TRADE: Yep, you go first
I have been experimenting with a Wild Grinder Druid with him, with a bit of a late game burst from N'Zoth, the Corruptor / Youthful Brewmasters and Coldlight Oracles, if i have enough time i"ll send the list here
I play ladder and casual with somewhat homemade decks
Great! Now that you've finally tried Giant decks, now try playing AGAINST giant decks, with your own giant deck or even better, with any non-giant midrange deck.
Tell me with a straight face that playing against them is fun, and i'll rest my case.
Also standard is competitive (and fun in some ways), i just play it because wild is more open and memey.
However, after giant decks, i honestly have no idea if wild will still be as fun after a month or two of frequent giant decks on ladder and on casual. Give me your insights then, im just a guy who wants to see wild prosper, and not fall into a deep sea of Naga Giant Decks
Bruh even if the changes towards Naga Sea Witch were meant to happen, or if wild is supposed to have an unhealthy metagame, TheGiants deck is definetly still horrendous to play against.
1. It all comes down to RnG, whether if you can remove multiple 8/8s by turn 5, or just die because the opponent drew half his whole deck by turn 5 (which I have seen multiple times with giant hunter/warlock). It also promotes fierce aggressive play (like pirate warrior and face hunter) by a lot, to the point that playing against a giants deck is basically deciding on a coin flip if you win the game.
2. It worsens midrange decks by a huge lot, as they do not have the removal to deal with the giants unlike control, nor have the aggression to smorc them down by turn 5, which is kind of oppressive.
Trust me, if you want to play wild BECAUSE of Naga Giants, once you go against them in ranked AND casual, you will regret playing wild again lmao, and this is coming from a wild player since MsoG arrived.
Got a quick question, why isnt Backstab included in the list? Isnt it a good activator for combos? Also is the Curator neccessary? Seeing as it only draws 1 Murloc and etc.
This is my first few times playing Murloc Pally, and im not so familiar with this archetype, but i frequently run out of cards in the first 5 turns, and thats a bug problem for me.
Would Divine Favour be a good inclusion or am i playing it wrong?