I rly can't understand how someone call say that chow counters hunter. It can;t even take out coined taker and its free health for them that they lost while clearing your board with bow
This deck is typical coinfip. When it works it works and your opponent has no anwser for it.
It lacks draw so badly. You can clear your hand dropping all your strongest early card (wyrm, takers etc) and after a single explosive trap or lighting storm you can just concede because your chances to win with 1 card to their 5 is maybe 10% at best.
Also very hard vs shaman(which is one of top laddering class), you just trade vs wolves then you figuring out you have no damage to do anything because either you have to use fireballs on their elementals or lack of lances = not enough dmg to face.
0 hard removals = every warrior, shaman, paladin, handlock or ramp just their taunts and its over. Small chances against handlock/shaman because they can't heal/armor but you need very good draw. Vs anything that have some form of regaining health its autolose.
You can call it "zoo-like" but it;s just its poor version without draw, silence and ability to regain board control after aoe wipe without strong drops like PO voidterror/doomguard etc.
1
This deck is way too slow to call it zoo.
2
Working perfectly on Samusng Galaxy Tab 3" 8.0 =]
1
I bet you play at 10 rank maximum.
There is no such thing as 80% hunter/zoo bellow 5.
1
k
1
I rly can't understand how someone call say that chow counters hunter. It can;t even take out coined taker and its free health for them that they lost while clearing your board with bow
3
This deck is typical coinfip. When it works it works and your opponent has no anwser for it.
It lacks draw so badly. You can clear your hand dropping all your strongest early card (wyrm, takers etc) and after a single explosive trap or lighting storm you can just concede because your chances to win with 1 card to their 5 is maybe 10% at best.
Also very hard vs shaman(which is one of top laddering class), you just trade vs wolves then you figuring out you have no damage to do anything because either you have to use fireballs on their elementals or lack of lances = not enough dmg to face.
0 hard removals = every warrior, shaman, paladin, handlock or ramp just their taunts and its over. Small chances against handlock/shaman because they can't heal/armor but you need very good draw. Vs anything that have some form of regaining health its autolose.
You can call it "zoo-like" but it;s just its poor version without draw, silence and ability to regain board control after aoe wipe without strong drops like PO voidterror/doomguard etc.
2
Went 18->8 in no time with this deck. Thanks ;)