I saw another exodia mage using a similar trick to this one. The quest is meant to be beaten with antonidas' fireballs, as the time warp can beat an opposing ice block. Rather useful, given how many reno mages are running around these days.
Might I recommend Explosive Sheep in place of Mecharoo? It's still a mech that can be used to combo and tutored with Dead Ringer, but it doubles as another board wipe vs aggro (a repeatable one with Twilight's Call).
Looks sweet. Of course it's extremely weak to combo disruption having very few minions in the deck.
As a side note, decks like this are very straight forward and linear. Draw a bunch of cards and stall your opponent out. The issue, since this is wild, how do you content with other Ice Blocks?
I think this needs some refining, but a good start.
That copy of Violet Illusionist is there for that very reason. After casting Molten Reflection on the second combo turn, my third combo turn vs an opposing Ice Block is illusionist into Research Project. This draws roughly 11-15 cards for my opponent, depending on whether one or two reflections were used prior, and the draw at the start of their turn gets around Ice Block.
EDIT: Forgot to mention that Evasion won't stop this either. On the reflection turn, 2 mana ping to face or a simple swing with Vargoth is enough to stop it from interfering with the kill turn.
I managed to put together a rather nasty deck with 2 copies of double time alongside arcane missiles, deck of wonders, and cinderstorm. So long as I only cast 1 spell each turn, arcane missiles deals 9 damage, cinderstorm deals 15, and deck of wonders shuffles 15 scrolls into the deck (which can be reset with the hero power if something went horribly wrong with them). It took a few tries to get to Infinite Toki, but I managed to beat her on the first time i got to her.
1
Made it to legend first time with secret mage. Seriously, that deck feels more unfair than barnes did at his peak.
5
I saw another exodia mage using a similar trick to this one. The quest is meant to be beaten with antonidas' fireballs, as the time warp can beat an opposing ice block. Rather useful, given how many reno mages are running around these days.
2
Could be worth adding Tak Nozwhisker to get a ton of cultist copies in hand when scheme is used.
0
Might I recommend Explosive Sheep in place of Mecharoo? It's still a mech that can be used to combo and tutored with Dead Ringer, but it doubles as another board wipe vs aggro (a repeatable one with Twilight's Call).
0
Could I get my name changed to Timebound?
Thanks!
1
According to every source I've seen, tomorrow, April 5.
EDIT: Looks like I was wrong, a patch just launched making this guy available to play now.
0
That copy of Violet Illusionist is there for that very reason. After casting Molten Reflection on the second combo turn, my third combo turn vs an opposing Ice Block is illusionist into Research Project. This draws roughly 11-15 cards for my opponent, depending on whether one or two reflections were used prior, and the draw at the start of their turn gets around Ice Block.
EDIT: Forgot to mention that Evasion won't stop this either. On the reflection turn, 2 mana ping to face or a simple swing with Vargoth is enough to stop it from interfering with the kill turn.
0
Just going to leave this here.
0
I managed to put together a rather nasty deck with 2 copies of double time alongside arcane missiles, deck of wonders, and cinderstorm. So long as I only cast 1 spell each turn, arcane missiles deals 9 damage, cinderstorm deals 15, and deck of wonders shuffles 15 scrolls into the deck (which can be reset with the hero power if something went horribly wrong with them). It took a few tries to get to Infinite Toki, but I managed to beat her on the first time i got to her.
0
Gave this a shot, actually managed to kill a traditional mana wyrm mage with it.
3
I can't help but notice that big priest in wild didn't get any nerfs from this...
8
He was the hero we needed, but not the one we deserved.