quest: play 4 cards from your opponent's class.
reward - thieves' network: at the start of your turn, add 2 cards from your opponent's class to your hand. they cost 2 less. :v
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1
druid of the anger is just bad. if it were 1/2 will be interesting, but 0/2 is just garbage.
Anzu, I just don't like the idea... it's take reward from a reno deck without synergy with the quest... it's not bad, it's just no sense.
Storm rager is just garbage and should be a elemental...
Arthas could be 4/8 taunt. its a legendary, can have better stats.
I just don't like the idea of Ner'zhul... but i have no racional reasons for that.
The drake of the norht wind should be a druid card.
I think the iron dwarf should have the text like " at end of every the turn give other random friendly minion -1/-1"
About the others, i really like them. and i loved kael and powerful thunder (maybe just put off the "or played" when you play, you summon, so... it's redundant)
Forgive my grammatical mistakes, english isn't my mother language
1
malkorok will stop to give cursed blades and will give molten blades... its a buff.
2
that isn't a doomsayer... it just corrupts the minions that are already on the board. that doesn't make the oponnent lose a turn. the card is still really good, but i think it is important to remember about this detail.
2
wait, if my oponnent doesnt play against it and cast nether portal... will be sick. that probably not gonna happen, but its a dream
6
1
good, but which 1 drops we will put in the deck?
1
i just don't know what to say about it
1
why not play Xaril, Poisoned Mind?
1
Violet Teacher will be a core card to this deck. whenever you cast a spell, summon a 5/5 is broken.
1
I have just one question. How will it work on shaman? obvously shaman can take that card with the megafin... but what secrets will appear? 3 paladin's secrets? one secret of hunter, mage and pally? how will it work?