I dont know if we are the stage that we should consider changing discover because the DK has so much strong cards but those are the changes that we can make:
- Neutrals can't discover triple rune type card. Only the discover from at least one rune can discover triple rune of that rune.
- Neutrals can't discover other rune type card than the runes that deck was build of.
Death Knight
- spend 5 corpses, loses card draw
- did not gain corpses
- deal 3 damge
Paladin
- up to 6 mana
- It costs (1).
Demon Hunter
- Your next Outcast card you play this turn cost (1) less.
Neutrals
- loses Undead tribe
Maybe something like those? I don't know, maybe some more nerfs?
-8
im dying from cringe when i see "this nerf/buffs killed duels or killed wild" ... Who cares ? %99.9 plays standart.
2
never argue with dawngrasp andies
9
I am not playing the game last 1.5 weeks because of dawngrasp and mages infinite freeze + immunity to damage. I hope mages get nerf otherwise i will just log on for quests. BIG problem = dawngrasp infinite and easy scaling hero power + reckless
3
Dawngrasp hero power is problem, making him 8 mana doesn't change anything.
Nightcloak sanctum 3 mana 2 durability (even this OP) you getting 2 x 2/2 body which deals 2 damage and freeze for 3 mana, this card problematic maybe 4 mana 2 durability or change skeletons stats/deathrattle idk.
-7
Mage location not nerfed ???
1
and you didn't concede after that play, big faith mate LUL
-4
For the love of god nerf priest, for example make butterhead 9 mana so they cant heropower it.