when it's summoned because It doesn't have Charge .
In General the class evolves around:
And speaking of killing your own stuff, here is the Class' Keyword:
A deceitfully strong and versatile effect which can be triggered twice by your Hero Power.
Basic Set:
Example Cards:
Explication:
Scroll of Dark Omens : Your second form of true card draw. You gain the possibility of getting a board presence by giving your opponent a clue of your draw.
No Rest for the Wicked : What is a Necromancer who can't revive the fallen? It can revive your own as well as enemy minions. So paying attention to the order of attacks is crucial.
Risen Sun Priest : The Morbidity effect would trigger as if it were a Battlecry . Also Priest's effect isn't limited to the turn he's summoned, so you can activate It at later turns if you wish.
Necromerge : A cheap way of triggering your d eathrattle minions and preparing fo your reanimation effects. Plus it can give you a big beating monster.
Pork, the First Mistake : Often one makes dangerous mistakes when learning about the dark arts, but no mistake was as persistent as Pork. One of Diana's first experiments became a weight on her back. A being with ceaseless hunger, which is almost unkillable. Just give him one of your spare minions and he will be back in no time. And here is his token.
Rest of the Classic Set:
Commons:
Rares:
Epics:
Explication:
Soul Transfer : Another cheap way to activate your Morbidity effects. Remember your minions are expendables and they will serve a greater purpose in death.
Elusive Specter : An early game minion that helps contest the board and has good survivability. If you time your attacks, you can keep him hidden for a long time even after he attacked. Balanced around Druid of the Saber.
Walk the Yard : Your second way to generate Graves. Even in death your minions will keep serving you.
Ghoul Master : Strong mid game card akin to Cult Master. You cash in your early game and you got a new bunch of minions ready to die for you.
Soul Swallower : Sometimes you need a form to stabilize against aggro and this big fellow can help you. He eats a big part of your minions but he will share their tasty, tasty souls with you.
Reanimate Dead : When you need a quick way to fill your board again this is the spell for you. Balanced around Unleash the Hounds .
Carrion Feeder : A big Taunt that makes sure that any leftover minion of yours doesn't go to waste. Balanced around Bog Creeper .
Essence Draining : A powerful removal that is a mix between Blastcrystal Potion and a Greater Healing Potion if used in the right situation, It will help you start a comeback and stabilize if you are low on Health.
Plague Bringer : Early sticky minion that will come back as long as you control another one that can carry his disease.
Poisonous Fumes : Lastly but not least your second true AoE, remember that until WoG Leper Gnomes were 2/1, so this card would have become stronger in 2016. Balanced around Poison Seeds .
Tokens:
Scroll of Dark Omens and Walk the Yard:
Ghoul Master
Reanimate Dead
Necromerge
Poisonous Fumes
Pork, the First Mistake
As always thanks to everyone who gave me a hand with this!!!.
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@CheeseEtc
No rest for the wicked: in my mind it would be the attacked minion to be revived but knowing this game if this was implemented it would probably be random.
Well the flavor behind the phobias is that your opponent is "afraid" of doing certain things and at 1 mana they feel pretty strong in my eyes.
I will bump Essence Draining to 8.
Thanks for the feedback man.
Edit: why when I answer someone another person quotes me?, jajajaa.
@Demonxz95
Batmail: It does make more sense drawing a card. Would see what Schlauchneid says.
The Spider, like Carrion Feeder, isn't a Beast because I changed the art and forgot to add the tag again jajajaa.
Don't worry about Risen Sun Priest, the keyword is pretty restricting in itself for how easy is to trigger most of the time. And I will make the stronger effect symmetrical.
Essence Draining: I will bump the cost to 8.
Poisonous Fumes: I tried to balance the card around Poison Seeds and that's also why the Gnomes have the "s".
Pork: then I failed to make my idea clear, it was supposed to be like this: Pork dies, maybe 4 turns later 3 minions die and He comes back to your hand. Do you have any idea how to word it?.
I will fix the syntaxis erros later.
Thanks for you opinion dude.
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@Demonxz95
Maybe you could call the epic Mirror Mockery or Mirror Match?.
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The Necromancer
Something the most sinceres of intentions can take the darkest of turns. Wishing to bring his brother back from the dead has lend Daiana down to the dark path of necromancy. Now armed with the flaming skull of her sibling and years of practice in the the necrotic arts, she will fight with an array of any forbidden knowledge that she can gets her hands on.
Her Hero Power is Necrotic Arts. It gives you a body that your opponent has to remove unless they what to deal with what comes out of the Graves: a 2/2 Ghoul. It may seem stronger than the Paladin or Shaman Hero Power but remember that you can't attack with the Grave nor the ghoul when it's summoned because It doesn't have Charge .
In General the class evolves around:
And speaking of killing your own stuff, here is the Class Keyword:
A deceitfully strong and versatile effect which can be triggered twice by your Hero Power.
Example Cards:
Explication under the spoiler:
Waking Spirits: A twist to Totemic Might , You might ask "Why buff attack?, your Graves won't be able to attack unless they are silenced", well the idea is to make a different way of increasing the survivability of your Graves without buffing their Health, your opponent would have to make the choice of taking the chip damage to deal with them or to deal with the Ghouls later.
Time to Rise: The cheapest and simplest way to spawn Graves outside of your Hero Power, They would be a theme like the Silver Hand Recruits for Paladin or Totems for Shaman.
Starving Ghoul: Here we have a minion to showcase the "stronger when minions die" aspect of the class. Makes a nice combo with Time to Rise.
Fresh Supplies: This card shows one of the Necromancer's strengths and weaknesses: Card draw. You won't get a lot of access to card cycling. What you will get is a lot of ways of bringing a dead minion back from the death, again and again and again.
Ashes to Ashes: Lastly but not least Ashes to Ashes shows the hard removal that the class has access to. Comparable to Hex or Polymorph , slightly weaker but with more synergies. (Same Grave as the Hero Power's one.)
And the rest of the cards:
Explication:
Touch of Death: Comparable to Mortal Coil or Blood To Ichor , an strong anti-aggro card. (Same Ghoul as the Hero Power one.)
Dust to Dust: Arcane Explosion , The AoE option of this basic set. What the Necromancer lacks in board clears, she makes up in other fields. Works well with Ashes to Ashes.
Void Burst: I always felt that Shadow Bolt was a strong card and that Its only problem was that Its was a Warlock card, Making it a Necromancer card, I believe would see a lot more play.
Disassemble: Now with this I show how sometimes to draw some cards one has to kill a few minions. Starting at 3 Attack one can compare it to Nourish, any extra and you get more value out of it.
Steel Shield Skeleton: I wanted to fill the 5 drop slot for the basic set because there isn't a lot of good options at 5 Mana and for Taunt minions for new players.
As always I would like to thank everyone who gave me a hand in the discussion thread and a special thanks to Schlauchneid, He is a really cool dude.
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@Turkeybag
Tbh I wanted to use some Iron Fences for the art but I can't, for the life of me, find a half decent art for It, so I said fuck it and Its a burly gate now, I also don't want to make the graves harder to kill that's why I doesn't buff Health. Do you think that Essence Draining is that strong?, I mean most of the time you are going to mill at least half of the cards that you draw.
@Sinti
Yeah I prefer the first one too, I was throwing the other idea out there. Also I like Pep Talk more that Big Sword, nice change.
@thepowrofcheese
As It's now Spreading Ooze is okay, if you were to make the effect at the end of your turn It would become a better Stormwind Champion. I'm not a really big fan of the art tho.
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Class: The Necromancer
Wishing to bring his brother back from the dead has lend Daiana down to the dark path of necromancy. Now armed with the flaming skull of his sibling and a basic understanding of the necrotic arts she will fight with an array of any forbidden knowledge that she gets her hands on.
Her Hero Power is Novice Necromancy, It gives you a body that your opponent has to remove unless they what to deal with what comes out of the graves: a 2/2 Ghoul. It may seem stronger that Paladin or Shaman Hero Power but remember that you can't attack with the grave nor the ghoul when It's summoned because It doesn't has charge . It also synergies really well with the Class Keyword.
In General the class would focus on Deathrattle minions , making cards stronger for each one that is destroyed, having good hard removal and situational AOE, not a lot of burn and sacrificing your minions to gain different effects, and speaking of killing your own stuff here is the Keyword:
A deceitfully strong and versatile effect which can be trigger twice by your Hero Power.
And here are so example cards:
Some explanation for the cards under the spoiler:
Ghoul Master : A simple and solid card to show the Morbidity keyword. He doesn't has that much attack because he makes the ghouls do all the work. The token is the same as the Hero Power.
Tainted Lore Keeper : with the power of C'thun even the long forgotten won't know true rest now, balance around the idea that if you play it on curve you would get Beckoner of Evil or a Disciple of C'Thun plus any other enemy minion (probably Patches the Pirate ) and in the late game lot of the time you would get the tokens of your Hero Power.
Aspect of Decay: Another part of Necromancy is to make things dead and what better way to do it with one Elemental of rot. Kinda like Fire Elemental but a little stronger because is delayed effect.
Soul Infused Armor: Stealing the souls of those who died near it to mitigate some damage. A other Morbidity effect, and solid minion with a strong effect.
Void bolt: lastly but not least, this card showcase how Daiana will use the death of her minions to full her power and to demonstrate the strong removal that needs a bit of a setup, allowing you to come from an equal position to a dominant one.
And that's all and I hope that you enjoyed It as much as I did making It.