Okay, I thought of a way to nerf this bullshit card, and I think I found one.
This card shouldn't be 1 mana, it should be 3. It's just way too powerful. It can combo with so many powerful deathrattles, AND heal for 8 health. In it's current form, two copies could be played on one turn to heal for 16 at two mana. That is just too strong. This change fixes that, and makes it a still useful card as it can be used with Cube or Lackey on turn 8, and still heal you, but not be bullshit.
-16
Garbage like Face Collector. Both are meme cards. Don't play them in constructed.
2
Baku Pally is insane right now. Their whole consistent board advantage is just too nuts. At least against Cube Lock I can be a bit safer (since it's a slower deck) and wait with Blade Flurry and Saps.
2
Okay I misjudged this card so HARD. You can control the RNG of this card by playing opponent's minions first and THEN spells that you want to play. If Tess Greymane casts sh1t in order (I really hope she does because if she doesn't, you almost never want to cast spells from your opponent) you played them, she should summon all the minions and then play opponent's spells you played to possibly buff your minions etc.
The order is really important if that's the case. I'm not sure yet but I hope it's true.
-4
Terrible deck. Other aggro decks don't get punished that hard. Rogues just get their ass spanked if you draw spells instead of minions. And if opponent gets the tempo going.
Fun for casual mode though.
2
-2 Journey Below
-1 Violet Teacher
+1 Sinister Strike
+1 Shadow Strike
+1 Earthen Ring Farseer or Undercity Huckster (pretty much add any value card here waht u like)
I don't like Journey Below, I think it's a trap card. Especially in combo decks.
0
Not great for laddering. Miracle is still way too weak. Dies to aggro decks.
1
Savage Roar to 4 mana. Now combo costs 10 mana. And people need two innervates for another roar. Should be a fair change.
It's a nerf to aggro/combo Druids. But ramp Druids should be okay after this change.
1
2
Certainly fun deck to play. But struggles against aggro.
1
-1 Cold Blood
+1 Shadowstep
You know what I mean :)
On a side note, this deck struggles with card draw. Sometimes sticky minions aren't enough if you aren't drawing well. And this deck gets punished by that fact. Maybe -1 Leper Gnome and +1 Loot Hoarder would make things a bit better.