• 2

    posted a message on Custom Class Competition #7 -- Submission Thread | Week One

              

    Hero Power token:

     

    Professor of the Scholomance Academy, Agatha is a Witch, a mix between a Druid and a Mage, She can harvest the powers of nature and mix them with her arcane knowledge. From potions to curses, she has amassed a wide variety of tricks under her sleeve.

     

    A quick explanation of why I used these cards for the showcase:

    Curious Fairy: A tutor that shows one of the class' themes, which is 1-Attack minions, balanced around Novice Engineer

    Strength of the Meek: A buff spell that scales with the amount of minions you control, at worst +1/+1 at best you can get +7/+7 and close out a game with it, to get even you would need to control at least 3 minions. 

    Precognition: Another theme of the class is the ability of playing around with the top card of your deck, in a way to "see the future", with Precognition you might be able to get extra copies of key cards or even legendaries.

     A quick rundown of the strengths and weakness of the class:

    Pros:

    -Good swarming capabilities.

    -Variety of buffs and debuffs.

    -Ability to plan ahead your next draws.

    Cons:

    -Weak minions stats wise.

    -No good hard removal.

    -No good way to close out the game without a board.

    And here are the rest of the Basic Set:

      

    Dual Potion: A smaller Penance, this potion allows the Witch to deal with Aggro, as removal and small heal to keep going. 

    Ghostly Scryer: A 1-Attack minion that can help you plan ahead your turns and even set up combos with other "future sight" related cards

    Curse of Youth: A way to bring down your opponent's minions down to the size of a little familiar, but watch out because you still need to use other cards to fully remove them from the board.

    Enchanter's Apprentice: A beefy buffer that can help make all your boards more threatening by buffing their attack.

    Colossal Potion: Meant to protect you and your other minions, while also providing more survivability to your minion.

    Mastering the Basics: A card that showcase a theme I haven't talked about yet, so cards will have extra benefits depending on the number of minions you have in your hand. 

    Murder of Crows: A solid AoE, to help on control decks, or even midrange ones.

     

     

     

    Posted in: Fan Creations
  • 2

    posted a message on Custom Class Competition #7 -- Discussion Thread | Week One
    Quote from Klipce >>

     

     You could end up having problems creating cheap damage spells, or just spells in general with Channel. You already have 24 damage (more if you can draw more cards) with Malygos two Channels and two Expanded Minds (because of the repeat), Which might be a little too much for a basic set.

    Posted in: Fan Creations
  • 6

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase II [Submission Topic]

    The Pint-sized Witch

    Some little backstory/lore

    A few days after the bad men made her mother disappear, Camilla knew she wasn't coming back. Impulsed by her feelings of fear and loneliness she decided to break the rules  for the first time and enter her mother's special room. There she found the cause for this and the knowledge to never be alone, ever again.

    Camilla is a witch, a novice one, but a witch nonetheless and she bringing to the table all the classic witchery one might expect: curses, potions, familiars, hexes, poisoned apples and a lot more fun stuff!

    Her Hero Power is Grant Life which gives you little 2/2 pal to help you take control of the battlefield. It trades a immediate presence on the board for a far beefier body.

    The key themes of the class are going to be:

    • Brewing a variety of potions and elixirs!
    • Synergising with small minions! (1/2 Attack/Cost)
    • Casting curses on your enemies! (secrets)
    • Divining and observing your future! (looking at the top card of your deck)
    • Annoying your opponent, destroying their hopes and dreams! (Yay!)
    • And controlling cute critters! (mostly)


    Example Cards

    Curious Fairy: The last seven flowers were awful, but I have high hopes for this one!. A simple tutor balanced around Novice Engineer , A handy addition to any aggressive deck and an obvious synergie with one of the showcased cards.

    • Strength of the Meek: While the cat is here, the mice will make it go away. Another addition to any aggressive Witch deck, because of the ease which you can make tokens to buff this card costs one mana more than Mark of the Lotus
    • Enchanter's Apprentice: Someday he hopes to be just like you. Balanced around Raid Leader and Addled Grizzly , you will have a permanent buff as long as you summon your minions after the young enchanter.
    • Precognition: I know what are you going to do next summer. Similar to Arcane Intellect , you trade the extra option for an extra copie of the top card of your deck, for some classes that would be a problem but not for the Witch and her tools to see the future!
    • Potion of Colossus: Uh, it tasted purple. A giant buff that unchecked will allow your smallest Homunculus to become a enormous threat and even close out the game.

    Remaining Cards

    With the remaining Basic cards I can also showcase the Witch's weakness

    • Weak or situational hard removal, mostly directed to small minions
    • Below average AoE
    • Hard times to get back on the board with out having already minions on it

    Previous Phase

    If you wanna check out what is yet to come, check the Phase I post.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase II [Discussion Topic]
    Quote from krowski_nall >>

    hey what do you guys think

    Link to my phase II submission

     If you don't make a Huge guts card, I will be deeply disappointed with ya

    Posted in: Fan Creations
  • 5

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    The Pint-sized Witch

    Some little backstory/lore

    A few days after the bad men made her mother disappear, Camilla knew she wasn't coming back. Impulsed by her feelings of fear and loneliness she decided to break the rules  for the first time and enter her mother's special room. There she found the cause for this and the knowledge to never be alone, ever again.

    Camilla is a witch, a novice one, but a witch nonetheless and she bringing to the table all the classic witchery one might expect: curses, potions, familiars, hexes, poisoned apples and a lot more fun stuff!

    Her Hero Power is Grant Life which gives you little 2/2 pal to help you take control of the battlefield. It trades a immediate presence on the board for a far beefier body.

    The key themes of the class are going to be:

    • Creating an army of Homunculi!
    • Synergising with small minions! (1/2 Attack/Cost)
    • Casting curses on your enemies! (secrets)
    • Divining and observing your future! (looking at the top card of your deck)
    • Annoying your opponent, destroying their hopes and dreams! (Yay!)
    • And controlling cute critters! (mostly)

    Example Cards:

    Explication:

    Mischievous Spirit: Even if she doesn't look like it, she loves to mess with people's decks. Drawn early this friendly ghost can guarantee you a good early curve, or save you from a hand filled with high mana cost cards. Even if you draw her in the late game some cards in Camilla's arsenal can makes her not a dead draw. But always remember, this is a symmetrical effect so your opponent might benefit from her meddling too.

    Curse of Youth: The real curse is going through puberty once again. You could define Camilla's curses as rules one shouldn't break under no circumstances, sadly for this poor minion, he broke one of the most important rules: not being big and threatening. For that reason he was taken down a peg and ended up as small and harmless 1/1. One can make the easy comparison to Repentance and that's the card I based this secret on.

    "Making" Friends: Real friends are the ones we make along the way. Sometimes the most loyal companions are those who stick with you when you are completely alone, in this case those friends were also made artificially by Camilla,  with some fungus she found in the forest. A conditional "2" card draw card, Elementary Reaction being the best comparison in this case.

    Forgotten Sorceress: For a lost soul, her tone is surprisingly warm, reminiscing to a mother's hug... Knowledge tends to get lost with passage of time, this is where being able to communicate with those who came before us come in handy.  With powers long forgotten, this sorceress will show your next topdeck and if it is cheap enough, play it for free. Here we can see a direct pay off to playing cards Mischievous Spirit and similar future cards. This card would act as Tess Greymane when playing a minion.

    Fragile Marionette: She had no strings on her but then she fell and almost broke, she is better now. During her stay in the Boom Labs Camilla learned how to full her dolls with the energy from the Netherstorm. Sadly this one is still a prototype and and quite delicate, that's why she need two homunculus near her all the time: one to protect her and the other one to pull her strings. A mix of Houndmaster with Defender of Argus that will ensure the protection of your other fragile minions

    If you came this far, I hope you enjoyed reading this as much as I did making it. Many thanks to those who gave me feedback. Also if any of you see a typo that escaped my eye, please let me know and I will fix it immediately.

    Posted in: Fan Creations
  • 2

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    yep yep yep, burned cards are gone in their own way

    Posted in: News
  • 10

    posted a message on Rusty Recycler

    Did you ever hear the tragedy of Rusty Recycler?

    Posted in: Rusty Recycler
  • 8

    posted a message on Blazing Invocation

    I hear a guy

    Posted in: Blazing Invocation
  • 1

    posted a message on New Shaman Card Reveal - Totem Cruncher

    If you feel that your rng is better might as well play Tinkmaster Overspark. The thing is that is card is pretty bad if you don't have a board and if you have one this could set you back. If you need a good taunt minion should stay with Tar Creeper or Saronite Chain Gang

    Posted in: News
  • 2

    posted a message on New Druid Legendary Card Reveal - Splintergraft

    Yeah that has to be played over 3 turns. Which is astonishing slow.

    Posted in: News
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