Therefore you have a overall chance of ~50% of getting at least some value, but also ~46.15% to get a bad one and still ~3.85% to most likely straight up lose.
Tentacles for Arms should be in the Good category (or in the OK in the least).
It's something I wouldnt put in a deck, but i'd friggin love it if I got it off Malkorok.
While everyone is thinking of getting at least 2 minion copies for value, im thinking this could be a 2-of flex card in a control deck. Best scenario may be Reno Warrior. The one-of answers suddenly became 2, or 3 if you can get yourself to have 2 of Blood Warriors in the deck. That makes a possible 2 to 3 Renos, Elises,more big taunts, maybe even 2 Grommash or Yseras if they live at least one more turn.
In wild, we're looking at 3 turns of Loatheb lockdown.
This deck, as opposed to regular lategame elise decks, seems to prefer an earlier golden monkey. Double acolytes and slams over bash suggests it wants to sift through the deck quicker than usual. Lack of Justicar also suggests it prefers stabilizing midgame then immediately plop down Golden Monkey, rather than get tankier to win the fatigue race.
Not sure how it fares compared to the regular fatigue-style ones, but this seems to have clear objectives in what it needs to do to win too.
Even if his attack is 'nerfed' to below 7, that's almost a bonus moving him out of BGH range... If they do anything it will probably be a health reduction to 5 or a 1 mana increase. Making him a 7/5 ensures hes still vulnerable to BGH and able to clear other large minions worthy of his 7 mana cost, while still being vulnerable to many spells and minions.
I don't think it is a bonus for him to become immune to BGH. BGH is a lousy card that people are forced to play only because Dr Boom is so common nowadays in non-aggro decks. I think it would be better for the meta if Dr Boom were no longer a valid BGH target. It would make BGH less of an auto-include and something you really only use to counter control decks.
Uh... BGH is more of a response to the increase in Handlock and Control Warrior encounters. Other decks also tech in Thermalpluggs, Sea Giants, and everyone's favorite fire spitter.
BGH has more than one target in each of those decks which makes him a viable addition to decks, which may or may not include Boom, but Boom didnt make the call to put BGH in by itself.
As for Boom himself, i dont think he is OP, but his presence in each deck and dominance when played could warrant a slight nerf for him. I think capping the bomb deathrattles to 3 may be a good start.
Dr. Boom is the only card i know that can potentially trade 6-for-1 in a perfect scenario for him (2 cards to take down big daddy, trading each Bomb Bot with other one health minions, and dealing lethal deathrattles into 2 more targets). And 4-for-1 isnt uncommon for him.
Looks interesting, but i would personally make a few changes.
With 7 secrets i think this really ought to have 2x Mad Scientists in there. When his deathrattle procs, you get free secret card draw+free cast.
Without UTH, Buzzard is still strong with Snaketrap so might look at having 2 of those birds.
The spellpower engine looks really interesting to power up the spells, but im a little skeptical as to how much you can really deal damage to the face, since only 4 of the 7 spells can hit face.
This is really interesting though, and would love to hear more about the deck's progress.
6 weapons look like overkill, or they might end up dead in your hand if you get unlucky draws, but pretty interesting overall.
I wonder how effective Acolytes can fill your hand up since it's pretty slow at card drawing without you proccing them with your cards. I like running weapons-based warriors too, but they usually fall behind if the opponent manages to drag into late game.
For control warrior i'd take Ghoul over Pyro. Ghoul can potentially take you farther into midgame than a pyro can. And as mentioned, you dont need a second card to proc the 1 dmage aoe. Plus, Ghoul has the potential to delay UTH on its own, and that is everywhere.
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It's something I wouldnt put in a deck, but i'd friggin love it if I got it off Malkorok.
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Nope. Maybe at 22 or 23 cost... But not 25.
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While everyone is thinking of getting at least 2 minion copies for value, im thinking this could be a 2-of flex card in a control deck. Best scenario may be Reno Warrior. The one-of answers suddenly became 2, or 3 if you can get yourself to have 2 of Blood Warriors in the deck. That makes a possible 2 to 3 Renos, Elises,more big taunts, maybe even 2 Grommash or Yseras if they live at least one more turn.
In wild, we're looking at 3 turns of Loatheb lockdown.
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If you still have those cards on the board as a control priest, you are probably already winning, and wouldnt have to think about casting Horror.
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This deck, as opposed to regular lategame elise decks, seems to prefer an earlier golden monkey. Double acolytes and slams over bash suggests it wants to sift through the deck quicker than usual. Lack of Justicar also suggests it prefers stabilizing midgame then immediately plop down Golden Monkey, rather than get tankier to win the fatigue race.
Not sure how it fares compared to the regular fatigue-style ones, but this seems to have clear objectives in what it needs to do to win too.
0
Uh... BGH is more of a response to the increase in Handlock and Control Warrior encounters. Other decks also tech in Thermalpluggs, Sea Giants, and everyone's favorite fire spitter.
BGH has more than one target in each of those decks which makes him a viable addition to decks, which may or may not include Boom, but Boom didnt make the call to put BGH in by itself.
As for Boom himself, i dont think he is OP, but his presence in each deck and dominance when played could warrant a slight nerf for him. I think capping the bomb deathrattles to 3 may be a good start.
Dr. Boom is the only card i know that can potentially trade 6-for-1 in a perfect scenario for him (2 cards to take down big daddy, trading each Bomb Bot with other one health minions, and dealing lethal deathrattles into 2 more targets). And 4-for-1 isnt uncommon for him.
0
Looks interesting, but i would personally make a few changes.
With 7 secrets i think this really ought to have 2x Mad Scientists in there. When his deathrattle procs, you get free secret card draw+free cast.
Without UTH, Buzzard is still strong with Snaketrap so might look at having 2 of those birds.
The spellpower engine looks really interesting to power up the spells, but im a little skeptical as to how much you can really deal damage to the face, since only 4 of the 7 spells can hit face.
This is really interesting though, and would love to hear more about the deck's progress.
0
6 weapons look like overkill, or they might end up dead in your hand if you get unlucky draws, but pretty interesting overall.
I wonder how effective Acolytes can fill your hand up since it's pretty slow at card drawing without you proccing them with your cards. I like running weapons-based warriors too, but they usually fall behind if the opponent manages to drag into late game.
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For control warrior i'd take Ghoul over Pyro. Ghoul can potentially take you farther into midgame than a pyro can. And as mentioned, you dont need a second card to proc the 1 dmage aoe. Plus, Ghoul has the potential to delay UTH on its own, and that is everywhere.