This... is... SPARTA!
While I LOVE the general idea of this deck (I'm also theorycrafting with it) I have to point three important things about your list:
1) I think you are focusing on a wrong playstyle for the deck. It should be more of a TEMPO focused strategy IMO. In the course of the games you will be more favored if you take a tempo playstyle with this deck, like the good old tempo mage, so in case of an eventual resolution of the quest you can assemble lethal easily, pushing all the game. So where is Mana wyrm?
2) Why not including some elementals? I think you totally forgot about an awesome minion that is Steam Surger (it also adds a spell! a cheap burn spell to your hand) and also has a nice body ideal to push for tempo and take advantage of it in the eventual resolution of yout quest. Pyros is also a nice minion, after all you're going to need some bodies to take advantage for the quest reward! And shimering tempest it's also another goooood minion that singeryzes with the Surger ;)
3) Secrets and board sweepers are going to make your games clumsy, I don't find them necessary. Besides you are going to get some secrets and volcanic potions anyway out of discovering spells and cabalist's tomes.
In general I think that the games with Timewalk mage will be more rewarded for pushing through ongoing tempo plays over the course of the turns, preparing for the eventual resolution of the quest, some times you will win
or lose before completing it, so i'ts better to have a main plan that can prescind from the quest.
That's my opinion. Thanks for sharing your ideas :)
You forgot to put the "SOON TO BE NERFED" option in the poll, just saying.
Extra turns is something most HS innocent players never had to deal with. You guys are going to get reckt both in wild and standard with this ABSOLUTELY AMAZING AND POWERFUL card.
But the dorks that now are bitching or mocking on this card are going to cry a lot until blizzard ruins the game again.
Finally!!! But it should be the fifth mode of play IMO, not cool replacing tavern brawl.
This is the TOURNAMENT MODE I've been waiting for long ago. Finally!
But I don't like the idea of it replacing the regular Tavern brawl, this should be the fifth mode of play, only on weekends for example, or something like that.
Nice, so you guys can start whine very soon about crappy cards that end up being meta defining and cry about overpowered ones that end up being trash.
Spoiler season is always so fun. I still remember noobs insulting me when I said Spirit Claws would be a staple. Haha!!
I just submitted this, it's my first submission ever and I would appreciate any kind of feedback please.
Do you think this is too powerful? I tried to make a Netherespire Historian card for druid, being much more aggressive as compensation for having you to fill your deck with Choose One cards, which are not as powerful as dragons. Maybe the stats should be 2/2 or 3/1 I'm not sure. But the important part here is the trigger, it can add you more consistence to the beast archetype. Tell me your thoughts!
Just to add more consistence and card advantage to the archetype ;)