In Hearthstone, whenever a new expansion/adventure is released, we encountered with inconsistent card texts. I think, it can be confusing sometimes (It hasn't happened to me, yet) and it's hard for new players to understand the mechanics of Hearthstone.
I am going to list some inconsistencies in HS:
1. Druid of the Claw
Druid of the Claw's text says "Choose One - Charge; or +2 Health and Taunt" which is similar to Ancient of War. However this ability is same type with Druid of the Flame or Druid of the Saber. (three of them transforms into new minion - those three also have a unique form with Fandral Staghelm, however Druid of the Claw doesn't contain "Transform" in its text.)
So, it should be "Choose One - Transform to gain Charge; or +2 Health and Taunt" which is like Druid of the Saber.
2. Wickerflame Burnbristle
Wickerflame Burnbristle's healing ability is actually same as Mistress of Pain but they have completely different format of card texts. Wickerflame Burnbristle's card text is shorter, so Mistress of Pain's card text also should be "Damage dealth by this minion also heals your hero."
3. Put it into battlefield -> Summon
Previous text of this effect can be seen -> Deathlord, Ancestor's Call, Mysterious Challenger, Mad Scientist, Desert Camel, Deathwing, Dragonlord, Voidcaller, Varian Wrynn, Y'Shaarj, Rage Unbound; Mindgames*. (Cards I remembered and found)
Then -> Dirty Rat, Patches the Pirate, Finja, the Flying Star, Krul the Unshackled; Barnes*.
Except *marked ones, all of the cards listed pull a card from deck/hand and play it immediately (without activating battlecries). *Marked ones copy a card from deck/hand and play it. In Karazhan and MSoG, they replaced the wording "put from deck/hand" into "summon from deck/hand".
I think, "Summon from your deck/hand." text is shorter and better than "Put it into the battlefield from your deck/hand." The listed cards' text can be changed into "Summon from your hand/deck."
4. Auchenai Soulpriest
Embrace the Shadowgrants same effect of Auchenai Soulpriest for a turn. However, their texts are slightly different. Auchenai Soulpriest reads "Your cards and powers that restore Health now deal damage instead." while Embrace the Shadow reads "... your healing effects deal damage instead." Like the other examples, shorter and clearer version of text can be chosen instead of using two different texts for same effect.
Auchenai Soulpriest also contains "... power ..." word. When we look at other cards that mention about Hero Power always written as "... Hero Power ..." with capital letters. For example, Prophet Velen, Raza the Chained.
5. Battlecry/Deathrattle
There are slightly different inconsistencies about these types of specifications:
- Museum Curator, Journey Below -> "Deathrattle card"
- N'Zoth, the Corruptor, Forlorn Stalker, Lil' Exorcist -> "Deathrattle minion"
- Defias Cleaner, Undertaker, Scarlet Purifier -> "minion with Deathrattle" (change to "Deathrattle minion")
- Crowd Favorite -> "card with Battlecry" (change to "Battlecry card")
- Rumbling Elemental, Blubber Baron -> "Battlecry minion"
- Nerub'ar Weblord -> "minion with Battlecry" (change to "Battlecry minion")
As an extra (it is probably intentional) -> Brann Bronzebeard and Baron Rivendare texts.
6. Others
- "ALL minions" (Doomsayer, Whirlwind, Dread Infernal) etc. -> "All minions" (Revenge, Abyssal Enforcer) etc.. Effecting "all characters/minions" at first, they written in all capitals.
- 'Fireball' in Archmage Antonidas, 'Map to the Golden Monkey' in Elise Starseeker etc. -> 'Arcane Missiles' in Rhonin, 'Golden Monkey' in Map to the Golden Monkey. Shuffled cards into your deck are mostly written between interved commas except those two.
- Darnassus Aspirant reads "Lose a Mana Crystal" while Felguard and Blastcrystal Potion reads "Destroy one of your Mana Crystals."
They are the examples of inconsistency in Hearthstone. I don't know if you care about these kind of stuff but I just want to write them to bring attention for :)
I also added a poll to know what are you thinking.
Edit: If you know other inconsistencies, just let me know and I will add them.
Thank you for reading.
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1
That's a good card.
1
There are no problematic basic ir classic cards remaining therefore no justification to Hof anything.
1
The mark of a badly designed card is one that is broken at a certain Mana cost, and total shit if it costs (1) more.
3
Why are you bragging about getting rank 5?
1
They should have just done this a year ago. It would have avoided so many unnecessary nerfs and card designs. Ridiculous.
2
What a joke. More bullshit changes that don't address the root problems.
1
This would be the final nail in the coffin for so many players.
The past Hof rotations did nothing to fix the game. They should carefully consider just throwing more cards out of standard after assuring the playerbase that classic/basic would be evergreen.
8
3 as a PC game 7.5 as a phone game
7
Classes like shaman, priest and warlock that are so dependent on expansions will always be feast or famine. They can't just give Superior cards to these classes every expansion to make up for bad evergreen tools, so they will always either be dominating or totally unplayable.
Blizzard seems to be thinking that nerfing all the good evergreens will fix this, but it's just going to create more classes that have no real identity and whose success relies on getting some broken gimmick every expansion