Highest winrate: An aggro deck that decides the outcome in the first 3-4 turns which everybody hates yet everybody plays. Exactly how it's been for nearly 20 expansions straight since Undertaker in Curse of Naxramas and exactly how it's always going to be.
- Rafmust
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Member for 8 years, 3 months, and 10 days
Last active Sat, Jul, 8 2023 05:12:58 -
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Twitchy posted a message on Patch 23.0 Known Issues - Balance Changes Feedback HeardPosted in: News -
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Anomaly98 posted a message on Potential Sunken City NerfsPosted in: General DiscussionSo its been four days since the launch of the Sunken City and I must admit, I had my hopes up that after the year of the Gryphon (combo) we would finally have interactive board based decks.
We ended up getting board based combo decks that can deal excess of 20 damage from hand using minions instead of spells on turn 7!
Ramp Druid is still the number one problem because aggressive strategies like Pirate warrior and Mech mage can be neutralized by good ol’ control decks (Warrior is pretty good at this right now). But how does a control deck beat Ramp druid? The class had a weakness of clearing boards for years and now that problem has been shored up by cards like Scale of Onyxia…
Here are my ideas on what nerfs could look like to help sort out this meta.
Raid the Docks: Make quest warrior stages 3/2/2 but UNIQUE PIRATES. This naturally slows the deck down and gives room for a reno or control pirate warrior which should be welcomed by the community. Nerfing Raid the Docks by requiring 9-12 pirates does not solve the inherent problem that an aggro deck has an infinite value win-condition…
Mecha-Shark: Remove the mech tag and change text to “play a mech” over summon a mech. Much like Pirate Warrior, mech mage has the ability to generate near-infinite resources with cards like Azsharan Sweeper and Amalgam of the Deep. These aggressive decks having access to massive damage from hand is further enabled by Seafloor Gateway and how it can be tutored by cards like Frostweave Dungeoneer.
Switcheroo: Switches mana costs and stats (Twin fin would be a 10 mana 12/12 rush that summons another 12/12 rush, deathwing 3 mana 1/1 powerful battlecry. Much better design and opens new ideas up for priests looking to cheat out impactful battlecries. This is more of an issue in the wild format than in standard but losing to a random highroll of 24/24 on turn 3-4 is a terrible gameplay experience (isn’t this why Edwin VanCleef was hall of famed?!!)
Kazakusan: Craft a custom deck of treasures for each dragon played this game (example: if you played 12 dragons, you get 12 cards/6 treasures and odd numbered of dragons played rounds down meaning 13 dragons played still crafts 12 cards). This card has already become stale for people because its just too good in a class like druid which draws their entire deck by turn 9-10 (while also having 20 mana) and can negate the problems a fast drawing deck might have in fatigue and turn it into an advantage with 10 broken treasures!! This change needs to happen. I have no problem with the treasures (I never see Book of the Dead nowadays) and welcome the card in a Control Warrior or Priest deck with it being used as a better Archivist Elysiana.
Quest Hunter: cap the hero power spam to 3 per turn (they have this mechanic in BGS and maybe it can be implemented in the standard format). Quest hunter is just frustrating to play against. This deck requires next to no thought to pilot and makes the old Raza priest look slow. Capping the number of times the hero power can be spammed is the only feasible change outside of changing the quest stage making the hero power cost 1 and not 0.
Wildheart Guff: Dont give full mana crystals (rn guff is basically 4 mana and the ramp option of the hero power is one mana) and make the card cost 7 to begin with. Make druids choose between Scale and Guff. It also makes a new curve for the class with Wild Growth>>Nourish>>Wildheart Guff + hero power.
Last but not least, Mr. Smite. One of the most polarizing cards ever printed in hearthstone and one that seems too powerful and enables pirate strategies to close out games. My change is not one of the popular ones like “give your OTHER pirates charge” or Rush. I would much rather the card have the pirate tag removed and given rush. This means he will not have charge and can be used to clear taunts etc to allow other pirates to go face. Smite not being a pirate means he does not get the charge effect and cannot be randomly summoned from the juggernaut. This imo is the best change you can do to this card without killing it altogether.
Do let me know what you guys think of my ideas!!
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Hearthsam posted a message on 23.0.2 Patch Notes - Duels, Battlegrounds, Mercenaries Bug Fixes & MorePosted in: NewsNo actually please just keep sphere of sapience banned, druids getting like 15 mana on turn 6 by breaking twig with guff up is pretty stupid. Or just ban twig.
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sPacEtiMe19 posted a message on What a surprisePosted in: Card DiscussionMy prediction about Nellie was 100% accurate, despite multiple people arguing “tHeRe aRe a lOt oF pIrAtEs, yOu wOnT gEt sMiTe tHaT oFtEn.”
Remove smite from the damn game. He is a cancer and goes against the anti charge philosophy.
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SpectraWaves posted a message on Prime Gaming Collaboration With Blizzard Offers Up To 4 Legendary Cards & MorePosted in: NewsHere are all the steps you need:
1) Subscribe to Twitch Prime ( as a free trial )
2) Claim 1 Legendary + 3 standard cards
3) Unsubscribe and "Hasta la Vista baby!"
Edit: better do this when the new expansion launches, so that you will get a guaranteed STANDARD Legendary. If you do this now, you can get a legendary that will rotate out in a few days
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Shipmen posted a message on Celebrate The Spring Themed Bundles, New Dynamic Pack Bundles & Mercenaries AdditionsPosted in: NewsYes. But they are instead always the same with dressed changed. It seems a fashion game. I would like also to criticize the price. I know that it is an old topic, but it is crazy. The cost for developing this stuff is very low. You need:
- an idea (very easy, the same character with the dress change)
- you need a voice, 10 min of work for a voice actor
- a draftsman for the drawing
- a developer to insert it in the game
- X 2 since are two or double work for the actors
Price? 10 euro? With 10 euro you can purchase a full game on Steam. (https://store.steampowered.com/search/?filter=ut1)
There is The Witcher 3 for 10 euro (https://store.steampowered.com/sub/124923/)
New game triple-A has the cost of Hearthstone's pre-order https://store.steampowered.com/app/1245620/ELDEN_RING/
I am just saying, Blizz is out of mind.
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A_Great_Big_Bushy_Beard posted a message on [WILD] Top 100 Legend Miracle PriestPosted in: News -
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Tarious posted a message on The Battle for Alterac Valley in Review - All the Stats from the Event!Posted in: NewsLol? Practical?
The games over before you can play any of the discounted minions and it's especially over if you don't draw Vanndar.
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Wokitiki posted a message on Ready for tomorrow guys?Posted in: General DiscussionZero fucks given. Blizzard and its products are bad and they only keep getting worse.
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Andrei2007 posted a message on Rewards Track Refresh for Fractured in Alterac ValleyPosted in: Newsgood that they didn't!
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Leroy in to hall of fame and 0 aggro cards in new expansion