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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from nurgling13 jump
    Quote from PookieJunk jump
    Quote from nurgling13 jump
    Quote from PookieJunk jump

    What do you guys think of this card as an alternative to making Dr. Boom an auto include?

    At first thought I assumed this effect would be best in combo decks to try and get more specific pieces but I think that is wrong. I actually picture this card doing best in a control deck. In a weird way it is kind of both anti-aggro and late game. If you need to counter aggro you are forced to put more copies of weaker, early game cards in your deck which make your late game significantly weaker, especially against control decks. Wrathion lets you have more weaker early-game cards in your deck yet still gives you the chance to swap one out for a later game card if those are the top two cards of your deck. Of course sometimes you'll choose to double up on a removal spell or combo piece but I think that is less likely the later you are in the game.

    I would say this is significantly weaker than Dr. Boom. Is 2 cards worth almost half the stats? I think most people would run Dr. Boom instead of this. Even if not comparing to Dr. Boom, I would say this is a pretty weak card, mainly because the stats are too low. Compare to Nefarian, which costs 2 more, also gives two cards, but is an 8/8. To be on par with Nefarian, you need to add 2 more stats to Wrathion. Perhaps, a 6/6, or a 5/7?

    Before you get out of control with the stats, remember that Ancient of Lore is a 7-mana 5/5 draw two cards (usually). This is a neutral minion (which should be weaker) but legendary (which should make it stronger) that also draws 2 cards. So it is roughly equivalent. I wanted to make it feel more different than Ancient of Lore so I took away an attack and added a health (debatably making it stronger).  Also Boom would go great in a deck that wants big stuff on the board that is hard to remove but I pictured this in a slower more controlling deck like control warrior, control priest or ramp druid (especially ramp druid so it can exchange useless ramp for decent cards later). With all that in mind, do you still think it needs a buff? 

     

    Yes, I still think it does. Ancient of Lore is a Choose One minion, which means you sacrifice some stats for versatility. It's effect is better than just drawing two cards, because you can use it to heal if you need to. It doesn't matter that people always use it to draw, because it is balanced around that versatility. And my analysis still stands. Compared to Nefarian, a 4/6 Wrathion is 2 stats weaker. I think Nefarian is the more appropriate comparison. Also, from what I have seen of these competitions, I think it is better to err on the strong side.

    And @NoBravery, troll cards are barred from reaching the finals.

    That's fair but Nefarian's random cards are almost always worse than two cards from your own deck. Plus drawing two copies of a single card and discarding the other is usually better than just drawing two cards. My reasoning for that is unless you are very unlucky and draw two pieces of a combo, then one card is usually way better than the other for your specific situation. I did factor in that the Lore card COULD heal but in my mind that was a fair trade with drawing two a specific card. You don't think those two are close to equivalent? I agree that these tournaments do seem to pick cards that are at worst, competitive, but usually OP. I was just trying to balance it like I thought Blizzard would. Maybe you're right, an extra stat is probably a step in the right direction.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from z10925 jump

    Idea from Gift Card in Yo-Gi-Oh, and Windfall from Mtg. I used to name it as 'Lost and Found',which means rouge lost something and your opponent get it.

    A card for mill rogue of course. What do you think of it? Does it feels too strange?

    I think this would push the mill rogue deck into being viable for sure. I just added it up and the average card cost of a mill rogue deck is 2.5. So a 1 mana spell (like naturalize) that draws them even more cards (usually) but it doesn't destroy an enemy minion for tempo. Yeah..... it's close enough to being balanced. Honestly I don't know if I'd want this in the game because I kind of hate that deck but I think this is a nice addition. Good job bro.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from mk572 jump

    Here's my entry for this week (page 15):

    A pure young lady that was rejected by Anduin because he couldn't Hero Power heal her, and her halo was too strong even for PW:Shield and Velen's Chosen. Then Uther didn't like her either because she couldn't be Blessing of Kings'd. So Gul'dan took her in, but that bastard had other plans...

    Immaculate Virgin

    I wanted a card that supports the discard Warlock archetype, which has some support already but needs more cards that you would discard for profit. So the idea is a card that you could play as a decent enough 2-drop in the early game, that doesn't just die to a 2/1 or Wrath / Darkbomb / Frostbolt. It also can't be pinged. However, the real value comes from feeding her to, say, a Doomgard in the mid to late game. A free two-drop (with stats more like a 3-drop) is a nice boost to your board.

    I love the dark humor behind this card. Even so I think I would have made the name something like Faithful Saint or something so that it wasn't quite such a punch in the face. I love the design though.

    Posted in: Fan Creations
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    posted a message on Arena runs better than buying a bunch of packs?

    If you win 7 games you are guaranteed at least 150 gold reward which means you get a free pack + whatever other rewards you get. But Arena becomes worth it before 7 wins. From my experience, if you can win 50% of the time, winning exactly 3 games, you will probably earn around 50g and a pack, which is roughly = buying a pack for 100g. So basically if you can win 3 or more games in arena on average, you should do that.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic
    Quote from nurgling13 jump
    Quote from PookieJunk jump

    What do you guys think of this card as an alternative to making Dr. Boom an auto include?

    At first thought I assumed this effect would be best in combo decks to try and get more specific pieces but I think that is wrong. I actually picture this card doing best in a control deck. In a weird way it is kind of both anti-aggro and late game. If you need to counter aggro you are forced to put more copies of weaker, early game cards in your deck which make your late game significantly weaker, especially against control decks. Wrathion lets you have more weaker early-game cards in your deck yet still gives you the chance to swap one out for a later game card if those are the top two cards of your deck. Of course sometimes you'll choose to double up on a removal spell or combo piece but I think that is less likely the later you are in the game.

    I would say this is significantly weaker than Dr. Boom. Is 2 cards worth almost half the stats? I think most people would run Dr. Boom instead of this. Even if not comparing to Dr. Boom, I would say this is a pretty weak card, mainly because the stats are too low. Compare to Nefarian, which costs 2 more, also gives two cards, but is an 8/8. To be on par with Nefarian, you need to add 2 more stats to Wrathion. Perhaps, a 6/6, or a 5/7?

    Before you get out of control with the stats, remember that Ancient of Lore is a 7-mana 5/5 draw two cards (usually). This is a neutral minion (which should be weaker) but legendary (which should make it stronger) that also draws 2 cards. So it is roughly equivalent. I wanted to make it feel more different than Ancient of Lore so I took away an attack and added a health (debatably making it stronger).  Also Boom would go great in a deck that wants big stuff on the board that is hard to remove but I pictured this in a slower more controlling deck like control warrior, control priest or ramp druid (especially ramp druid so it can exchange useless ramp for decent cards later). With all that in mind, do you still think it needs a buff? 

    Posted in: Fan Creations
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    posted a message on What is your favorite expansion?

    If you are asking which expansion had the biggest impact on the game considering how many cards were released, Naxx wins by a landslide. It changed up almost every deck, gave some classes the tools they needed to become competitive and nearly every card sees a reasonable amount of play.

    My favorite expansion though I think is TGT. I know a lot of the cards are underwhelming compared to GVG and "inspire is too slow" and "joust is broken" blah blah blah. The IDEA of TGT was great. The cards are undeniably fun, even if not many are competitive. The only thing that could have made TGT better would be purging the bottom 10% of the cards released and start over with "playablility" in mind.

    Posted in: General Discussion
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    posted a message on Brawl Idea: Warning: Bots May Explode

    All minions gain "Battlecry: Summon two 1/1 boom bots. WARNING: Bots may explode."

    Just watch the explosions bounce for days.

    I actually really like this idea but I think summoning a single boom bot could be more fun. I agree that chaos = fun but sometimes if it is TOO random you feel like the game is playing you, instead of the other way around.

    Posted in: Tavern Brawl
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    posted a message on Which Legendary should I craft? 1600 dust

    DE'ing legendaries kind of makes me sick to my stomach but if you're desperate for the dust and aren't a collector-type player, then go for it.

    While Rag is cool, he has fallen out of popularity in the last few months. Tirion Fordring is a solid one to craft, he fits in most versions of Paladin after all. I'd suggest him or Justicar Trueheart.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    What do you guys think of this card as an alternative to making Dr. Boom an auto include?

    At first thought I assumed this effect would be best in combo decks to try and get more specific pieces but I think that is wrong. I actually picture this card doing best in a control deck. In a weird way it is kind of both anti-aggro and late game. If you need to counter aggro you are forced to put more copies of weaker, early game cards in your deck which make your late game significantly weaker, especially against control decks. Wrathion lets you have more weaker early-game cards in your deck yet still gives you the chance to swap one out for a later game card if those are the top two cards of your deck. Of course sometimes you'll choose to double up on a removal spell or combo piece but I think that is less likely the later you are in the game.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #34 - Submission Topic [ENDED]

    An alternative 7-drop from Dr. Boom. Dragon synergy included!
    Slight benefit: play with one card left in deck and draw two copies of it. 

    Edit: Changed attack from 4 to 5 and added the missing "Battlecry" keyword.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from walruspoko jump

    If we look at Mind Control Tech, a 1-for-2 card that only work when enemy has more than 3 minions, then Wrath of the Storm is fairly balance. We need more spells that are situational but game-changing like this.

    "fairly balanced" is stretching it. Lightning Storm costs a total of 5 mana over 2 turns. Sure it can be affected by spell dmg but I would trade that aspect for a guaranteed 4 minions killed any day. It kills stealth, divine shield and 100hp minions if that wasn't enough. If it's like cleave, it won't be active if there are less than 4 enemy minions which is it's only saving grace. Honestly I think this thing, going along with the lightning theme, should have 4 overload. That would be 8 total mana, similar to Twisting Nether but usually way better.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from Puuks jump

    I get it now. Weekly competitions are always decided by first three pages of submissions. Who gets to design their cards faster, usually ends up as the finalists. Since people don't bother to look deeper into thread to vote.

    In the submission thread it says that the votes are weighted based on what page they're on. A card with 30 votes on a later page might beat out a card with 50 on an earlier one. Also the top voted card on each page makes it to this stage. For example my card was submitted on page 16 and I made it to the finals. Heck I'm even in the top 3 as I write this.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from twitchy jump

    Hahaha hello Shaman meta, goodbye every single control deck in the game. Deadly shot = destroy 1 for 3 mana, this is destroy 4 for 4 mana. Even with overload 10 this would still be played, or make it so that it can ONLY be played when your opponent has at least 4 minions. 

    No but seriously, I'm gonna go with this one. It seems kinda broken, especially if the RNG goes in your favor, but the concept is awesome.

    It's not RNG. The voting page doesn't show the explanation I put for each of the Spirit Beasts. If there are 0 enemy minions, the 0 mana minion will be summoned. If there are 4 enemy minions, the 4 mana minion will be summoned, etc. I think people are thinking 6 enemy minions = 6 random spirit beasts but that is incorrect. But thanks for the vote man.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #33 - Final Poll [ENDED]
    Quote from Djjest3r jump
    Quote from Zukuu jump

    Too many "card spawning" cards this week around for my liking. We even have a 9(!) cards entry this week. That's basically an entire class set for a big expansion. lol

    I tried hard on those 9 cards thank you lol

    I assumed he was talking about my entry haha, didn't know there was another one with 9 cards. Nice job bro.

    Posted in: Fan Creations
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    posted a message on New Murloc Class Card

    I like the druid one the best. I think that kind of murloc is what is keeping those decks from being competitive.... an option for a beef-cake murloc.  

    Posted in: Fan Creations
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