Can't be bothered to add some of that text to Time Warp, huh?
- RacerN2O
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Member for 3 years, 8 months, and 5 days
Last active Thu, Apr, 18 2024 20:03:04 -
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Tarious posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: News -
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Nekkro2 posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: NewsExcuse meeeeeeee princess.
It looks really powerful. Both for standard and Wild.
But I have to admit that is kinda funny that they just did a card with Once Per game (Harth Stonebrew) and they immidiatly put it in a different way cause if HS is ever consistent with something the servers collapse.
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bigbrotherandsister posted a message on Multiple New Warlock Cards RevealedPosted in: NewsIf we keep spending money on packs, maybe one day Blizzard will have the technology needed to add "(imp)" beneath the tribal name.
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Dunscot posted a message on New Warlock Epic Card Revealed - Malefic RookPosted in: NewsYou mean the times when Hellfire had to specify that it damages ALL characters? And that was from that time when the developers were not sure whether additional deckslots would confuse players, right?
To be fair, I have been on this website long enough and saw more than enough comment sections regarding this game that I cannot blame them for being doubtful and maybe a bit too cautious about the intelligence of their playerbase.
I mean, just recently, I saw some guy ranting about dem kids with their tiktoks and turning this into some pointless culture debate, all because one word in a card text was capitalized.
You can't be cautious enough these days, is what I'm saying.
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VelvetBuzzsaw935 posted a message on New Shaman Legendary Card Revealed - Hagatha the FabledPosted in: NewsI wanted to see the slime tokens instead I was met with the signature cosmetic
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Milhail posted a message on Multiple New Warrior Cards RevealedPosted in: NewsOnce per turn kills the card.
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Dunscot posted a message on Multiple New Death Knight/Paladin Cards RevealedPosted in: NewsMostly, but the initial Silver Hands aren't Undead, which might be an inconvenience for DK, and the Ghouls are worse for Paladin. Also, if you want to limit the number of Deathrattles in your deck (when using Boneshredder), Reborn is the better mechanic.
it is the better card in most cases when you only care about stats, and the worse card when you are trying to build something more specific, in which case you probably wouldn't use either.
So... yes, it is better.
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Number9 posted a message on Multiple New Druid/Warlock Cards RevealedPosted in: NewsFinally some Mana Cheat for Druid. They aint got enough. Only downside: Only 3 empty Mana christals. Could be more. Need to be on 10 Mana while my opponent ist on 3 for maximal pleasure.
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Suikiele posted a message on Multiple New Priest/Druid Cards RevealedPosted in: NewsNumerous folks thinking Reverberations was a pretty broken card, and then along comes Shattered Reflections. WTFFF.
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Milhail posted a message on Multiple New Priest/Druid Cards RevealedPosted in: NewsYeah add a minion copy spell to a class that rushes mana pool and got multiple mana cheat cards.
Let's see where it goes at this point. Druid healing to full and clearing the board with 5 Fye, the Setting Sun sounds hilarious. - To post a comment, please login or register a new account.
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The way the card works does not line up at all with plenty of realistic options of what "stitch" could mean but I guess I must've not been there when the Stitchers of Bad Card Texts expansion was launched in 20XX. It's not like writing what cards actually do onto them is important in a card game, at least in the minds of Blizzard devs.
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Unironically there's either some eldritch pact going on or the Hearthstone team can't be bothered checking the text of cards they made around the same time to be consistent.
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It only took 10 years for Blizzard to try buffing practically unplayable cards to potentially increase meta variety. Maybe in 10 more they'll find out they can do this before they're about to rotate into wild as well.
It is a step in a good direction that they're trying out not just buffing what tends to be the best 10% of class cards only. Too bad that pace of power creep has been going on for this long already.
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So Trogg is just a Druid card with purple on it right? That one 6 drop isn't making Warlock ramp like Druid does so Warlock getting a ramp payoff without ramp sure is a design decision.
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Shadow Word: Steal honestly feels like a card designed to make everyone hate the game or to actually get Priest removed as a class. Is Priest's class identity really just making people quit the game now?
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You clearly have no idea how anything works so you come up with some magical conspiracy from Blizzard against you? Bro the servers don't account for animation delay, bots take their turn instantly. There isn't some magical deck detection matchup scuffer calculating how to ruin your day lmao.
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Hearthstone is so badly made it can't handle having interesting cards in the game, I guess. Small indie company.
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Do you also blame Battlegrounds for the recent firings at Blizzard? The only way what you're saying makes sense if there are technical issues due to sharing a client, otherwise I don't see how a huge megacorporation that owns tons of games and franchises cannibalizes a game by having very different gamemodes in it.
The games are not seperated to pull players from eachother from the card & character crossovers, as well as events, so people who play one are way more likely to try out the other.
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Handlock, my favourite... Paladin archetype?
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This! There's practically only forced synergy now in the game, rather than more natural types of synergy. Cards just scream "play me with those other 5!" at you rather than working with a broader set of cards and making you use your creativity for deck building.
It feels like if they made doomsayer today it would read "At the end of your turn, destroy this minion and all frozen enemy minions" or something like that rather than naturally synergizing with freezes and allowing counterplay.
And then everyone is always angry about manacheat and things like that but that is only really as overpowered as it is because the value of cards (drawing & generating) has practically reached 0 for most classes. Meanwhile powercreep means removal must be increasingly ridiculous leading to 1-2 mana hard removal cards being in the game.