Would love to get some other people testing out this deck with me and trying to optimize it! It seems really strong and Dreadsteed is highly underrated in my opinion. If you like this deck, click on the link below and give it a thumbs up so more people will notice it. Let's break up the monotony of boring wild decks!
I'll give you props for coming up with something unique, but as Figi01 said above, the logistics of actually pulling together all the pieces seem rare. You need to draw both combo cards then have multiple turns to get taunt totems out without them dying, and then your payoff is buffing them +2/+2 which is... not the most powerful combo :P
I won't apologize. I'm going to keep playing Pirates until they stop being good or I have 500 wins in all of the classes that can use them. I play Hearthstone to win and Pirates let me win a lot.
inb4 no one admits to agreeing with me but everyone secretly does
I've always been a fan of cards that inspire you to build decks around them or have a unique application. Cards like Summoning Stone, Renounce Darkness, or Shadowform all give the game a unique and fun twist that is lacking in the majority of cards. Here is my attempt at creating some different types of cards that could potentially start their own archetype. This is my set of "wall" minions that all have unique effects. Feel free to post your own build-around cards!
I love cards that have a unique win condition and I think an idea like this could have potential. The wording isn't perfect since I should've made it sacrifice itself after 3 turns, but you get the idea :P
Standard was a necessary evil to keep Constructed fresh in the long run, to help players to keep changing their mindset with each rotation.
That's the reason why Standard Arena is pointless. Because we change our mindset at every card pick and our decks are never the same.
All Arena needs is an algorithm that changes card rarity based on its popularity, to avoid "no brain" choices or "play on curve" strategies.
So, cards like Firelands Portal and Piloted Shredder, for instance, could appear in an epic slot (to clarify for new players, a message could pop up when we hover over the card, telling us that the card got "promoted"). At the same time, underused legendaries could spot on rare slots, creating more opportunities to see cool cards in action, which otherwise would never see play.
The best part is that, after building this algorithm, they don't even need to worry about balance cards for Arena anymore, because the game would balance itself.
This sounds like an awesome idea. I imagine it would be tricky to code that properly (especially for commons) but that would solve a lot of problems if they could get a system like that working
One thing I've been trying to do is fit Kabal Songstealer into this list since it's pretty good against a lot of cards right now, but I'm already hitting the limit of 5 cost cards I'm playing. There are just so many good options in that mana cost.
I've been playing some form of Reno Priest ever since LOE and I feel like now is the strongest it will ever be (in standard), not to mention the most fun deck to play. I would love to see some other lists and get my fellow priest players together to discuss strategies that are working for them and ways to quash the never-ending waves of Shaman/Pirates.
I've tried everything from inspire to anti-aggro to dragon themed etc and I've found this list to be the best mix of everything. A couple notes on unusual picks-
[card]Auctionmaster Beardo[/card] is very underrated IMO. At his worst he's a 3/4 for 3 which is pretty good stats and an early game minion to fight for the board. He really shines later in the game though when you have a lot of cheap spells in your hand or have a 0 cost hero power from Raza. Tons of utility in a well stat'd minion.
[card]Nexus-Champion Saraad[/card] This guy might not be the most powerful in terms of stats, but the value you can get off him in this deck is unreal and can often swing unwinnable games back in your favor with some nice RNG. Sometimes he whiffs, but usually I get useful stuff off him and he is a must kill minion so he soaks up a bit of damage and gives you card advantage before he's removed. Mainly though, it's just a really fun card that can create all kinds of unique and crazy situations.
This is a deck I've made and have been tweaking for months now and it's been very successful and fun for me. I've tried out heavy inspire versions closer to yours, but what I've found is it really doesn't have as much strength in the individual cards as going more of the value/dragon route. The fun thing about this type of deck is that it's so customizable so have fun with it and do what feels right for you! I agree with what the person above said though that your deck is a bit top heavy. You have to be able to survive the early game past turn 4 or you'll never get to play your Confessor/Rag/Velen type cards.
4
Awesome. I love that they are expanding the card type to add more diversity to the game.
0
Would love to get some other people testing out this deck with me and trying to optimize it! It seems really strong and Dreadsteed is highly underrated in my opinion. If you like this deck, click on the link below and give it a thumbs up so more people will notice it. Let's break up the monotony of boring wild decks!
0
I'll give you props for coming up with something unique, but as Figi01 said above, the logistics of actually pulling together all the pieces seem rare. You need to draw both combo cards then have multiple turns to get taunt totems out without them dying, and then your payoff is buffing them +2/+2 which is... not the most powerful combo :P
18
1
Thoughts?
I feel like Azo might be more interesting if it does 30 damage instead of 20. Not sure if that would make it broken or not, but I'm guessing no.
2
I've always been a fan of cards that inspire you to build decks around them or have a unique application. Cards like Summoning Stone, Renounce Darkness, or Shadowform all give the game a unique and fun twist that is lacking in the majority of cards. Here is my attempt at creating some different types of cards that could potentially start their own archetype. This is my set of "wall" minions that all have unique effects. Feel free to post your own build-around cards!
I love cards that have a unique win condition and I think an idea like this could have potential. The wording isn't perfect since I should've made it sacrifice itself after 3 turns, but you get the idea :P
Turn 5 Murloc Tinyfin hype!
This card needs some kind of support to make it work, but I think you could really come up with some cool deck building ideas with this.
This one is probably the least exciting, but I really just want to have a card like this that generates a free spell as long as you keep it alive!
6
EVERYTHING IS AWESOME
1
The lack of diversity of decks for this tournament is depressing
4
0
One thing I've been trying to do is fit Kabal Songstealer into this list since it's pretty good against a lot of cards right now, but I'm already hitting the limit of 5 cost cards I'm playing. There are just so many good options in that mana cost.
0
I've been playing some form of Reno Priest ever since LOE and I feel like now is the strongest it will ever be (in standard), not to mention the most fun deck to play. I would love to see some other lists and get my fellow priest players together to discuss strategies that are working for them and ways to quash the never-ending waves of Shaman/Pirates.
I've tried everything from inspire to anti-aggro to dragon themed etc and I've found this list to be the best mix of everything. A couple notes on unusual picks-
[card]Auctionmaster Beardo[/card] is very underrated IMO. At his worst he's a 3/4 for 3 which is pretty good stats and an early game minion to fight for the board. He really shines later in the game though when you have a lot of cheap spells in your hand or have a 0 cost hero power from Raza. Tons of utility in a well stat'd minion.
[card]Nexus-Champion Saraad[/card] This guy might not be the most powerful in terms of stats, but the value you can get off him in this deck is unreal and can often swing unwinnable games back in your favor with some nice RNG. Sometimes he whiffs, but usually I get useful stuff off him and he is a must kill minion so he soaks up a bit of damage and gives you card advantage before he's removed. Mainly though, it's just a really fun card that can create all kinds of unique and crazy situations.
Here is my list:
1
This is a deck I've made and have been tweaking for months now and it's been very successful and fun for me. I've tried out heavy inspire versions closer to yours, but what I've found is it really doesn't have as much strength in the individual cards as going more of the value/dragon route. The fun thing about this type of deck is that it's so customizable so have fun with it and do what feels right for you! I agree with what the person above said though that your deck is a bit top heavy. You have to be able to survive the early game past turn 4 or you'll never get to play your Confessor/Rag/Velen type cards.
6
This deck is super hard to play. so many choices and knowing when to play what cards is critical
6
We need some fun alternate win condition cards that change the way the game is played and this minion does exactly that.
0
It takes the cards out permanently.