Only 22.2 bugs. I mean that's a marked improvement. Good job devs 😉
- Professor_Shaun
- Registered User
-
Member for 6 years
Last active Thu, Dec, 7 2023 22:32:22 -
- 9
- 24
- 62
- 0 Followers
- 86 Total Posts
- 164 Thanks
-
2
Skyi101 posted a message on 22.2 Known Issues - 1000 Win Portraits - Heavy Armor Treasure - Mercs EquipmentPosted in: News -
4
Bad8Max posted a message on Three New Bundles Have Appeared In The Shop - Golden Packs, SkinsPosted in: Newsbuy on us store if you want a bit cheaper - otherwise - too many hero portraits - they need to give random hero portrait option in settings- so if you are going to play a bit of games every game you get different portrait from you collection for that class
-
11
FortyDust posted a message on New Neutral Legendary Card Revealed - Varian, King of StormwindPosted in: NewsSiamat doesn't tutor 3 cards. I don't think you've thought this through.
-
-7
irhm posted a message on New Warlock Rare Card Revealed - Touch of the NathrezimPosted in: Newsits good but not OP and also not game defining. Dont overreact. Its good. Thats it.
i can play 2 eggs turn 2 and 3, turn 4 i play Tamsin and this, i activate both and heal 8: this is real tempo, crazy good, this was what made Hand of Adal good, Skipper Armor Smith OP.
i know you are lookin for crazy keywords and solo carry cards but these cards are actual game changers. i main warlock btw and i dont think Tickatus is the best card in warlock, Soul Shear/DarkGlare are the most impactful warlock cards
-
6
KevinAKAKevin posted a message on 20.4 Patch Notes - Mini-Set, Balance Changes, Permanently Purchasable Skins & More!Posted in: News@
-
1
GiantHaystacks posted a message on BlizzCon and Our Latest PlansPosted in: NewsGood. This is a sensible decision and hopefully more companies will do the same. It's entirely possible that things wll be more viable in the next few months. For now, I'm only metaphorically dying to play Diablo IV.
-
6
Ensoface posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & MorePosted in: NewsWhy not Nerf Tickatus? Because Control Warlock already isn't a very good deck.
Why not nerf Incanter's Flow? Because Spell Mage already isn't a very good deck.
Control Warrior is better. Midrange Shaman is better. Corrupt Priest is better. Maybe see how the meta pans out before making your judgments.
-
41
Lintu107 posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!Posted in: NewsBack in the days it would've taken 6-7 months.
-
23
Eqo posted a message on Patch 20.02 - Balance Changes - Duels and Battlegrounds Too & Bug FixesPosted in: NewsFor everyone proclaiming this won’t change the winrate of Mage or Paladin, it will. It always does. I don’t understand how everyone always uses the same arguments, only to be proven wrong like 80% of the time.
Having to cast Lunacy on 4, or 3 with Coin, gives other decks, specifically Aggro decks, a vital turn to present a bigger board. 4-mana do nothing is devastating against Tempo decks. Turn 2 is fine to finger your bum, but you can’t do that turn 4.
Pen Flinger nerf hits Secret Libram Pally hard, for the simple reason that it loses its reach. That’s what made Libram Paladin so good; superb control tools WITH the ability to reach. As for the Sword, losing 1 durability doesn’t just mean it gets to cast one less Secret; it also means it thins out the deck less, in turn meaning Paladin has a bigger chance for dead draws. Furthermore, it means it can less consistently have Secrets in play to use cards that benefit from Secrets being in play.
I agree with the sentiment on the Posts, but a turn 2, or even turn 1, Watch Posts makes for an extremely shit experience. Same reason as to why Barnes got nerfed, and why Tickatus will most likely see a nerf too. Even though Tickatus is absolute garbage.
For once, kind people of the internet, let the meta settle and THEN call for nerfs. Increases in just 1 mana have proven to work in the past, always. As a last example, bumping Jandice to 6 doesn’t just mean it comes down a turn later; it also means Stepping it is less broken.
-
18
BinG_ posted a message on Pre-Launch Party & Pre-Release before Forged in the Barrens Launches March 30!Posted in: NewsSeek help
- To post a comment, please login or register a new account.
2
No because he changes zones.
3
I love the BM in the example video. King Krush lethal with 10 mana, but plays the Scarlet Webweaver first.
2
The article even says, Peter Whalen responded and said this is supposed to be how Overkill works
2
This was the first thing I was thinking. This could give Shaman the edge to counter big priest in wild.
10
"We don't want to put Echo on Witch's Brew, as we don't want to confuse new players. We also like to keep cards consistent for returning players."
I month, and a whole lot of cocaine, later:
"Heres a bunch of buffs to cards from a year ago. Also, how about a free legendary from three sets ago, with a keyword inconsistent with it's own set!"
PS: Delivery Drone and Omega Assembly just got more stupid.
12
A sub optimal version, 1/5th of the time...
4
I think the main problem is that it can win the game so early on. An 8/8 Edwin on turn 2 (while also drawing cards, and clearing minions) has always been a problem, it's just magnified right now due to the fact the rogue is so strong. Combine that with the fact that early game is super weak for most decks and cheap removal is gone with the rotation, it poses a problem.
HOWEVER, I don't think this is the THE card I would target. If rogue can be brought to balance, I think Edwin loses his power. Nerfing cards around him, like prep, backstab, shadow step, etc., can help curb his power level. I think the thing that makes him so powerful is all the things you can do in conjunction with him coming down.
2
I kind of agree with MrDuloup.
This meta is by no means the worst we’ve seen. (I never want to go back to frozen throne launch.) But I feel like every deck is only based on value generation. How much more RNG value can I get.
Most of the meta feels like arena. There are very few alternate viable win conditions that aren’t just control the board and generate value.
I’m excited for where this meta will end up but I think we might need to see some small adjustments to cards before it really feels coherent to me.
3
Hearthstone Rule #347 - Never disenchant tech cards.
8
There are so many things wrong with what you just said.