Ramp druid is really fun, but not worth it if you are a f2p player or you have other options like crafting important cards like Drake which is a good neutral card. The classic deathwing is used in some decks, but the other 2 legendaries are really not used that much.
I think everybody has forgotten that in wild you can use cards that create spare parts to help advance the quest at a much faster rate and with more consistency.
How the hell does this have anything to do with anything?
TBH, every one knew that Tunnel trogg and totem golem was going to rotate out in a year, and you know how it went after midrange/aggro shaman was discovered after WoTog.
And that also does not change the fact that Rogue quest doesn't deserve a nerf.
If a T3 deck deserve nerf then alot of other cards deserve nerfs.
The issue is, if aggro gets nerfed, other things gets better. thats also a part of my preemptive i don't like inner fire thought. Since its inherently greedy. HOWEVER Quest rogue will be around for the next 2 years. It will get better, It will get worse. But its clear that between quest rogue and pirate warrior, the meta is still ending games before turn 6. And that's clearly not a great game design. Therefore the only thing to do is to nerf those decks or introduce cards that hinder those decks greatly (tar package, gollak crawler,etc). I see nothing wrong with the actual card inner fire itself, i just feel that it's out lived its time in standard and is now even starting to see a comeback due to lyra and silence priest. And if silence priest ever gets good, it will get oppressive because of this card.
No one knows what cards will get better or worse in the future, stone tusk bore saw play in quest rogues which "was" a T1 deck, hunter made a comeback, paladin is strong as ever, no one predicted that. And there there has to be an aggro deck in the meta to keep greedy decks in check. Cancer in hs never dies, it just gets reborn in a different archetype. Finally it come to the question " would you nerf a 49% winrate deck?" If you wait for a few more weeks all other sites you follow will also degrade quest rogue.
And the consideration of cards which will be in standard for 2 years not one is just bad. Tunnel trogg and totem golem are wild examples.
Rogue quest is just fine, it's not a T1 deck. It can be defeated, blizzard already said that the quest is fine after community cry "nerf rogue quest"
Auctioneer was on the radar of Team 5 but they didn't move it to Hall of fame as it is a high skill card. Sprint can never replace auctioneer, and mimic pod is too much RNG. After conceal has rotated out to wild it's much more easier to deal with miracle rogue.
If you want to add cards, add Secret agent coming through. 5 mana 5/6 discover a card from your opponents deck. I mean how is this balanced? Menagerie warden, 6 mana 5/5 summon a copy of a friendly beast, are you kidding me blizzard?
Those are cards that get rotated within a year. Everything i posted will never get rotated or is sticking around for 2 years.
Anyways on the rogue quest comment. Tier 1 is equalish to Overplayed. Whether the deck is godly or not, if its overplayed it means something is not right. Its also a combo deck and like i already said, quite uninteractive and labeled as a tier 1 deck for most sites.
It's just the beginning if the expansion, rogue quest punished undefined decks and got alot of spotlight in the beginning, and thats why alot of people "were" playing it. Currently it's not even the best rogue deck out there. Vicious syndicates latest snapshot shows us that it is t3 deck with a 49% winrate. The numbers have already dropped.
TBH, every one knew that Tunnel trogg and totem golem was going to rotate out in a year, and you know how it went after midrange/aggro shaman was discovered after WoTog.
And that also does not change the fact that Rogue quest doesn't deserve a nerf.
Rogue quest is just fine, it's not a T1 deck. It can be defeated, blizzard already said that the quest is fine after community cry "nerf rogue quest"
Auctioneer was on the radar of Team 5 but they didn't move it to Hall of fame as it is a high skill card. Sprint can never replace auctioneer, and mimic pod is too much RNG. After conceal has rotated out to wild it's much more easier to deal with miracle rogue.
If you want to add cards, add Secret agent coming through. 5 mana 5/6 discover a card from your opponents deck. I mean how is this balanced? Menagerie warden, 6 mana 5/5 summon a copy of a friendly beast, are you kidding me blizzard?
I do plan on playing wild in the future, I have not disenchanted any of my wild cards. That being said, I won't open Un'goro packs any more, stampede is a really solid card, I may give up on crafting the Hydra or the stone sentinel, but crafting tirion only looks like a waste of dust, I don't have any decks to fit him into. :/
1x Stone Sentinel : dont craft it, I immagine you already have 1 copy, I think its fine to have 1, play blazecaller
2x Stampede : if you love hunter for sure craft, if not it isnt the best card out there and hunter is playable also without it
Elise the Trailblazer : very nice card, can probably fit in a lot of deck, I think its worth
1x Bittertide Hydra : good in some deck if you like aggressive deck maybe is worth to craft
Paladin is in a very good spot right now, but u know whats coming in the summer? All his leggendary are awsome btw, I got the same problem with that class, dont know if its worth the dust since is really to much. I miss the old days of GvG and Nax where all the deck where cheap
I joined HS just when the rotation hit, so I don't know. Paladin has aways looked expensive, and this would be a nice way to get in. But what is coming this summer, Isn't it already summer? And which option?
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battletag : RedStorm#11241Region :NATrade only: yes, you firstPS: I'm on mobile so turns and challenge may take a while due to lag.Edit: Done with Beyond#1731
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EU is ahead of NA in terms of season reset? TIL
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TOO SOON Fluxflashor !!!
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Ramp druid is really fun, but not worth it if you are a f2p player or you have other options like crafting important cards like Drake which is a good neutral card. The classic deathwing is used in some decks, but the other 2 legendaries are really not used that much.
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Btw when do we get out packs?
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TBH, every one knew that Tunnel trogg and totem golem was going to rotate out in a year, and you know how it went after midrange/aggro shaman was discovered after WoTog.
And that also does not change the fact that Rogue quest doesn't deserve a nerf.
http://www.vicioussyndicate.com/vs-data-reaper-report-44/
If a T3 deck deserve nerf then alot of other cards deserve nerfs.
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I disagree with you on the following point:
Rogue quest is just fine, it's not a T1 deck. It can be defeated, blizzard already said that the quest is fine after community cry "nerf rogue quest"
Auctioneer was on the radar of Team 5 but they didn't move it to Hall of fame as it is a high skill card. Sprint can never replace auctioneer, and mimic pod is too much RNG. After conceal has rotated out to wild it's much more easier to deal with miracle rogue.
If you want to add cards, add Secret agent coming through. 5 mana 5/6 discover a card from your opponents deck. I mean how is this balanced? Menagerie warden, 6 mana 5/5 summon a copy of a friendly beast, are you kidding me blizzard?
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I don't know why this reminds me of this:
https://youtu.be/iA8L0VWw-H0
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Get us there in the next global games ;)
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I do plan on playing wild in the future, I have not disenchanted any of my wild cards. That being said, I won't open Un'goro packs any more, stampede is a really solid card, I may give up on crafting the Hydra or the stone sentinel, but crafting tirion only looks like a waste of dust, I don't have any decks to fit him into. :/
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No, but I wouldn't dust it. It's really slow and requires too much set up.
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