• 0

    posted a message on New Warrior Weapon - Sul'thraze
    Quote from SinFFX >>

    trash... 5 mana weapon 3/4 which could attack unlimited on minions never saw play.

     This weapon does 16 damage face (across 4 turns of course)  if you want to

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Warlock Minion - Dr. Morrigan

    Well, they need to find room in every single exp to test stuff and push some ideas. Iam ok with the fact they chosen a warlock legendary as a cobaia. Warlock power level is too high anyway, they can survive another bad legendary.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Spell - Crystology

    Lynessa and primalfin champion

    Posted in: Card Discussion
  • 10

    posted a message on New Neutral Minion - Star Aligner

    Because it will double the health of yours 3.5 health minions into 7 and make you combo?

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Biology Project

    Not that hard to counter a flappy bird when you have 4 mana on turn 2... warlock Spellstone, Swipe, Hellfire, Kill Command, Eaglehorn bow, Flanking strike, Spellbreaker, Saronite chain Gang, Eviscerate, Ironbeak Owl, Rogue HP + deadly poison, Hex, eel+ vicious scale hide, fireball, polymorph, slam + execute, duskbreaker...

    Posted in: Card Discussion
  • 11

    posted a message on Chakki Leaves Competitive Hearthstone and Joins the Final Design Team at Blizzard

    Chakki was the guy that took one hour to realize how absurd Corridor Creeper was, then he won trinity series with a corridor creeper lineup.

    This is VERY good news, and a great addition to HS devs.

    Posted in: News
  • 2

    posted a message on The Feelings of Fatigue Card Design Competition

    Such a bad mood lol

    but i somehow liked your catarsis

    Posted in: News
  • 2

    posted a message on New Druid Legendary - Splintergraft

     

    Quote from EternalHS >>

    Would never craft but it makes Aviana/Kun a little bit more consistent (as in you don't need to rely on manipulator). Aviana + Kun + Malygos + Splintergraft + Malygos...or 3x Malygos if you have a faceless manipulator out. Would never craft but would play if I open one

     Good catch, but we already have Zola the gorgon and ixlid for extra manipulator’s.
    I call it unplayable.
     
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - Cursed Castaway

    People are comparing this to damage spells, but you know, this card will survive a lot of the times.

    And then your opponent must deal with it somehow, there is potential for more value than starfire and hammer of wrath, and can also work as a kill condition

    I think rush is underated right now, it’s not just removal, you are left with a board many times, that board can kill more minions or hit the opponent, few removals do that, imp-losion flanking strike etc 

    You can also play a rush minion on a empty board, something a removal can’t.

    Not defending the card, it’s kinda bad cause low health and high cost, but can be playable in the right deck, with the right combo cards.

     

     

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Minion - Coffin Crasher

     

    Quote from Remster101 >>

     

    Quote from DeltaStorm101 >>

     

    Quote from Remster101 >>

    Great art, looks like a fun shenanigans card. Infinite Loop?

     
     Nah, it actually summons it from your hand, not just a copy 
     
     And what stops you from having a 2nd one in your hand? No I'm not that stupid that I thought they reprinted dreadsteed as a 6/5
     The one on board dies and the one in your hand goes to play, then it dies and pull another deathrattle from your hand, but it wont be any other coffin crasher, cause the other one is dead already,  no infinite loop. What you are trying to say exactly? by "infinite loop"? 
     
    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Blackwald Pixie

    It's a Baku card.

    On curve its good

    As a turn 7 play its also good:

    Hunter: 3 mana 3/4 + 6 damage face (fireball face, 4 mana card)

    Druid: 3 mana 3/4 + 4 armor 4 attack (same as bite, 4 mana card)

    Paladin: 3 mana 3/4 + 4 1/1 tokens (same as call in the finishers, 4 mana card)

    For other classes the battlecry effect dont match a 4 mana card, but its decent anyway (8 armor, double 4 healing, double 2 damage ping)

    Rogue, shaman and lock will prob never play Baku. 

    If Baku is a thing, this card will be played 100%.

     

    Posted in: Card Discussion
  • 0

    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

     

    Quote from Topandito >>

    Okay I seriously doubt that Splintergraft is either. I personally think it is a tree ent since grafting and splinters both have to do with wood. 

     Yeah, true.
    I was thinking more of a scarecrow
     
     
    Posted in: News
  • 1

    posted a message on The Witchwood - Week 1 & 2 Card Reveal Schedule

     

    Quote from Nelween >>

    0404_Splintergraft.jpg0402_WingBlast.jpg

    yes

     Not because of these.
    First one is Splintergraft prob a mech.
    Second one is wing blast, a spell for sure.
    But there is a dragon, Emeriss, prob a druid legendary.
     
     
     
    Posted in: News
  • 2

    posted a message on [Post Nerfs] Anti Meta Big Spell Priest

    You can't replace her in any priest with dragon shell, she gives value, smooth the curve and put a dragon in your hand to activate other dragons, its way too good.

    Sorry its a irreplaceable card.

    But if you REALLY wants to play big spell priest, then get rid of the dragon shell and go Keleseth Version, it will be awful after patches and corridor creeper nerf, good luck in that case.

     

     

    Posted in: [Post Nerfs] Anti Meta Big Spell Priest
  • 4

    posted a message on A Long-Awaited Meta Approaches

    Not sure to be honest. 

    Lock will be tier 1 for sure (prob both control and cube), but meta might go crazy, too many good decks against cubelock: Big Priest, Quest Rogue, Spiteful Priest, Dragon Combo Priest, Tempo Mage...

    Quest Rogue destroy's both Cubelock and Control Lock, all aggro decks are so weaker now without pirate package and corridor creeper, even Mill rogue might be a thing.

    Meta is open IMO

     

     

    Posted in: News
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