• 0

    posted a message on Weekly Card Design Competition 6.18 - Submission Topic


    This is the Submission Topic. The Discussion Topic is here.


    Competition Theme: A Preference For A Reference

    This weeks theme comes from Toble, whose "Selective Harvest" was the winner of our "Déjà Vu" competition. 

    Competition-Specific Restrictions:


    General Competition Rules

    These are the rules that remain consistent from competition to competition.

    First, these are the rules about Posting:

    • You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
    • You are allowed to post in this Submission Topic only once, only to submit your one entry.
    • You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
    • Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
    • Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.

    These are the rules about your Submission:

    • Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
    • You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
    • Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
    • Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it to ImgurPhotobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
    • Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.

    TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.

    Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.


     Competition Process

     Entry and Early Voting Phase (Starts Now! Ends 20:00 UTC 23/Oct/2017)
    During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
     Voting Phase (Starts 20:00 UTC 23/Oct/2017, Ends 20:00 UTC 24/Oct/2017)
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
     Final Phase (Starts 20:00 UTC 24/Oct/2017, Ends 20:00 UTC 25/Oct/2017)
    During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition! 

    How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:

    (ab) / (c) = x

    Where,
    a = The total number of submissions on the same page as the submission.
    b = The total number of up-votes that the submission received.
    c = The total number of up-votes on the same page as the submission.
    x = The submission's final score.

    The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.

    The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.

    But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
    (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)


     Rewards

    Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
     Their card forever immortalized in our Winners' Gallery!
     They will be allowed to select the next card design competition theme.
     And a unique Avatar Border & "Card Design Champion" Title, as depicted below!


    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?


    Good Luck!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.13 - Final Poll

    This Week's Finalists


    Competition-Specific Restrictions:


    We have whittled down ~150 valid entries to just 15 of the community's favorites. 
    Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!

     

    Root

    Lord Victor Nefarius

    Silas Darkmoon

    Posted in: Fan Creations
  • 24

    posted a message on Weekly Card Design Competition 6.11 - Submission Topic

    You'll get four choices, like a discover, and each can only be selected once

    Effects

     Original Card

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.09 - Submission Topic


    This is the Submission Topic. The Discussion Topic is here.


     Competition Theme: Easy as 3, 3, 3

    This weeks theme comes from crasyherbz, whose "Ancient Portal" was the winner of our "Day of the Tentacle" competition. 

    Competition-Specific Restrictions:

    • Your card must be a spell
    • Your card must contain at least 3 of the same number on the card
    • The number can be numeric (1, 2, 3 etc.) or alphabetic (one, two, three etc.)
    • Examples include: Ultimate Infestation (five 5's), Gnash (three 3's), Blessing of Kings (five 4's, or three 4's if you ignore the explanatory text) and Feral Spirit (two 2's, and one 'two')

    General Competition Rules

    These are the rules that remain consistent from competition to competition.

    First, these are the rules about Posting:

    • You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
    • You are allowed to post in this Submission Topic only once, only to submit your one entry.
    • You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
    • Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
    • Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.

    These are the rules about your Submission:

    • Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
    • You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
    • Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
    • Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it to ImgurPhotobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
    • Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.

    TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.

    Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.


     Competition Process

     Entry and Early Voting Phase (Starts Now! Ends 21:00 UTC 21/Aug/2017)
    During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
     Voting Phase (Starts 21:00 UTC 21/Aug/2017, Ends 21:00 UTC 22/Aug/2017)
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
     Final Phase (Starts 21:00 UTC 22/Aug/2017, Ends 21:00 UTC 23/Aug/2017)
    During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition! 

    How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:

    (ab) / (c) = x

    Where,
    a = The total number of submissions on the same page as the submission.
    b = The total number of up-votes that the submission received.
    c = The total number of up-votes on the same page as the submission.
    x = The submission's final score.

    The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.

    The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.

    But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
    (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)


     Rewards

    Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
     Their card forever immortalized in our Winners' Gallery!
     They will be allowed to select the next card design competition theme.
     And a unique Avatar Border & "Card Design Champion" Title, as depicted below!


    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?


    Good Luck!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.08 - Final Poll

    This Week's Finalists


    Competition-Specific Restrictions:

    • Your card must affect your Hero, either positively or negatively.
    • Affecting your Hero Power does not count! It must affect your Hero only.

    We have whittled down ~85 valid entries to just 12 of the community's favorites. 
    Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!

     


    Soul Broker

    The Innkeeper

    Example:

     

    Posted in: Fan Creations
  • 2

    posted a message on Expansion Creation Competition Phase III - Poll Two


    Greetings, Hearthpwn!

    This is the second round of polls. Below are nine of the entries looking to advance. Their mechanics and example cards are shown, plus, if anything piques your interest, feel free to click on their titles to view their full set.

    Of note, all of these cards were created before the recent KFT card announcements, so any similarities are purely coincidental.


    The Critters Carnival by SnorlaxBR (post #4)

       

      

    Exhibit Explanation

    So, how does this mechanic work? Well, X is replaced with something, such as "Murloc" or "Secret". Let's suppose I play a Dragon with Dragon Exhibit, if I control no other dragon, the ability will activate. Unlike BattlecryExhibit triggers after the minion is played, so they can affect themselves. When you are holding an Exhibit card, it will have the Yellow Glow if the Exhibit can trigger. 


     

    Invasion of the Void by Demonxz95 (post #5)

     


      

    Void Orbs Explanation

    Cards like DeathcallerSpirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.

    Other cards like Twilight EmbracerDragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.

    While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:

    Tokens


    Lost Secrets of Aszuna by Mewdrops (post #16)


     

    Mana Surge, Siphon, & Wither Explanation

    Mana Surges are a new mechanic introduced in this expansion, and are generated by a whole host of cards. It's a 0-Mana Spell that does ABSOLUTELY NOTHING! But even then, it has a lot of uses. As a Spell and by extension a Card, it can be used to trigger on-play effects such as the Mana Wyrm and Violet Teacher. But if you want to use them as spells, that's perfectly possible as well - cards like the Nightborne Sculptor or the Naga Sorceress turn these seemingly useless cards into spells with their own effects.

    Wither and Siphon are inspired by the ability of the Nightborne to absorb arcane energy and derive nourishment from it, and the fact that they begin to slowly wither away into mindless zombies the longer they are deprived from it.

    Your minions are essentially 'Siphoning off' a tiny bit of your spell's powers. It's a scaling ability that is much more effective over a long game when you can cast more spells, draw more cards, and build up to larger effects. If you need to, you can also cash in earlier to get some more immediate impact. 

    Wither is another keyword of this expansion. It's a versatile keyword that can be used as a debuff on enemy minions, or a downside on your own ones to allow for powerful minions that slowly get weaker as the strength drains from their bodies.

    Tokens


    The Great Thaw by Livienna (post #7)

                  

      

    Mechanic Explanation

    Elusive - This is simply the Faerie Dragon effect. I know Ben Brode said they don't intend to make this a keyword as it would be too confusing for new players, but hey this competition is just for fun and I want it :D

    Chill -Chilled minions have a shimmering light blue mist surrounding their token. The Chill takes place at the end of each player's turn. This mechanic encourages trading; it's not often that a Chilled minion will last long enough on board to accumulate a ton of damage from the Chill effect.

    Warm - Examples of this currently in the game are Nerubian Prophet and Shifter Zerus. Like these cards, your opponent will not see the trigger take place. I should note that most Warm effects encourage you to hold cards in your hand, however some are still stuck in winter, and will lose value as they Warm.

    Here's how Nerubian Prophet looks with the new keyword text:

    The sun icon tracks the number of turns a card has Warmed. In this example, Blossoming Nymph has been kept in hand for 3 turns and is buffed to 4 health. The icon doesn't appear on a card until the Warm count is at 1 or more.

    Huge shoutout to ZardozSpeaks for helping me with this graphic!!!

    Tokens

     


    Hallow's End by thepowrofcheese (post #15)


      

    Fear Explanation

    It wouldn't be a proper Hallow's End without a heaping dose of terror! Fear is the set's new keyword that temporarily reduces a minion's Attack. Like Freeze, it expires at the end of the turn after which that minion could make an attack. So apply Fear to an enemy on your turn, it goes away at the end of your opponent's next turn. This effect can help slow down an aggressive opponent, or take the teeth out of a larger threat!

    Tokens

    Traitors Secrets


    Servitors of the Loa by RazorOfArtorias (post #10)

     

      

    Mechanic Explanation:

    The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I). 

    Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card! 


    Happy Barrens Safari by hauauftastatur (post #12)

     

    Mechanic Explanation (None Provided)

     


    The Great Vanity Pet Fair by Rhadan (post #14)

     

    Mechanic Explanation 

    • There would be a physical indication on the screen that a companion is linked to another card, so you would always have a good overview on who is with who.

    • Silencing a minion would NOT unattach the companion or make it disappear.

    • The master only needs to leave play - if it gets bounced for instance, the pet will disappear as well. This prevents some abuse.

    • Silencing a companion WILL unattach it from the master. As most companions are smaller minions with useful effects, this will leave you with a weak body that (silenced) doesn't do much. 

    Tokens

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.05 - Final Poll

    Next week is now up! Check it out here!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic



    This is the Discussion Topic. The Submission Topic is here.


     Competition Theme: Zero the Hero

    This weeks theme comes from Demonxz95, whose "Leeching Poison" was the winner of our "Kleptogania" competition. 

    Competition-Specific Restrictions:

    • For this week, your card must include a zero (0) somewhere within its effects.
    • This can either be it's cost, its attack, or in its card text, as long as a zero appears mechanically somewhere on the card.
    • Alternatively, the card could simply produce a card that costs zero (0).
    • A card that simply has a zero in it's name or in the tribal tag does not qualify.
    • Existing examples include: Millhouse Manastorm, Mana Bind, PreparationDoomsayer, and Trade Prince Gallywix.

     Competition Process

     Preview Phase (Starts Now! Ends 20:00 UTC 27/July/2017)
    During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
     Entry and Early Voting Phase (Starts 20:00 UTC 27/July/2017, Ends 20:00 UTC 31/July/2017)
    During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
     Voting Phase (Starts 20:00 UTC 31/July/2017, Ends 20:00 UTC 1/August/2017)
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
     Final Phase (Starts 20:00 UTC 1/August/2017, Ends 20:00 UTC 2/August/2017)
    During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition! 


    Discussion Topic Rules

    To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?

    • Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
    • Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
    • Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!

    All of that said, please refrain from the following:

    • Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
    • Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
    • Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.

    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?

    Posted in: Fan Creations
  • 3

    posted a message on Expansion Creation Competition - Phase III Poll One


    Greetings, Hearthpwn!

    Like we've done before, due to the complexity of this competition we have split the final poll into two. The other half will go up in a couple days. Below are nine of the entries looking to advance. Their mechanics and example cards are shown, plus, if anything piques your interest, feel free to click on their titles to view their full set.

    Of note, all of these cards were created before the recent KFT card announcements, so any similarities are purely coincidental.


    The Destination is Draenor by ThisOtherGuyTox (post #2)

       

      


    Arcane Art Assembly of Azeroth by nobravery (post #3)


      

    Explanation of the Chair Millhouse mechanic

    The role Chair Millhouse plays in this expansion is similar to that of C'Thun in WOG. The card is given to players for free, and if you want to build a deck around it, you need several other cards that refer to Chair Millhouse by name.


    Secrets of Dalaran by Cogito_Ergo_Sum (post #11)

     


      

    Mechanic Explanation

    Enchant: When you play a card with Enchant, it will immediately give the next minion you DRAW (not summon nor play) a little bonus! Careful though! You may not draw the Enchanted card, so build your deck wisely!

    Stabilize: Since Battlecries occur WHEN minions are played (not after), Battlecries will occur even if you can't pay the Stabilize cost! Note that Elementals with Stabilize will trigger "If you played an Elemental last turn" effects EVEN if you didn't pay the Stabilize cost because you technically did play the Elemental!

    Stabilize is all about playing with your mana expenditure in order to get the optimial result! Sometimes you need to force yourself to pay the Stabilize cost to get the minion's body, but sometimes you don't want to pay it in order to just get the Battlecry/Deathrattle effect for the cheapest cost in order to play other important cards as well. This can open up for a lot of skilled plays as the usual ordering of cards is largely tampered by creating the optimal result from Stabilize cards.

     


    Dragonspiral by ZardozSpeaks (post #17)


     

    Dragongrave Explanation

    The Dragongrave is a communal graveyard for all dragons that are played during the match. When a dragon is destroyed in the battlefield or discarded from the hand or deck, a portal graphic opens on the battlefield and the card is sucked into it. Just like your deck, you can't look at the Dragongrave during the match, so a player must track what cards are in it. Some cards are able to destroy minions in the Dragongrave.

    The Hunter, Shaman and Warlock classes all make use of the Dragongrave mechanic, drawing, activating and destroy the dragons within it.

    The Dragongrave mechanic doesn't affect other similar ressurection abilities, like those of N'zoth the Corrupter or Onyx Priest. Such cards work identically to how they worked before.


    An Emerald Night's Dream by BatteredBlackCoat (post #13)


      

    Mechanic Explanation

    Shifting is a new kind of random effect. When you're holding a Shifting card, the random result will be shown in its card text; and the result changes after you play a card. In this way, the random effect becomes partially controllable to players.
     Example: 

    Token is a mechanic that already exists in game, but it is not yet widely explored. The only existing card that utilizes the mechanic is Open the Waygate. Note that this mechanic is NOT limited to cards in your hand, but also applies to minions on board, such as Imp and Treant.


    Showdown at the Battlegrounds by Broek1 (post #9)

    • Alliance uses a mechanic called Sequencing. It offers an extra when a card is played as the X'th card a turn.
    • Horde uses a mechanic called Ordering. It offers a extra to the next Horde minion you play.


      

    Sequencing and Ordering Explanation

    In Showdown at the Battlegrounds cards will interact with Horde and Alliance faction symbols showed on the upper left corner on minion cards. These interactions can either be positive or negative depending on what faction is used. Interactions are based on rivalry between factions and teamwork within factions. Both factions have a unique mechanic:

    • Alliance uses a mechanic called Sequencing. It offers an extra when a card is played as the X'th card a turn.
    • Horde uses a mechanic called Ordering. It offers a extra to the next Horde minion you play.

    Collapse of the Caverns by ShadowsOfSense (post #8)

     

      

    Mechanic Explanation:

    Echo is pretty self-explanatory - the counterpart to Reno decks, this mechanic encourages including duplicates to gain bonus effects, or even entirely different ones.

    Revert is a little more complicated. When a transformation is removed, the minion returns to what it began as - Shifter Zerus becomes a 1/1 again, Druid of the Claw becomes an un-Taunted 4/4. We will presume this would be tracked correctly. Enchantments are those little pieces of text that show under a card when its been buffed or debuffed - the +1/+1 from Shattered Sun Cleric, the reduction to 1 Attack by Humility, they all have names and they would all be removed. I'm also going to include Silence as an Enchantment, because I want to, and I think this is a perfect way of introducing 'un-Silencing' without breaking things. This wouldn't restore Health, but if your minion's damaged Health was above its starting Health, then it'll Revert to full Health, because that's how it works when an Aura is removed or an effect Silenced. Get all that? It's much simpler in practice, I promise.

    Rebuilding The Outland by Shatterstar1998 (post #6)

     

    Tokens:

    Mechanic Explanation:

    • Study: To rebuild something, you first must understand it! The Study mechanic is introduced in this expansion as the Explorer's League and the Reliquary study the local creatures to have a better knowledge on how to understand them in order to rebuild this broken land. Study allows you more potency in your card in exchange for delay yourselves from playing them. In order for the player to keep track of the Study turn, the card will show the Study turn when you hover over it. When the X reached (0), the Study keyword will disappear and the effect will appear as normal. An example can be seen below:
    • Shaping: The creatures at the Outland along with the people who come to rebuild the place are highly unstable. All of them are capable to Shaping themselves or others into something else. Each turn the card is in your hand, their form becomes more unstable to the point of a certain time, they will transform into a different form. Similar but yet different in many ways to the Study mechanic, Shaping allows more flexibility in how to build your deck as minions with Shaping can be used both as their original form or their transformed form. The visual for this effect is similar to the Study keyword. However, because Hearthstone is at foremost designed to be simple and new players friendly, therefore any cards whose Shaping effect that named a specific card will be limited to three sources: Cards from the expansion itself, a new / established token like Ancient of Wonder or cards from the Classic and Expert set.
    • It should be noted that the countdown on Study and Shaping starts the turn AFTER your mulligan.
    • Another mechanic that will be introduced in this expansion is Side Quest: This mechanic is similar in many ways to the Quest: They present an objective for the players to complete. However, unlike Quests, they do NOT start in your opening hand. Most of the Side Quests are much easier to complete but their reward are also less game-winning and permanent. They cost 2 mana and can also be completed alongside your main Quest but, like Secret, you can only have 1 Side Quest with the same name at once. The good news is that they are Epic cards, which mean you can choose to include and complete two Side Quest in one game!
    • New Tribes! The Plant are now officially a Tribe for this expansion. A list of Plant that already existed in Hearthstone can be seen here. They will have synergy with each other whether as they on the field, summon another Plant and even have their own tutor effect!

    Emblem of Fire by Cecil Hoshino (post #18)

     

    Tokens:

    Mechanics Explanations:

    In this Nexus of Heroes, battles are settled between units and armies, rather than individual heroes. And in these battles, speed is king. Swift functions like First Strike in other card games like Magic: The Gathering, where, if a minion with Swift attacks or is attacked by something that has less Health than it has Attack, it can potentially come out of battle unscathed. Rush functions like the subset of Charge that Blizzard has brushed against with cards like Charged Devilsaur or the latest version of the Charge spell card. Minion based combat is where the developers have said the game is most fun, and this expansion looks to facilitate that.

    Posted in: Fan Creations
  • 4

    posted a message on Expansion Creation Competition - Phase III [Discussion]
    Quote from Broeck1 >>

    Only 4 cards as a showcase for 3 classes? Please make this six. Two per class. Having only 1 for a class is just not enough to show your set...

     Great idea, Shadows and I agree with you, it's been changed to 6.
    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase III [Discussion]
    Quote from Demonxz95 >>

    Just a note, the submission topic link takes you to the staff work area which almost none of us will be able to go to. Also, I think the actual submission topic still has the formatting on Phase II written on it.

     That doesn't make sense, the topic is showing up for me as being part of the Fan Creations area... I'll triple check though
    Edit: Apologies, the system was changed so that the link auto-redirects. Anyone who wasn't staff got blocked, while I saw everything as being fine. Should be fixed now.
    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase II [Discussion]

    Phase 3 is up! Go see who made it here!

    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase III [Discussion]


    This is the Discussion Topic. The Submission Topic is here.
    (Please read the Submission Topic first.)


    The people moving on to Phase III are...

    1. nobravery
    2. Broeck1
    3. RazorOfArtorias
    4. Livienna
    5. BatteredBlackCloak
    6. Cogito_Ergo_Sum
    7. ThisOtherGuyTox
    8. Mewdrops
    9. ZardozSpeaks
    10. thepowrofcheese
    11. Zukuu
    12. SnorlaxBR
    13. Shatterstar1998
    14. Demonxz95
    15. hauauftastatur
    16. UndeadRebel13
    17. Hurien
    18. ShadowsOfSense
    19. Rhadan
    20. Dxiled

    Wild Card. CecilHoshino


    Hello everybody! This topic is for discussion of the "Expanding Horizons" Expansion Creation Competition. One of the awesome things about our Fan Creation Forum Competition is that it gets us all talking about what makes a card or a class balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?

    • Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
    • Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your idea? Do you need help finding art that will fit your cards? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per competition, so make sure that you've settled on your idea for sure beforehand.
    • Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!

    All of that said, please refrain from the following:

    • Posting TONS of Ideas. We understand that some of you might have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time, to keep the thread generally orderly and legible.
    • Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your idea is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your ideas for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
    • Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.

     So, without further ado, have fun and get creating!

    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase III [Submissions]

    Welcome, Fellow Card Creators!

    To Phase III! Another round is over, and now we have whittled down all the original entries to just 20 competitors. If your name is on the list below, you have advanced another step closer to being crowned the Expansion Creation Champion
    (NOTE: If your name does not appear on this list, you MAY NOT submit.)

    1. nobravery
    2. Broeck1
    3. RazorOfArtorias
    4. Livienna
    5. BatteredBlackCloak
    6. Cogito_Ergo_Sum
    7. ThisOtherGuyTox
    8. Mewdrops
    9. ZardozSpeaks
    10. thepowrofcheese
    11. Zukuu
    12. SnorlaxBR
    13. Shatterstar1998
    14. Demonxz95
    15. hauauftastatur
    16. UndeadRebel13
    17. Hurien
    18. ShadowsOfSense
    19. Rhadan
    20. Dxiled

    Wildcard: CecilHoshino


    This is the Submission Topic. The Discussion Topic is here.


    Competition Overview

    Unlike our Weekly Card Design Competitions, this Expansion Creation Competition will be conducted over multiple Phases, each of which will have their own unique processes and submission requirements. Each Phase will conclude with our eliminating at least half of the competitors until only three or four finalists remain for Phase V.

    • Phase III Submission and Early Voting (Starts NOW! Ends 20:00 UTC 25/07/2017)
      During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!

    • Phase III Final Poll (Starts 20:00 UTC 25/07/2017, Ends 20:00 UTC 27/07/2017)
      During this Phase, the Submission Topic will be locked, so no more entries may be submitted, and all 20 entries will be sorted into a final poll. From this point on, upvotes in the Submission Topic do not matter. The only thing they'll determine is where in the final poll your post appears.

    See below for a general overview of the future competition phases:

    Phase IV: The exact same as the last phase except with three classes that you have not done yet.

    Phase V: You're remaining classes are now presented, along with the rest of your expansion in your own topic. Each round (aside from the first) requires you to make 21 cards, so this final will showcase all 84 of your creations.


    General Competition Rules

    These are general competition rules that apply to all Phases of this competition and that many of you will already be familiar with if you've competed in our Weekly Card Design Competitions. Even if you're a veteran of our competitions, though, I recommend that you review the rules thoroughly just to be sure:

    First, these are the rules about Posting:

    • You are allowed to submit only one entry.
    • You are allowed to post in this Submission Topic only once, only to submit your one entry.
    • You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
    • Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
    • Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
    • You may not create any topics on our forum for any competition entry. All competition material and discussion is restricted to the designated competition topics. This is to prevent the board from being flooded with competition topics. Nobody wants that.

    These are the rules about your Entry:

    • We encourage you to create your entry material using Hearthcards.net, but please remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it to ImgurPhotobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your cards disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
    • You may not submit any Gold cards or any animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
    • Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
    • Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.

    TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.

    Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.


    PHASE III - Class Cards

    This phase is your first chance to show how each class will put it's own spin on your class mechanics. Your post will include:

    • A Quick Reminder of Your Set Mechanics - Just make sure we're up to speed with how your keywords work. 1 or 2 lines is fine for this (in addition to any tooltips), but any more explanation or balance should be behind a spoiler
    • Seven (7) Class Cards From Three (3) Classes - Once again, you will be making 21 cards. For each class you will make One (1) Legendary, One (1) Epic , Two (2) Rares, and Three (3) Commons. Which three classes you choose to present is up to you.
    • Six (6) Example Class Cards -  You will show off six (6) cards, two (2) of each class. The other 15 cards must be included behind a spoiler
    • Formatting - Once again, your example cards can be no bigger than 250 x 345. Any tokens must be included in a spoiler, so as to prevent the topic from getting too cluttered. Tooltips are allowable as well, just keep them reasonably sized.
    • You may have, in the open for this phase, your six (6) example cards, a reasonably sized banner, and any keyword boxes. Any other graphics - dialogue boxes, additional token cards, whatever - may be included behind spoilers, along with your neutral cards if you wish to include them.

    If you've gotten this far, you should have a pretty good handle on this, but if you have any questions just shoot one of the mods a message.

    Some Quick Tips:

    • Classes often have a specific identity in expansions. It's a good idea to figure out which of your mechanics best fit with certain classes. What's more, your classes can have completely new mechanics not seen elsewhere in the set.
    • Unlike the class competitions, remember that your expansion should have several different mechanics at play. A narrow mechanical theme will leave you with little to work with in later phases, or make your later classes look very similar to one another. (Journey to Un'goro had Quests, Adapt, and new class mechanics for each class).

    Rewards

    In addition to truly epic bragging rights, ALL competitors that make it to the Phase V of the competition will receive a special Forum Title and Avatar Border, similar to those given to winners of our forum's Weekly Card Design Competitions, as shown below:

     

    Furthermore, the winning contestant will have a Season 6 competition themed around their winning expansion!


    Q&A

    Q: My submission didn't move on. Am I not allowed to participate any more for the rest of the competition?
    A: Of course you are! This many cards is going to be difficult to manage, so the contestants that move on will need all of the help and input they can get to get their Adventures just right. If you get knocked out of the competition, head over to the Discussion topic and support your favorite competitor that moved on!

    Q: What if I already created an expansion and it already has its own topic on this forum?
    A: That's a tricky situation! But in the interest of fairness to all competitors, if you do decide to enter that into this competition, your topic will be locked. Not deleted, just locked, and it will be unlocked after the competition is over or after it gets knocked out. It would be weird of us to stop you from referencing or linking to that topic, but please don't abuse the privilege.

    If anybody has any other question, please feel free to ask us over in the Discussion topic. Otherwise, get those creative juices flowing, and I'll look forward to your submissions.

    Oh, and one more thing:

    Have fun! ^_^

    Posted in: Fan Creations
  • 5

    posted a message on Expansion Creation Competition - Phase II [Submission]

    Besieged on all sides, against a threat never before seen. Against such insurmountable odds, old hatreds must be put aside to make way for new alliances, forged in the fires of desperation. With the fate of the world hanging in the balance, where will you be when the last hour strikes?

    The Last Hour of Azeroth, like Goblins vs. Gnomes, is not based on a specific area or period. Rather, it is an expansion that celebrates those times when the Alliance and the Horde were forced to put aside their difference in favour of survival. To represent this, Last Hour of Azeroth brings in three central mechanics.

    Mechanics

    Putting aside old grudges will also involve cooperating with your enemy as well, so this expansion also boasts a heavy emphasis on cards that give advantages to both players, taking after cards like Grove Tender.


    Keyword Explanation:

    Unity: Really simple, like combo requires you to have a condition met before being played to get the card's full value.

    Rampage: This triggers as the minion is attacking, but before damage is dealt. So the Adaptive Imp would start your turn as a 1/3, but hit as a 3/3. 


    THE CARDS:


     

    Stormwind Captain is the baseline Unity trigger for this expansion. He's advantageous in that most class 1-drops are well statted, but will always pull a minion from another class, so you will likely not have the cards to take full advantage it.

     

    The "give your opponents things" mechanics allow for some aggressively statted minions and spells, including the expansion's 1 mana 2/3. More cards with this mechanic will be available with the class cards, as they all have a unique twist to how they help out.

     

    A powerful Unity effect, the reason this has such better stats than the Antique Healbot is due to the difficulty of Unity later into the game.

     

    When all seems lost is when the greatest heroes emerge. As leader of the Brotherhood of the Horse, Anduin Lothar comes to battle alongside 3 trusty Knights. They are all of course from different classes, as a trigger to Unity.

     

     


    REMAINING NEUTRAL CARDS:

     

    Queen Azshara Tokens: 


     
    Posted in: Fan Creations
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