Quote from TheHiddenNinja >>I think they are but are they good on turn 6?Why does everyone assume you have to play them? How about holding them back and just play your Savannah Highmane while having fetched out all your 1-drops so you won't topdeck them? Sure you need more 1-drops to make it worth it, but just like Mysterious Challenger it will increase your draw quality in the lategame, whih is a big deal for Hunter.
And just like Mysterious Challenger if the cards it pulls aren't worth it, it won't see play. Mysterious Challenger was effectively gone from standard when Paldin lost its best secret, avenge. This will see play if the value of up to two one drops in hand (considering the odds of even pulling two and the costs to your deck of running extras) is more than the tempo lost by playing this card.
To use it I need impactful late game one drops. Finley is an impactful one drop because changing your hero power is good any time the game, so he worked with curator for decks that ran him. The new ice shard could be impactful as a one mana freeze but that depends on what you are facing. The question is are there enough of them and are they good enough early and late to not compromise whatever deck you are running.
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The chance of getting at least one specific buff from galvadon is ~83%, so if there's something you need galvadon get you'll probably get it. So if there is a buff you need you'll most likely get it. Stuff like stealth and shroud overlap a little so if you want at least either defensive buff it's 99%.
As far as the minion itself is concerned he offers some solid consistency, but even with all of the defensive buffs in the world he still can die to things like devolve, twisting nether,king mosh+ww, volcano(unless you get +3 health 3+ times or 3+divine shield), pyro+equality(even with divine shield, they just need one more spell), brawl can all deal with it. Probably more I'm forgetting that are practical. I have a hard time believing you can get him out turn 5 and every turn after that his risk of being removed increases.
When they see you playing a paladin deck they will save removal for your galvadon because that's your only win condition and they know it, or they will rush you. The rest of your deck will struggle to keep up and when you finally get your check card you need to hope they don't have the answers. Aggro decks will probably win the race since paladin early game minions+cycle is ass, and all meta control decks have reactive direct answers except maybe priest or mage. Yet even still priest has mass dispel which ain't good but might be a tech, and mage has stall after stall after stall.
So galvadon is good, probably would see play at even 9-10 mana in paladin, but the quest is probably garbage and the deck along with it.
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4/5 for 4 isn't bear minimum it's the best you can do for 4, any stats higher are conditional. So already it's okay by itself. Now if murloc decks are good enough remains to be seen because this by itself won't be enough with anyfin rotating.
But this doesn't compete with warleader since it's 4 mana and many adapt buffs are situationally much better or as good as +2/+1, and adapts are attached permanen unlike warleaders aura. So play both. EZ
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Nah gentle magasaur only works for other murlocs, no murlocs on board= a yeti which is why it can get away with being a 5/4 for 4. It's still surprisingly good but it's conditional on you snowballing murlocs.
Verdant always adapts itself so if it was 4 mana it'd be blatantly powercreeped, since most outcomes would be way overvalued than anything else at 4 mana would get you and at worst it would be equal to what 4 would get. Not even factoring beast synergy with meangerie warden or new cards.
No self adapting minion is going to have normal stats for it's cost. You won't even see a 4 mana 4/4 adapt because it's still alarmingly good on a lot of outcomes.
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1/5 is way too low to say with 95% certainty. In a vaccuum it's not too great but with things like meangerie warden can be crazy value if you get the buffs you want, and you can even protect verdant with stealth/untargetable to insure value.
Beast druid needs some better early drops to fight aggro but 1/5 is crazy low. The average outcome of this card is mediocre by itself.