Man, they don't even give you proper kill/death ratios for characters in heroes of the storm. I think Blizzard prefers to hide this stuff if they think they can get away with it. Helps keep the game appealing on a casual level.
This is why with the new nat pagle card a big opportunity was missed. It should have been 50% to discard an opponents card...it wouldn't have been a huge deal like pre-nerf illidan, but it would have been something, a potential answer to non-interactive combo decks that just isn't there currently.
You get the feeling, looking at the card, thats so bad it won't even be used in mill decks, that this is what blizzard wanted him to be. Then they remembered they'd promised never to have this kind of mechanic after nerfing illidan to unplayable pap level.
I said ages ago before all the C'thun additions, that the emta would turn into one big anyfin type meta. I hope not but it seems more likely than ever right now.
The overriding issue with freeze is that it just sucks balls to play against it. Blizzard know this but, there's too many cards that create the problem, and they don't want to rob the mage of it's identity. We're stuck with it.
The card is now literally impossible to play for tempo on 3, without any target. This is big deal. Well done bliz. Cards with this stron an effect should not be flexible too.
Blade flurry is the only one where they went overboard IMO, everything else is fine. I'm glad they took a huge dump on aggro and combo druid, though savage roar shoul've been the nerf target, not force of nature.
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Man, they don't even give you proper kill/death ratios for characters in heroes of the storm. I think Blizzard prefers to hide this stuff if they think they can get away with it. Helps keep the game appealing on a casual level.
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This is why with the new nat pagle card a big opportunity was missed. It should have been 50% to discard an opponents card...it wouldn't have been a huge deal like pre-nerf illidan, but it would have been something, a potential answer to non-interactive combo decks that just isn't there currently.
You get the feeling, looking at the card, thats so bad it won't even be used in mill decks, that this is what blizzard wanted him to be. Then they remembered they'd promised never to have this kind of mechanic after nerfing illidan to unplayable pap level.
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You are unlucky, less blasphemy against our lord and saviour RNGesus and your luck will improve.
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7.5k Gold, 10K dust. No preorder.
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I said ages ago before all the C'thun additions, that the emta would turn into one big anyfin type meta. I hope not but it seems more likely than ever right now.
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Pirate warrior was already pretty ok, these new cards will push it over the edge for sure and make it ladder viable.
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Ridiculous card, maybe broken, will function as a full board clear and heal for 1 mana sometimes.
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It's a must kill card, for 4 mana with a 5 health body. It's as good as it gets.
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Fen Creepers got the best card art on lock! Fen Creeper was always my favourite card art. This is just a play on it, which is awesome.
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They will still be top class in arena. You win some you lose some.
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Me and my golden Tirion are very happy. :)
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The overriding issue with freeze is that it just sucks balls to play against it. Blizzard know this but, there's too many cards that create the problem, and they don't want to rob the mage of it's identity. We're stuck with it.
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The card is now literally impossible to play for tempo on 3, without any target. This is big deal. Well done bliz. Cards with this stron an effect should not be flexible too.
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Blade flurry is the only one where they went overboard IMO, everything else is fine. I'm glad they took a huge dump on aggro and combo druid, though savage roar shoul've been the nerf target, not force of nature.