I'm in love with the warlock one, I really enjoy how they always manage to revive some of the worst archetypes in the game.
First they revived discard warlock, now suicide lock is no longer a meme, it's just great.
1
I'm in love with the warlock one, I really enjoy how they always manage to revive some of the worst archetypes in the game.
First they revived discard warlock, now suicide lock is no longer a meme, it's just great.
1
People are underestimating the upgrade mechanic...a cheap spell for a decent board clear in later stages.
2
Why do people say this is a bad card? Turns 1-4 it's worse than Holy Ripple, true, but 5-9 it's a 2-damage AoE which absolutely is useful. Breath of the Infinite wasn't always used on either turn 3 or 4, and this costs 1 less. Later than turn 9 makes it even better!
0
You are the best at twisting a message. Amazing how you comprehend that message. You must be the kinda people who complain about their government sending aid to other countries when you already have plenty for yourself.
6
Uhm, Iksar is doing weekly AMA where he answers ENGLISH questions. Asian people are not the best at speaking english and with china being a big part of blizzard community, they want to make something for them only. That doesn't mean they only care about china.
3
Very happy they didn't just concentrate on adjusting the rewards themselves, but also looked at the game play involved with it. Having Quest Progress back in Tavern Brawls and Battlegrounds is a great quality of life change.
3
A good old sage once said, "Haters gonna hate hate hate, shake them off".
5
Just stop playing before you drown in your tears.
11
Why are there always people who cry like babies when new, innovative changes come? My God! Go back to kindergarten and let your mothers change you. Great job blizzard !!!
5
Greedzard at its best, cant even hype us up a bit more giving out a couple free packs for the new expansion.
Totally wouldn't be surprised if they manage to patch that and I end up opening AoO packs on Launch day. xD
They are giving free packs for it. Ironic that you call them greedy for trying to run a business but in the same breath throw your toys out the pram for not getting more free stuff. Nothing like a little hypocrisy to undermine yourself.
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4
Judgement of justice seems really, really situational... there are so many classes that just put a bunch of small minions on the board. Judgement of justice probably has to hit at least like a 4/4 in order to be worthwhile, which is rarely going to happen if your opponent knows that you have it. It's sort of comparable to a freezing trap that doesn't stop deathrattles and does nothing to small minions.
6
That would still allow for the wretched tiller OTK
2
These cards are also in wild...and 4/5 of the nerfed cards see significant play in wild.
1
It's almost certainly going to be: deck of lunacy, sword of the fallen, pen flinger, far watch post, mor'shan watchpost, and a rogue card (maybe efficient octo-bot or field contact). Spring water is good, but a lot of cards are good, and they have been doing their best to not kill archetypes with recent nerfs.
2
What are you even on? The 'unnerfing' is cards that had previously been nerfed having the nerfs reverted. Pen flinger and broomstick are entirely unrelated.
5
That isn't an un-nerf, it never cost one mana in the first place. It is still happening, one mana lock and load will be available to everyone in the core set.
8
Because they want to bring it back into standard at some point, and 1 mana 1/2 is a better balance point to do that.
2
I don't think they want, or should want, highlander to always be around. It's fun to give it support every once and a while, but not everyone likes highlander decks or the play patterns they create.
2
Polkelt is insane, and has been even more influential in wild than standard. Long term, I definitely think it makes sense for it to pay an actual stat price for its ability, it has already been key in tons of decks in its short time in the game.
They probably picked shardshatter mystic and blade dance to change because they are the cards that keep you from pressuring down soul DH. With those two cards being pushed to a turn slower, proactive decks will have much more of an opportunity to stick minions and deal damage.
9
Something not working is by far the easiest way for something to break. They certainly aren't introducing bugs intentionally, it takes work to fix them and provide compensation. It's just really easy to make sure that the values things are giving are correct, and much harder to avoid weird situations where something just fails to happen. You may also notice that we don't get bugs like 'daily quests give only half gold' or 'the pity timer has arbitrarily doubled'.