Nah, even running cards like Ragnaros and Grommash you will have a rough time against all the jade decks, especially jade druid. Justicarr is rotating out and at the same time we're getting a crap load of Elemental decks that work in a similar fashion to jade decks, flooding the board with more and more power turn after turn. On top of that we're gonna have new archetypes like the crazy looking Discardolock, which will get completely out of hand if you don't kill it fast. Turtling, multi-answer decks are going to have a really hard time in hearthstone for the foreseeable future.
It's a head-to-head game, there always has to be a loser. But this season I did standard to rank 5 with a non-meta dragon paladin. How is it that I am able to get past all these meta pirate warriors, jade druids and shaman with a homebrew, undeniably flawed deck? Because the pilots are bad, really really REALLY bad.
Playing pirate warrior doesn't teach you how to play the game. Aggro shaman didn't teach you how to play and nor did secret Paladin, nor does Jade druid. Mid-range shaman was probably getting there I guess, but I'm wondering how many people we have now making up the ladder even at decent ranks that simply suck at the game and now have terrible habits formed based on only playing these auto-pilot decks. Decks that are so powerful they will sometimes reward the player with wins even if they play poorly at nearly every turn.
Enter the Coliseum isn't great but it was enough to see my dragon paladin to rank 5 - just didn't have the deck space for the pyro/equality/consecrate combos. Sometimes it works out better than brawl but you need some board presence first so you can trade off your smaller minions into his biggest then finish it off after with a truesilver hit or something.
Playing pirate warrior doesn't teach anyone how to play well, play too much of it you'll find yourself taking really bad habits to other decks, and you will be left wondering why you are no good with them but can win with pirate warrior.
If the design of the hunter hero power was: "deal 1 damage, plus 1 damage with every use" I'm pretty sure we'd all be moaning about how busted it is. With Bran and Aya and Jade idol, Auctioneer and Innervate the jade druid deck is fundamentally worse than that. I have no faith in Blizzard to nerf it, they knew what they were doing introducing it - they wanted to reduce cards like ysera and all the other big drops to the scrap heap completely, probably to force us all to buy new cards. But the mechanic is fucking stupid I can't believe it ever made it through testing. Kids designing their own card games at school wouldn't be stupid enough to include something like it.
Wild is the game mode where I can still use some creativity in my own decks while being powerful enough to stand up to both pirates and jades fairly reliably. So maybe it's best Blizzard doesn't 'focus' on wild, seems like it might stay healthier for longer. The less forced archetype, aggro dump and curvestone crap the better. This season I went to rank 5 with a mid-range poison seeds beast druid....
Only decks with super unfair mechanics to rely on ever seem to come into the meta. Part of the problem is that by design, control was the archetype that, while feeling powerful, also felt fair to play, as decisions really matter when piloting the decks as your resources are limited and though you have many answers they are specific to particular situations, nor did you kill your opponent from no where with an OTK, nor rush your opponent down before they had a chance to play the game.
Jade druid is the antithesis of this idea and punishes decks with a variety of answers, as the jade druid has to die before it gets out of control, answers lead to bigger problems next turn - it is infinite and exponential. It's cards being based on this idea, quality of play matters little, in the end the pay off is always overwhelming. This forces control to embrace combo options to have any chance of winning at all, as dealing incremental damage, is by design very difficult to achieve.
For these reasons, Jade Druid is too powerful as a tier 2 deck, it should be tier 3/4/sub-tier gimmick deck - capable of climbing to rank 5 and beyond perhaps in the hands of a skilled, experienced player if you draw well, but no more. Because right now it is forcing non meta control decks completely off the ladder. I'm pretty sure if the hunter hero power started as 1 damage and gained 1 damage with every use people would be saying it was busted, it's not far off the equivalent of that. I think jade idol may be the most design space limiting card ever printed in hearthstone.
Since the arena changes my winrate there has gone up by a whopping 1.5, slower game suits my style, making it easier to save and get packs. Sadly all the legendaries I've pulled have been the gimmicky garbage, last one being Genzo, the Shark. Currently at 9k gold.
1
Egg druid was already brutal a top tier deck in wild. This card will a little more sustain into the mid-game.
4
Boom!
1
Well, I guess some of the old pack fillers balance this card.
0
0
Nah, even running cards like Ragnaros and Grommash you will have a rough time against all the jade decks, especially jade druid. Justicarr is rotating out and at the same time we're getting a crap load of Elemental decks that work in a similar fashion to jade decks, flooding the board with more and more power turn after turn. On top of that we're gonna have new archetypes like the crazy looking Discardolock, which will get completely out of hand if you don't kill it fast. Turtling, multi-answer decks are going to have a really hard time in hearthstone for the foreseeable future.
1
It's a head-to-head game, there always has to be a loser. But this season I did standard to rank 5 with a non-meta dragon paladin. How is it that I am able to get past all these meta pirate warriors, jade druids and shaman with a homebrew, undeniably flawed deck? Because the pilots are bad, really really REALLY bad.
Playing pirate warrior doesn't teach you how to play the game. Aggro shaman didn't teach you how to play and nor did secret Paladin, nor does Jade druid. Mid-range shaman was probably getting there I guess, but I'm wondering how many people we have now making up the ladder even at decent ranks that simply suck at the game and now have terrible habits formed based on only playing these auto-pilot decks. Decks that are so powerful they will sometimes reward the player with wins even if they play poorly at nearly every turn.
0
Enter the Coliseum isn't great but it was enough to see my dragon paladin to rank 5 - just didn't have the deck space for the pyro/equality/consecrate combos. Sometimes it works out better than brawl but you need some board presence first so you can trade off your smaller minions into his biggest then finish it off after with a truesilver hit or something.
0
"The better to eat you with!"
2
Not bad, but muster for battle is long gone.
6
Playing pirate warrior doesn't teach anyone how to play well, play too much of it you'll find yourself taking really bad habits to other decks, and you will be left wondering why you are no good with them but can win with pirate warrior.
1
If the design of the hunter hero power was: "deal 1 damage, plus 1 damage with every use" I'm pretty sure we'd all be moaning about how busted it is. With Bran and Aya and Jade idol, Auctioneer and Innervate the jade druid deck is fundamentally worse than that. I have no faith in Blizzard to nerf it, they knew what they were doing introducing it - they wanted to reduce cards like ysera and all the other big drops to the scrap heap completely, probably to force us all to buy new cards. But the mechanic is fucking stupid I can't believe it ever made it through testing. Kids designing their own card games at school wouldn't be stupid enough to include something like it.
0
Wild is the game mode where I can still use some creativity in my own decks while being powerful enough to stand up to both pirates and jades fairly reliably. So maybe it's best Blizzard doesn't 'focus' on wild, seems like it might stay healthier for longer. The less forced archetype, aggro dump and curvestone crap the better. This season I went to rank 5 with a mid-range poison seeds beast druid....
1
Only decks with super unfair mechanics to rely on ever seem to come into the meta. Part of the problem is that by design, control was the archetype that, while feeling powerful, also felt fair to play, as decisions really matter when piloting the decks as your resources are limited and though you have many answers they are specific to particular situations, nor did you kill your opponent from no where with an OTK, nor rush your opponent down before they had a chance to play the game.
Jade druid is the antithesis of this idea and punishes decks with a variety of answers, as the jade druid has to die before it gets out of control, answers lead to bigger problems next turn - it is infinite and exponential. It's cards being based on this idea, quality of play matters little, in the end the pay off is always overwhelming. This forces control to embrace combo options to have any chance of winning at all, as dealing incremental damage, is by design very difficult to achieve.
For these reasons, Jade Druid is too powerful as a tier 2 deck, it should be tier 3/4/sub-tier gimmick deck - capable of climbing to rank 5 and beyond perhaps in the hands of a skilled, experienced player if you draw well, but no more. Because right now it is forcing non meta control decks completely off the ladder. I'm pretty sure if the hunter hero power started as 1 damage and gained 1 damage with every use people would be saying it was busted, it's not far off the equivalent of that. I think jade idol may be the most design space limiting card ever printed in hearthstone.
1
Nah, for most people there's no value in classic packs except dust. They already have all the epics, and most legendaries covered.
0
Since the arena changes my winrate there has gone up by a whopping 1.5, slower game suits my style, making it easier to save and get packs. Sadly all the legendaries I've pulled have been the gimmicky garbage, last one being Genzo, the Shark. Currently at 9k gold.