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    posted a message on Players who leave a match instead of conceding should lose more rank points

    When I first started I had a difficult time finding the “concede” option and didn’t know it was there. Further, with the ability to play from our phones, who’s to say your opponent didn’t get an important call that precluded his ability to concede. I don’t think it’s worth caring about. It’s only a game.

    Posted in: General Discussion
  • 1

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

     What is Whizbang's hero power?

    Posted in: News
  • 2

    posted a message on Molten Giant & Mountain Giant to Become Elemental + More Minion Changes
    Quote from Wonderbuster >>
    Quote from linkblade91 >>
    Quote from Wonderbuster >>

    Bone Drake is a DRAGON, you fool. Notice how it has the word DRAKE in the title? If that were to go through, then Sindragosa would also be affected, since she also is an Undead minion, albeit one that's also a Dragon. 

     But that's his point? It's an inconsistency: Bone Drake and Bonemare are both skeletal beings, and yet Bone Drake has a tribal tag while Bonemare does not. If you want to argue semantics, "mare" is right in the title: mares are horses, aka Beasts.

     The thing is Bone Drake was a Dragon in life, he is still a Dragon now, he LOOKS like one. If it walks and talks like a duck, then guess what? It's a duck. There is not enough going against Bone Drake to make it lose it's Dragon archetype. You'd have to make the same argument for Sindragosa, since she is also a Dragon. Note how similar the art to both cards are. But since they have Dragon bodies, and sound like Dragons, then guess what? They're Dragons

     

     

    Wait...he's a drake...so you are saying he's a duck as well as a dragon? I see what you did there! 😜

    Posted in: News
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    posted a message on Blizzard Addresses Problems - Tess Greymane, Shudderwock, Quest Druid at HCT Seoul
    Quote from Tatsumasa86 >>

    ...they need to go back to one awesome deal you can only buy once, this just straight up screams money grab)? 

    OK, help me understand why trying to make money off of their investment in this game is a bad thing. Do cheaper boosters decrease the value of the cards you already own? There is no secondary market, so I have to say "no". If anything, it increases the pool of cards that all players have, thereby allowing more even footing and (therefore) more players able to compete at a higher level. Why is that bad? Blizzard can't just give stuff away all the time and not make any money on this product. Companies that do that go out of business.

    Posted in: News
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    posted a message on MTG Arena and HS

     

    Quote from EquinoxHS >>

    MTG is a very different game from Hearthstone - Paper MTG costs hundreds of dollars, but idk about MTG Arena.  However, yes, it is easy to get into, but very hard to master.  Even the aggro decks require a decent amount of skill - you can't just "go face" as easily.  I'd recommend watching gameplay of it to get the hang of it, and see if you'd be interested.

     Agreed. I haven't played M:tG since 199...? and I certainly haven't played the technology enhanced version. It has been a long time, so take my perspective with a (very large) grain of salt.
    From my experience, M:tG has always been fairly expensive. Not only do their physical cards fetch a high price, but they cycle their "Standard" list every three releases, and I think it is based on the most recent three releases, so once the fourth release comes out then the first release is retired to "Wild." While they do maintain a "Classic" set, it also changes over time (just not as frequently as the Standard list). This adds to a fairly vibrant meta, but when I was playing there were typically only 2-3 decks ever being played whereas HS seems to have more variety. (Probably due to 9 heroes vs. 5 colors.) You should also be aware that M:tG has 60-card decks with up to four of any given card in it, so that also drives costs up. (I am uncertain if they have a "Legendary" equivalent, so you could get very expensive very fast for very desirable cards.)
    Is M:tG less RNG oriented than HS? Based on history, I would say "yes", although it's possible they've adapted to the technology. In my mind, HS is very RNG oriented because the technology permits this type of play whereas physical card games do not. You cannot (easily) do most of the RNG stuff HS does with a physical card game.
    Regarding complexity, I would say that M:tG is more involved, especially if they still have the "Stack" (the ability to interrupt the other player's turn by playing a card from your hand). With technology, this would be easier to ensure proper interactions and less confusion arises, but it does add a level of complexity and it would require the technology to stop a player's turn regularly to ask if you want to play a card from your hand.
    One frustration with M:tG is having to fill your deck with mana-generating cards ("Lands") that you have to draw to put into play, whereas HS grants one guaranteed mana every turn and you don't have to clutter up your deck with them nor do you have to have a specific type of mana to play a card like M:tG does. This means M:tG decks typically have 1/3 of their makeup in mana generators. If you draw too many then you don't have anything to play, and if you don't draw enough then you can't play anything. Nothing funner than getting mana screwed.
    Another difference is M:tG doesn't have heroes with specific powers. The entire game revolves around what you draw, so if you can't do anything from your hand during a turn and you don't have a field then you are out of luck.
    I'd be interested in seeing what other people have experienced from the game more recently, but that is my experience, for what it's worth.
    Good luck in making your decision.
    Posted in: General Discussion
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    posted a message on Hearthstone is now called Techstone

    This doesn't sound like an issue with your deck needing tech cards as much as how much impact these tech cards are having on your deck. If the tech cards impact your deck so much then you will have problems. Does that mean these cards should not exist?

    Weapon removal, silence, Polymorph/Hex/Tinkmaster Overspark have always existed, so that's not new. Skulking Geist is new(ish), and is fairly specific in what it impacts, but that doesn't mean it shouldn't exist. I suppose the real question (and you kind of ask this) is whether you think these cards impact the meta more NOW than they did originally.

    Traditional CCGs (non-online) had their tech cards, but you wouldn't see them much until tournaments. In M:tG you'd see them in the form of a side deck. With You-Gi-Oh! everyone packed Mystical Space Typhoon and other "staples". One of the nice things about Hearthstone is there are fewer "staples" per se (cards you see in EVERY deck no matter the strategy), although there are definitely some cards that are more popular than others. (Blizzard has tried to "Hall of Fame" cards they perceived as having become staples.) I think what you are asking is whether there are new staples in Hearthstone in the form of tech cards and whether such should be encouraged.

    I don't know if I have an answer, but it's my belief that removing one staple will lead to new cards that fill the gap. The same is true of nerfing; one nerf leads to a new deck taking being Tier 1 and people calling for a new nerf. It is the nature of the beast.

    TL;DR: If you want to be competitive, plan on tech-ing because strategy means understanding your opponent well enough that you can counter his win condition while still meeting your own. If you just want to play for run then play a friend as people on the ladder want to win and will play accordingly.

    Posted in: General Discussion
  • 0

    posted a message on Genn and Quests

    This seems like a silly question, but...

    Why won’t Genn’s effect work with quests as long as they start in your opening hand? Genn’s effect goes off after you have your opening hand, so the quest won’t be in the deck. Genn’s text reads, “if your deck” which is the same text on the Prince cards. Will the Princes' effects not work if you have a same-cost card in your hand at the time you play them? (This needs to be tested.)

    I’m assuming the inference is your hand is part of your deck, which begs the question of how this understanding impacts cards with similar effects. I’m pretty certain Raza (and other highlander cards) didn’t look at your hand and it also says “if your deck”. I agree it appears to work as intended, but not necessarily as the text implies.

    Thoughts?

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Bewitched Guardian

    Good reason for Shaman to dust off the Earth Shocks.

    Posted in: Card Discussion
  • 0

    posted a message on All playable cards are either epic or legendary AGAIN just like in Kobols

     

    Quote from SinAscendant >>

     

    Quote from Raemahn >>

     

    Quote from Backstabb >>

    Here's something that has really helped my friends out and what I always suggest. The card packs aren't really awful considering what they could be. Sometimes you get a few packs in a row that are unlucky, but it's not often that you get a whole bunch of packs in a row without obtaining at least an epic. That being said, My suggestion would be getting good at arena. This is something I did so that I could obtain more packs faster. If you manage 7+ wins, you have pretty much obtained another free arena roll+ at least 1 card pack for participating. The arena system is really easy to do well at if you're decent at the game. To add on, there are a lot of budget variants of decks that perform nearly to the level of the standard versions. I'd suggest looking into those. I disenchant all cards I get that aren't ever going to be played because I want to be able to craft what I need. Just takes a bit of time. :-) Keep working at it.

    HS boosters cost $1 and you are guaranteed at least one rare. MTG boosters used to cost $3-$4 each (it has been a while) and you’d get a rare, three uncommon, and 10-12 commons.
    If you buy three boosters of HS you get at least three rare and 12 commons. Seems to be about equal.
    It seems we get a booster with multiple rare (typically two) every other booster and an epic about every 8th. Roughly. Typically get a legendary some time between 20-30 (mileage may vary, and earlier for first legendary after a set is initially released).
    I think the parity with MTG is about right as MTG used to only have so many chase cards per set as well, and typically rare. The nice aspects of HS include (1) you can dust extra cards or those you don’t need to craft new cards (whereas physical card games can’t offer this, and if you buy cards the costs are ridiculous due to scarcity), and (2) you only have 30 card decks and not 60 with a cap at two copies needed and not four.
    I’ve played MANY CCGs (since Jyhad) and HS is the most practical and cost effective, unless you want to count LCGs, which are largely CCGs that have fallen out of favor.
    Perspective
    As for your Arena comments, you are correct.  There are many ways to play without spending a ton of money. People just need to be creative and otherwise expect to invest TIME instead.
    Just my opinion, FWIW.
     
     >the costs of physical card games are ridiculous due to scarcity
     
    I can go out and buy everything I need for a championship winning Yugioh deck for $300, and it can make me actual money.
    And buying sealed product I can buy a sealed box and be guaranteed two secret rares and 4 ultra, and it costs ~$50.
    I can spend $300 in hearthstone and not even get one of the legendaries I need for a deck because I'm only guaranteed six. For $50 I'm guaranteed one legend and four Epics. And if they are ones I don't need or want, I can only choose to DE them for 1/4 their value.
     
    Physical TCG is much more lenient and easier to handle than Hearthstone is, especially since they don't, as OP said, stuff every single good card into the highest rarities and force you to have an entire deck of costly cards.
    Sorry, sir, but you are grossly mistaken. I played YGO for many years (although not recently) and most expansions only had 1-3 cards worth playing in them at all, and then UD had a nasty habit of banning cards that cost me a lot of money to obtain. HS will refund me dust so I can craft new cards if they send something to the Hall of Fame. There are ZERO physical card games that do that.
    Regarding the costs, you are correct that you can spend $300 to buy a single top-tier YGO deck. I spend $50 per expansion and can build almost every Tier 1 deck that is created. How? By completing my dailies and by dusting the excess cards I don't need. I keep zero golds, which makes it easier. At present, I have 4k gold and 8k dust, which is about right for this point in the cycle (I'm a bit higher than normal on dust due to the nerfs). That gold and dust was FREE, but I did have to put in some time. I typically have 9-12 legendaries out of the gate with each expansion, and I craft the others I want/need within the first several weeks by doing my dailies.
    Yes, I said 9-12 legendaries. Blizzard gives everyone a Legendary (last set was Marin) and then another (last set was a weapon) and then another within first 16 boosters; that's three with very little effort. With the $50 investment I typically get an additional 2-3, and with my gold I'll get another 2-3, and then with my dust I'll get another 2-3 (although this time I'll get more). All that doesn't count the fact I opened two legendaries in the boosters Blizzard has been giving us along with our gold for doing dailies this week. Does YGO, MTG, or any other physical card game do this?
    Regarding the dust value of cards: When was the last time you tried to get real value out of junk cards from your YGO boosters? I have boxes of YGO coasters. If you buy singles then you are paying a lot of real money for every single one of them....and did I mention UD can decide to BAN any one of them at any moment which makes your investment worthless?
    If you want to make money at this game (meaning, turn Pro) then you have to spend more time/money, but that's true with YGO or any other physical card game as well. I won't get into that comparison as this rant is already too long and there are many more people a lot more qualified that I to address that. Suffice to say, I've been to my share of tournaments, both locally and otherwise, and it isn't as easy to make money competing as you may think it is.
    Again, this is just my experience and opinion, for what it is worth. Bottom line is EVERY CCG follows the same strategy and requires you to have cards that are expensive to compete and if you don't like it then you may want to get into another kind of game.
    Posted in: General Discussion
  • 0

    posted a message on All playable cards are either epic or legendary AGAIN just like in Kobols

     

    Quote from Imbawar >>

    guys , in my opinion : If you buy packs then you can complain about almost everything, simply because thanks to your money the game is going forward . 

    If you are not the one who buy packs and u are pure free to play then take the game how it is and stop complaining about every card and every expansion and be nice to those who give u free legendary , and free packs , and why ? to be honest just because blizzard dont need you , blizzard dont need free to play players . every game company need players who will spend some money on the games . if the game is in store than buy it and they love you and can create more. if the game is free to download then u have micro transactions here and blizzard need players who will be stupid like me and buy the packs . otherwise there will be no hearthstone without players money.

    While I agree with most of what you've said, I wouldn't agree that f2p players are not needed. The reality is that without ALL of the player base, the queue times for matches would likely be a great deal longer, whereas now I can login at almost any time day/night and get a match going pretty quickly. (In fairness, I haven't extensively tested this, but you get my meaning.) Having said that, it is hard to listen to f2p players complain about something they aren't paying for in the first place. If there are other games that are more compelling and also free then play them. Personally, I don't mind investing in every expansion so Blizzard can continue to support this game.
    Posted in: General Discussion
  • 0

    posted a message on All playable cards are either epic or legendary AGAIN just like in Kobols

     

    Quote from s1ayer85 >>

    Dunno, I'm buying not more then 15-30 packs at each expansion release (and near 30 packs with gold) , and allways have 3-4 top meta decks, which give me possibility to play tournaments and take legend each month.

    Yes, Hearthstone is expensive now for newcomers if you want to get resulting ladder climb fast, but if you are playing more then year and not a fan of collecting sets and goldens, it is not a problem to craft top meta decks.

    Actually, NOW is the best time for new players to get started as there are only FOUR sets in Standard to worry about, not counting Classic. It will still take time to build, but it isn't insurmountable.
    Posted in: General Discussion
  • 1

    posted a message on All playable cards are either epic or legendary AGAIN just like in Kobols

     

    Quote from Backstabb >>

    Here's something that has really helped my friends out and what I always suggest. The card packs aren't really awful considering what they could be. Sometimes you get a few packs in a row that are unlucky, but it's not often that you get a whole bunch of packs in a row without obtaining at least an epic. That being said, My suggestion would be getting good at arena. This is something I did so that I could obtain more packs faster. If you manage 7+ wins, you have pretty much obtained another free arena roll+ at least 1 card pack for participating. The arena system is really easy to do well at if you're decent at the game. To add on, there are a lot of budget variants of decks that perform nearly to the level of the standard versions. I'd suggest looking into those. I disenchant all cards I get that aren't ever going to be played because I want to be able to craft what I need. Just takes a bit of time. :-) Keep working at it.

    HS boosters cost $1 and you are guaranteed at least one rare. MTG boosters used to cost $3-$4 each (it has been a while) and you’d get a rare, three uncommon, and 10-12 commons.
    If you buy three boosters of HS you get at least three rare and 12 commons. Seems to be about equal.
    It seems we get a booster with multiple rare (typically two) every other booster and an epic about every 8th. Roughly. Typically get a legendary some time between 20-30 (mileage may vary, and earlier for first legendary after a set is initially released).
    I think the parity with MTG is about right as MTG used to only have so many chase cards per set as well, and typically rare. The nice aspects of HS include (1) you can dust extra cards or those you don’t need to craft new cards (whereas physical card games can’t offer this, and if you buy cards the costs are ridiculous due to scarcity), and (2) you only have 30 card decks and not 60 with a cap at two copies needed and not four.
    I’ve played MANY CCGs (since Jyhad) and HS is the most practical and cost effective, unless you want to count LCGs, which are largely CCGs that have fallen out of favor.
    Perspective
    As for your Arena comments, you are correct.  There are many ways to play without spending a ton of money. People just need to be creative and otherwise expect to invest TIME instead.
    Just my opinion, FWIW.
    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Mossy Horror

    Corrupted Seer saw play, but not as much, that's true.  However, this fellow has a MUCH bigger butt, so he has a better chance of surviving once played, and he doesn't do 2 damage, he flat out destroys stuff. More like the Shadow Word: Horror with a beefy body attached. Don't know how much of a difference that will make, but being able to drop him on Turn 6 will make Paladin Dude decks think twice before spamming the board without buffs to play immediately.

    Posted in: Card Discussion
  • 1

    posted a message on Chicken Meta

    Go “Bacon & Eggs” by adding piggies with charge and any eggs still in the meta. 🍳

    Posted in: Hunter
  • 0

    posted a message on New Card Reveal - Voodoo Doll

    Very interesting and original. I like it!

    Posted in: News
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