So druid is gonna be broken again, what a surprise. Only class that's always good because the team can't figure out how to make ramp balanced .
- QurcusRobur
- Registered User
-
Member for 6 years, 1 month, and 4 days
Last active Wed, Mar, 27 2024 09:27:10 -
- 5
- 32
- 54
- 0 Followers
- 147 Total Posts
- 223 Thanks
-
9
arneankann posted a message on New Druid Epic Card Revealed - EnsmallenPosted in: News -
5
mantis33 posted a message on New Warlock Legendary Card Revealed - Wheel of DeathPosted in: NewsPeople are gonna find a way to make this the most toxic card ever printed and ruin Hearthstone. Why even print this? Hasn't the community made it clear we don't want cards that eliminate the need to interact with your opponent and can't be countered?
-
5
Dunscot posted a message on New Neutral Common Card Revealed - Sweetened SnowflurryPosted in: NewsAs good a moment as any to celebrate the rotation of Solid Alibi.
-
8
Nekkro2 posted a message on New Neutral Legendary Card Revealed - Splendiferous WhizbangPosted in: NewsI think is the perfect card. Whizbang is one of the most beloved and unique cards in the game. People would get mad if the card did something too different to the first Whizbang, but also if the card does something too similar. This is quite a sweetspot.
It's not a good card, but like, I think that people easily forgot that the original Whizbang wasn't a good card, it saw a ton of play on the first week, and then drop dramatically, cause playing random decks is just not that fun for most people. Specially if you enjoy deckbuilding. But I think that the card does what it has to do.
Is a fun card that could be usefull if you don't have a big collection, but is going to get boring eventually. I think that one way of make the card a lot better is if you can choose what deck you are going to play (like with the new Zylliax) if thats the case I think it has more potential of see play cause you can play the deck that you like. And maybe that's the case, cause you have like 12 Tokens.
But if is completle random like in the original Whizbang I think is going to not see that much play later in the set.
-
7
Zero_Man posted a message on New Hearthstone Expansion: Whizbang's Workshop!Posted in: NewsThey're references because they're celebrating 10 years of the game...
-
4
Croatoanaut posted a message on Year of the Pegasus Core Set Update - Many Core Changes - New Keyword: ElusivePosted in: News -
8
Tarious posted a message on Year of the Pegasus Core Set Update - Many Core Changes - New Keyword: ElusivePosted in: NewsIt's been time to rotate shadowstep for 7 years now.
-
4
Dragoon2k posted a message on Year of the Pegasus Core Set Update - Many Core Changes - New Keyword: ElusivePosted in: NewsIs Leeroy really a good idea you just know that Paladin will set up some kind of OTK with Windfury. And overall there is alot of bounce effects in the game aswell. I think it was a reason for it being removed from Standard in the first place I don't see a good reason to take it back.
Also isnt it about time we see Shadowstep being moved away from Standard. I think the card is creating a wall for what you can print for Rogues without risking it becoming to powerful. And it really is one of the last ever green cards powerful cards that has been a staple for the class since start.
-
4
DadamE posted a message on Heroic Tavern Brawl is This Week's Tavern BrawlPosted in: NewsPls fire whoever's idea it was to have this as part of the tavern brawl instead of boosted arena. thnx
-
7
zakatara posted a message on Heroic Tavern Brawl is This Week's Tavern BrawlPosted in: NewsWell at least we know mini set is around the corner.
- To post a comment, please login or register a new account.
2
So, as I understand this. You want to lock out the bord with 7 minions every turn, so no party crashers spwan. Then heal up and trade up to get the bigegst possible board, e.g. with survival of the fittest. Healing and the buff can be plagiarized. Then you make sure you trade to have 6 minions and summon the pinata, which you can then easily kill with your big board, full hand and high health.
Either I am completely wrong on this or I just played with the dumbest 10 humans in existence. Everyone threw their minions at the party crashers like dollar notes at hookers. Noone timed a plagiarize, heal or anything, but ramped out the pinata as fast as possible. People spammed spells before killing party crashers, so that we get no 2/2s from the ogre. Literally everything you can do wrong they did wrong. This has been the most frustrating hearthstone experience for me thus far.
7
I am always satisfied when we can't build a deck. I don't want to think about a deck and follow a specific strategy in a brawl. Thats what the other modes are there for. And there are always some degenerate strategies that everyone abuses if we do get to build a deck. Look at Steamcleaner + Curse of Agony last week.
I want to escape from metas and cancer decks with tavern brawls, not get the same on steroids
3
They even added extra powercrept bounce like Saloon Brewmaster to the game. It clearly was their intention to make the excavate cards bouncable
-3
none of what i've been saying would do that. Putting restrictions on cards changes literally no existing card
3
Worse stats. Finleys cost is way better. Finley has insane synergy with dredge effects and cards like from the depths.
5
One of my top 10 classes. Glad its getting some love
-1
Removes your minions, doesnt remove the opponents. How can anyone not get this? I know some people may be trolls, but this is rediculous. These are 4chan level comments here. Enough internet for todat.
0
Thats literally what I said
-7
Great boardclear potential with Auchenai, tho a bit lackluster if you want your minions to stick. Or remove your opponent's.
2
I hope there will be a Stratocaster mage minion