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    posted a message on New Paladin Quest - The Last Kaleidosaur

    The chance of getting at least one specific buff from galvadon is ~83%, so if there's something you need galvadon get you'll probably get it. So if there is a buff you need you'll most likely get it. Stuff like stealth and shroud overlap a little so if you want at least either defensive buff it's 99%. 

     

    As far as the minion itself is concerned he offers some solid consistency, but even with all of the defensive buffs in the world he still can die to things like devolve, twisting nether,king mosh+ww, volcano(unless you get +3 health 3+ times or 3+divine shield), pyro+equality(even with divine shield, they just need one more spell), brawl can all deal with it. Probably more I'm forgetting that are practical. I have a hard time believing you can get him out turn 5 and every turn after that his risk of being removed increases.

    When they see you playing a paladin deck they will save removal for your galvadon because that's your only win condition and they know it, or they will rush you. The rest of your deck will struggle to keep up and when you finally get your check card you need to hope they don't have the answers. Aggro decks will probably win the race since paladin early game minions+cycle is ass, and all meta control decks have reactive direct answers except maybe priest or mage. Yet even still priest has mass dispel which ain't good but might be a tech, and mage has stall after stall after stall. 

    So galvadon is good, probably would see play at even 9-10 mana in paladin, but the quest is probably garbage and the deck along with it.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Thunder Lizard
    Quote from Pedrolo >>

    If it was a 3/3 adapt would be bad, but the elemental played in the turn before... more shit cards for Shit'Goro. Even with fiery claws doesn't die to BGH because it is so bad...

     In terms of cost allocation this card is fair. Arguably every single adapt besides taunt makes this worth more than three mana. Some are blatantly way overcurve(+3 health +3 attack divine shield +1/+1). If it was an unconditional adapt it would not have the current attributes.
    Of course is it good to see play? Probably not, since Blizzard continues to follow the derpy policy of making class cards blatantly unfair for their costs thus making most properly allocated neutrals bad by comparison unless they have a very specific effect that relegates them to a tech card or are made good by great class spells/minion synergy. 
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Card - Stone Sentinel

    Uh just fyi, feral spirits is not really worth 5 mana, for the people saying 5+3 mana =8=value. At least it shouldn't be for a class card. Otherwise it's the same value as two river crocs more or less(-beast+taunt). For one more mana. Meh for a class card.

    With feral you're paying extra in overload for being able to play 4 mana worth of stats value on turn 3, without needing extra synergy.

     

    So a seven mana 4/4 and two 2/3 taunts wouldn't be 8+ mana worth of stats, it seems actually closer to 7(slightly better). That's without the condition. With it's value seems less good. 

    And it's not like cards with slightly above stat value/per mana are all the rage.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Tol'Vir Warden

    It's not draw 2 cards, why do people insist on being wrong. On 5 mana you draw two one-drops from your deck if you didn't get them already. If you did you didn't need this card, if you didn't, congrats you finally drew your early game...turn 6. *clap*

    "You don't have to play them on turn 6"

    Right because there going to get better at 7/8/9 mana right? If you want one drops, mulligan for them. One drops in this game are good on turn one(and maybe 2/3), not 6+. If it was play them from your deck onto the board then this card would be pretty scary. As of right now barring some really op one drop that's poorly designed kind of op just to make this card good or like spell that says give your one drops +10/+10 seems smelly stinky garbage.

    Posted in: Card Discussion
  • 0

    posted a message on Gentle Megasaur

    4/5 for 4 isn't bear minimum it's the best you can do for 4, any stats higher are conditional. So already it's okay by itself. Now if murloc decks are good enough remains to be seen because this by itself won't be enough with anyfin rotating.

    But this doesn't compete with warleader since it's 4 mana and many adapt buffs are situationally much better or as good as +2/+1, and adapts are attached permanen unlike warleaders aura. So play both. EZ

    Posted in: Gentle Megasaur
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