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    posted a message on Roll the Bones Control- New Archetype!
    Quote from hillandder >>

    Play roll the bones, draw 15 cards burning 6 or 7 of them, after that die the fatigue or don't draw roll the bones and get stomped by any aggro because the deck don't have a single removal... 

     How does this deck get stomped by aggro? I have 6 1-drops, 8 2-drops, a full set of Deathlords and Sludge Belchers. Aggro can barely keep anything on the board against this deck.
    Posted in: Wild Format
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    posted a message on Roll the Bones Control- New Archetype!

    First off, I do run removal in the form of minions. Removal doesn't have to be a spell. All it takes is having control of the board to make the trades you want and that's what this deck aims to do.

    Secondly I have 18 cards that are 2 mana or lower... so I'm not sure what your definition of low cost cards is. I guess I could add in more wisps and penguins.

    Posted in: Wild Format
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    posted a message on Roll the Bones Control- New Archetype!

    That's something I'm trying to test to figure out the optimal number of deathrattle cards. If you have 3-4 non deathrattle cards in the deck you almost always draw up to a full hand, but once you start adding in more you run the risk of only drawing 1-3 which feelsbadman. But the power level of the deck is probably improved by having less deathrattles and making it less "meme'y"

    Posted in: Wild Format
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    posted a message on Roll the Bones Control- New Archetype!

    The deck definitely isn't a tournament deck, let me get that out of the way right now. It's just for fun. And you're right that drawing doesn't matter unless it does something. That's why in the description of this deck I mentioned how the strategy is to trade everything off on board until your opponent runs out of resources and THAT'S when the draw matters. This isn't an aggro or tempo deck, it's control. You keep playing minions, remove anything and everything, and then refill your hand and overwhelm them. 

     

    This deck probably could afford more non-deathrattle cards, but I'm trying to figure out a good balance that keeps Roll the Bones as efficient as possible. 3-4 seems about right from my testing.

    Posted in: Wild Format
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    posted a message on Roll the Bones Control- New Archetype!

    Roll the Bones!

    You might be thinking "Ummmm that's not the best card at all you idiot..." BUT hear me out! What other card in the game has the potential to draw you a FULL hand? Divine Favor maybe if you get super lucky and your opponent has a full hand... but in the right deck Roll the Bones will almost always draw you a full hand for 2 mana. So I did some testing and came up with a list to do just that. It's a pretty fun deck that I've never seen anywhere and it's been doing pretty well for me around rank 10 in wild so far. Check it out and let me know what you think!

    High Roller Control
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    Posted in: Wild Format
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    posted a message on Best looking golden card?

     

     

    This one has so much going on and the ship and lighting effects are amazing

    Posted in: Card Discussion
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    posted a message on Finja is strong! Anyone else tried it?
    Quote from Ogobum >>

    Too inconsistent.  Just as likely is you have two warleaders in your opening hand and it's game over man.

     True this can happen, but the warleaders and warriors can be useful on their own as well or in combination with each other without finja. So many times ive used a warrior as a 2 damage "spell" to remove an important minion or as a 4 damage spell if you have warleader as well. WORST case scenario is you get the warleader by itself as a vanilla 3/3 minion, but if you don't have time to combo it, you can play it out and your opponent always (always!) uses resources to kill it because they know the danger that card represents.
    So I would argue that this isn't inconsistent at all and adds a lot of value and potential game winning swings to your deck.
    Posted in: Standard Format
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    posted a message on Finja is strong! Anyone else tried it?

    It seems like most players don't realizing how powerful the Finja package (below) is, and I predict this will have a heavy influence on the year of the mammoth standard. With the addition of 5 cards you can really increase the power level of your deck, and it can go in just about any deck! You have to play with them to really see the potential, but the swings you can get with a Finja activation are huge and often win the game for you. Has anybody else had crazy success with these cards in various decks?

    1 - Finja, the Flying Star

    2 - Murloc Warleader

    2 - Bluegill Warrior

    Posted in: Standard Format
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    posted a message on Fun new Mayor/Dreadsteed deck!
    Quote from RegalSmeagol >>

    I dunno what you guys think, but wouldn't Barnes be a solid addition here?

     Possibly. There are a lot of dead hits (minions with no benefit for the 1/1), but the potential to get a free dreadsteed or mayor, or other deathrattle minion could be fun. If you added that I would probably cut some things and add the voidcaller/malganis package and maybe kelthuzad for additional good targets.
    Posted in: Wild Format
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    posted a message on Fun new Mayor/Dreadsteed deck!
    Quote from N4P4L44 >>

    I am currently thinking of a standard adaption and will add a list of recommended swaps when I finish, but just wanted to suggest that you include Kel'Thuzad. He has the same effect as Baron Rivendare with Dreadsteeds, and will keep Mayor Noggenfogger alive even if he does get hit and killed, assuming they still don't have enough firepower left to kill KT too. No harm done by adding a similar effect.

    Yeah, I'm definitely wanting to play kelthuzad. Probably in place of N'zoth since he's been more of a win more card in my recent testing, and as you said keeping my mayor alive is much easier with kelthuzad. I don't know how successful this deck would be in standard losing the ability to duplicate dreadsteeds beyond n'zoth and I suppose Kazakus revival. The backbone of this deck is getting out at least a couple copies of dreadsteed, so it would be interesting to see if this would work in standard.
    Posted in: Wild Format
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    posted a message on The Dreaded mayor

    It definitely sounds promising, but I haven't been able to test it since I don't have mal'ganis. I have noticed in recent games that I barely ever need to play N'zoth and when I do play it, I am already winning so I could see cutting that for malganis or even kelthuzad. Sacrificial pact is a bit situational and doesn't heal for enough to justify a spot in my opinion.

    Posted in: The Dreaded mayor
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    posted a message on test

    I decided to make this deck faster and added in Alarm-o-Bot to get out the Verdant Longneck a turn earlier. Sick value!

    Posted in: test
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    posted a message on Fun new Mayor/Dreadsteed deck!
    Quote from 359DON >>

    checkout danehearth, he made it to rank 5 with this or similar deck. play nazoth with plenty of dreadsteed and then mayor.. then he doesnt even care to attack,, he just skip turn and laugh

     I saw that video and it's what inspired me to make this one. He never posted a list for his version and I couldn't find anything on here so I started this thread hoping other players would chime in :)
    Posted in: Wild Format
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    posted a message on Fun new Mayor/Dreadsteed deck!

    It does create some funny situations and the mayor is just too perfect with a board full of dreadsteeds

    Posted in: Wild Format
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    posted a message on Unique build-around cards.

    Yeah, that's awesome as all the spell damage buffs we have now aren't permanent and are easily removed

    Posted in: Fan Creations
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