• 3

    posted a message on New Paladin Quest - The Last Kaleidosaur

    The chance of getting at least one specific buff from galvadon is ~83%, so if there's something you need galvadon get you'll probably get it. So if there is a buff you need you'll most likely get it. Stuff like stealth and shroud overlap a little so if you want at least either defensive buff it's 99%. 

     

    As far as the minion itself is concerned he offers some solid consistency, but even with all of the defensive buffs in the world he still can die to things like devolve, twisting nether,king mosh+ww, volcano(unless you get +3 health 3+ times or 3+divine shield), pyro+equality(even with divine shield, they just need one more spell), brawl can all deal with it. Probably more I'm forgetting that are practical. I have a hard time believing you can get him out turn 5 and every turn after that his risk of being removed increases.

    When they see you playing a paladin deck they will save removal for your galvadon because that's your only win condition and they know it, or they will rush you. The rest of your deck will struggle to keep up and when you finally get your check card you need to hope they don't have the answers. Aggro decks will probably win the race since paladin early game minions+cycle is ass, and all meta control decks have reactive direct answers except maybe priest or mage. Yet even still priest has mass dispel which ain't good but might be a tech, and mage has stall after stall after stall. 

    So galvadon is good, probably would see play at even 9-10 mana in paladin, but the quest is probably garbage and the deck along with it.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Legendary - King Mosh
    Quote from Slydie >>
    Quote from Poohead >>
    Quote from Slydie >>
    Quote from Ginzo87 >>
    Quote from Slydie >>

    This is a complete pile of garbage. Don't be fooled, guys! 

     What the heck are you smoking?
    Quote from Slydie >>

    1: His body is not good enough, compare him to Malorne, which is a 7-drop with endless value potential that never saw any play. Fireball+Fireblast anyone? 

     Does Malorne have a Deathwing effect attached to its body? Nope. That's why he never saw play even with same stats at 7 mana.
    Quote from Slydie >>

     

    2: His AOE potential looks strong, but he cost fkn 9 mana, and is super hard to combo even with Revenge. The obvious Whirlwind cost 10 mana and 2 cards! 

    Expensive 2-card combos are not really playable, guys! 9-drops need to be pro-active, he will disappoint you! 

    Leaving behind a clear board and a 9/7 on your side. What does Wild Pyromancer + Equality leaves behind for 4 mana or Consecration + Equality for 6 mana? Nothing. Does the Paladin have a 9/7 for 6 or 4 mana? Nope. Does both combo see play nonetheless? Ofc they do. Don't be silly. CW have many tools to clear the board mid-game and get to T10 (opposed to Paladin).
    Quote from Slydie >>

     

    3: He has a mirror effect, so if you are ahead, this will often hurt you more than your opponenet!

     Why would you play a board clear when you're ahead and can just trade in your favor? Do you usually Brawl when you're ahead ? :/
    Quote from Slydie >>

     

    4: You can only play so many 8+drops in your deck. Why would this deserve a spot over Deathwing, Grommash Hellscream, Ysera or even Onyxia?

    Yeah! A "fill your board with 1/1s while doing nothing to your opponent side" is def better than this! Great Input!
    Grommash is cool, you can run both.
    Deathwing is similar but you are impling that a 2 card combo vs a full hand combo is worse? Just saying.
    Ysera hardly helps vs a full board ready to smack your face.
     
    I'm not saying that this card is perfect. But you have guts to say that it's shit in CW.
     No, this is garbage. Think Eadric the Pure
     
     
     While controladin has a less situational combo, paladin also lacks the draw that CW has, and also lacks the sustain. When you Equality pyro you have 6 mana left over. With this card you have no mana but you have 9/7 on board, while gutting theirs. No 6 drop will match that via stats. That's a huge threat, and it's huge tempo.
    While equality+board clear is more versatile, CW has much much better early game removal than paladin. So while paladin's can us their combo earlier, they kinda need to since their aoe's are shit by themselves. CW has good early removal, and brawl for the midgame.
    Don't know it it'll be good, but it has a niche. Varian is proactive, this is reactive value.
     So... how many REACTIVE 10 mana combos are playable in this game? Deathwing comes to mind, but he is still a huge threat by himself. There might be Shadowflame combos for example, but that card can be played in a LOT of different turns and situations. This one, though:
    -You need to reach turn 9.
    -You need to have your enemy minions damaged.
    -If your own minions are damaged, they are also killed.
    -Works best on an empty board, massively behind, with a specific activator in hand, on turn 10.
    -Is a medium size threat for his cost, with a subobtimal stat distribution.
    Souds awesome, right?
     Doesn't sound like pure garbage even with the negative spin. I could have made it sound worse than that. 
    -Average length of HS games are around 10 turns. We're talking about a class that usually goes to fatigue to out value your entire deck. Not sold on it's shittiness yet.
    -Yes, it's conditional. I understand it's not a objectively better deathwing. Good thing we're talking about a class that's good at drawing it's resources. 
    -So does brawl, again, value oriented playstyle. This can be heavily mitigated or avoided completely. CW's usually aren't flooding the board. So like their other hurt your own card flavor stuff it's usually in your favor. Unless your bad.
    -What? Empty board? Anyway that specific activator is as of right it's only big weakness as far as consistency. However I don't see you often burning WWs early game, you have other effects like ravishing ghoul to curve out better for early game. Also have curator for mosh. It was run before mosh in CW. Even killing one creature with this card can still net you a big tempo late game when resources are running thin. It may be very good vs jades/nzoth preist turn 10s, and hunter quest flooding.
    -9/7 isn't a medium size threat. It matches basically most other cards stats at it's cost, ysera, malygos, giants, etc etc. What's a big threat to you, the old one?
     
    So yeah even with that doesn't sound too bad. Obviously this wouldn't be good in anything but CW. But then again so are like most of the cards you listed that are +9 mana.  It's niche but it also happens to be in a class that can make a late game reactionary card work.
    TLDR I don' t think it's garbage. I think at worst it'll be a tech card that comes and goes depending on how good all those swarmy fatigue esque decks get. 
    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Legendary - King Mosh
    Quote from Slydie >>
    Quote from Ginzo87 >>
    Quote from Slydie >>

    This is a complete pile of garbage. Don't be fooled, guys! 

     What the heck are you smoking?
    Quote from Slydie >>

    1: His body is not good enough, compare him to Malorne, which is a 7-drop with endless value potential that never saw any play. Fireball+Fireblast anyone? 

     Does Malorne have a Deathwing effect attached to its body? Nope. That's why he never saw play even with same stats at 7 mana.
    Quote from Slydie >>

     

    2: His AOE potential looks strong, but he cost fkn 9 mana, and is super hard to combo even with Revenge. The obvious Whirlwind cost 10 mana and 2 cards! 

    Expensive 2-card combos are not really playable, guys! 9-drops need to be pro-active, he will disappoint you! 

    Leaving behind a clear board and a 9/7 on your side. What does Wild Pyromancer + Equality leaves behind for 4 mana or Consecration + Equality for 6 mana? Nothing. Does the Paladin have a 9/7 for 6 or 4 mana? Nope. Does both combo see play nonetheless? Ofc they do. Don't be silly. CW have many tools to clear the board mid-game and get to T10 (opposed to Paladin).
    Quote from Slydie >>

     

    3: He has a mirror effect, so if you are ahead, this will often hurt you more than your opponenet!

     Why would you play a board clear when you're ahead and can just trade in your favor? Do you usually Brawl when you're ahead ? :/
    Quote from Slydie >>

     

    4: You can only play so many 8+drops in your deck. Why would this deserve a spot over Deathwing, Grommash Hellscream, Ysera or even Onyxia?

    Yeah! A "fill your board with 1/1s while doing nothing to your opponent side" is def better than this! Great Input!
    Grommash is cool, you can run both.
    Deathwing is similar but you are impling that a 2 card combo vs a full hand combo is worse? Just saying.
    Ysera hardly helps vs a full board ready to smack your face.
     
    I'm not saying that this card is perfect. But you have guts to say that it's shit in CW.
     No, this is garbage. Think Eadric the Pure
     
     
     While controladin has a less situational combo, paladin also lacks the draw that CW has, and also lacks the sustain. When you Equality pyro you have 6 mana left over. With this card you have no mana but you have 9/7 on board, while gutting theirs. No 6 drop will match that via stats. That's a huge threat, and it's huge tempo.
    While equality+board clear is more versatile, CW has much much better early game removal than paladin. So while paladin's can us their combo earlier, they kinda need to since their aoe's are shit by themselves. CW has good early removal, and brawl for the midgame.
    Don't know it it'll be good, but it has a niche. Varian is proactive, this is reactive value.
    Posted in: Card Discussion
  • 3

    posted a message on New Card - Thunder Lizard
    Quote from Pedrolo >>

    If it was a 3/3 adapt would be bad, but the elemental played in the turn before... more shit cards for Shit'Goro. Even with fiery claws doesn't die to BGH because it is so bad...

     In terms of cost allocation this card is fair. Arguably every single adapt besides taunt makes this worth more than three mana. Some are blatantly way overcurve(+3 health +3 attack divine shield +1/+1). If it was an unconditional adapt it would not have the current attributes.
    Of course is it good to see play? Probably not, since Blizzard continues to follow the derpy policy of making class cards blatantly unfair for their costs thus making most properly allocated neutrals bad by comparison unless they have a very specific effect that relegates them to a tech card or are made good by great class spells/minion synergy. 
    Posted in: Card Discussion
  • 0

    posted a message on Gentle Megasaur

    4/5 for 4 isn't bear minimum it's the best you can do for 4, any stats higher are conditional. So already it's okay by itself. Now if murloc decks are good enough remains to be seen because this by itself won't be enough with anyfin rotating.

    But this doesn't compete with warleader since it's 4 mana and many adapt buffs are situationally much better or as good as +2/+1, and adapts are attached permanen unlike warleaders aura. So play both. EZ

    Posted in: Gentle Megasaur
  • 2

    posted a message on Verdant Longneck

    Nah gentle magasaur only works for other murlocs, no murlocs on board= a yeti which is why it can get away with being a 5/4 for 4.  It's still surprisingly good but it's conditional on you snowballing murlocs.

    Verdant always adapts itself so if it was 4 mana it'd be blatantly powercreeped, since most outcomes would be way overvalued than anything else at 4 mana would get you and at worst it would be equal to what 4 would get. Not even factoring beast synergy with meangerie warden or new cards.

    No self adapting minion is going to have normal stats for it's cost. You won't even see a 4 mana 4/4 adapt because it's still alarmingly good on a lot of outcomes.

    Posted in: Verdant Longneck
  • 3

    posted a message on Verdant Longneck

    1/5 is way too low to say with 95% certainty. In a vaccuum it's not too great but with things like meangerie warden can be crazy value if you get the buffs you want, and you can even protect verdant with stealth/untargetable to insure value.

    Beast druid needs some better early drops to fight aggro but 1/5 is crazy low. The average outcome of this card is mediocre by itself.

    Posted in: Verdant Longneck
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