The druid deck has 100% winrate and is less expensive if you just use 2 biology project on turn 5, then innervate + naturalize + meca'thun. The rest can just be free 1, 2 and 3-cost minions so your deck gets thinned.
I have problem with druid, I dont know if Jade still work because innervate nerf and I dont have dust for mech thun. Any tip?
Got it in my fifth try. It's pretty underwhelming but you can win if you have a good hand. Always start with the squirrel guy or Mecharoo, and mulligan for the rest of your druid cards. Vargoth is replaceable with another copy of the 2 dryads.
### Budget (Standard) # Clase: Druida # Formato: Salvaje # # 2x (1) Arquera elfa # 2x (1) Asaltante múrloc # 2x (1) Bellotera # 2x (1) Jabalí Colmipétreo # 2x (1) Meca-Nguro # 2x (1) Médico vudú # 2x (1) Oráculo Malaescama # 2x (1) Ordenanza de Villadorada # 2x (2) Bruto Lobo Gélido # 2x (2) Cazamareas múrloc # 1x (2) Guardianas del Camino # 2x (2) Poder de lo Salvaje # 1x (3) Bendición de los ancestros # 2x (3) Paisajismo # 2x (3) Rugido salvaje # 1x (4) Archimago Vargoth # 1x (4) Flagelo # AAEBAbSKAwRAw5QD1pkDypwDDSmEAb8BhQP3A/4DiAXmBZoH0Aff+wL2/QLOlAMA # # Para usar este mazo, cópialo en el portapapeles y crea un mazo nuevo en Hearthstone.
Also, the guys who ask for help with shaman, just use Murlocs. You'll need warleader, though.
I know Auchenai Soulpriest was already mentioned, but at first I also thought that her left arm and horn was her eyes, and she was some kind of ghost,until a friend told me.
There is only one phase of end of turn, so basically any minion summoned after that will stay there, however,the card still is not completely accurate, since it says at the end of the turn , the minions should die at the end of YOUR turn. Either that or the card text should be changed at "after your end of turn.".
If you end up playing Wild, then molten giant is really good for both those classes. If you don't want any money spent in wild, then I would wait a bit, just get packs until you get strong cards like Emeriss or zuljin.
He is meaning "playing against lich king". The adventure.
If you end up playing Wild, then molten giant is really good for both those classes. If you don't want any money spent in wild, then I would wait a bit, just get packs until you get strong cards like Emeriss or zuljin.
It surprises me how no one mentions the obvious sinergy with Despicable Dreadlord on curve. There already was a fill your board with imps then buff them pre-kraken rotation so It might make a comeback.
Rotates to Wild.
If you really want to go that route in Standard though there's always turn 8 Mad Summoner + Arcane Explosion. You probably want to do something more powerful with 8 mana in Mage though.
Of course, but people have already mentioned how this card can find its uses to wreck res priest and gul'dan, so it can go there.
It surprises me how no one mentions the obvious sinergy with Despicable Dreadlord on curve. There already was a fill your board with imps then buff them pre-kraken rotation so It might make a comeback.
It might stop Malygos for a turn, it's a shame the kobold was kinda useless if you had infinite damage for both minions and hero cards (looking at you Antonidas)
It is hard to think about this card viability yet, pirate rogue is kinda already a thing, if we get engine draws like Elven Ministrel this might be a thing, considering a 7 mana 42/42 is basically game if you are not a warlock.
Then again tempo rogue loses a lot this expansion.
0
No nerfs. The only ones Who i can see getting nerfed are bloodbloom and barnes, and I doubt they'll make a Wild exclusive Nerf patch.
0
The druid deck has 100% winrate and is less expensive if you just use 2 biology project on turn 5, then innervate + naturalize + meca'thun. The rest can just be free 1, 2 and 3-cost minions so your deck gets thinned.
0
Got it in my fifth try. It's pretty underwhelming but you can win if you have a good hand. Always start with the squirrel guy or Mecharoo, and mulligan for the rest of your druid cards. Vargoth is replaceable with another copy of the 2 dryads.
### Budget (Standard)
# Clase: Druida
# Formato: Salvaje
#
# 2x (1) Arquera elfa
# 2x (1) Asaltante múrloc
# 2x (1) Bellotera
# 2x (1) Jabalí Colmipétreo
# 2x (1) Meca-Nguro
# 2x (1) Médico vudú
# 2x (1) Oráculo Malaescama
# 2x (1) Ordenanza de Villadorada
# 2x (2) Bruto Lobo Gélido
# 2x (2) Cazamareas múrloc
# 1x (2) Guardianas del Camino
# 2x (2) Poder de lo Salvaje
# 1x (3) Bendición de los ancestros
# 2x (3) Paisajismo
# 2x (3) Rugido salvaje
# 1x (4) Archimago Vargoth
# 1x (4) Flagelo
#
AAEBAbSKAwRAw5QD1pkDypwDDSmEAb8BhQP3A/4DiAXmBZoH0Aff+wL2/QLOlAMA
#
# Para usar este mazo, cópialo en el portapapeles y crea un mazo nuevo en Hearthstone.
Also, the guys who ask for help with shaman, just use Murlocs. You'll need warleader, though.
0
I know Auchenai Soulpriest was already mentioned, but at first I also thought that her left arm and horn was her eyes, and she was some kind of ghost,until a friend told me.
0
There is only one phase of end of turn, so basically any minion summoned after that will stay there, however,the card still is not completely accurate, since it says at the end of the turn , the minions should die at the end of YOUR turn. Either that or the card text should be changed at "after your end of turn.".
0
O got the second legendary in my 46th pack (first at tenth) So yeah, I was close to 2 pity timers consecutively.
0
Uuh, yes, I know. That is What I was refering to.
0
If you end up playing Wild, then molten giant is really good for both those classes. If you don't want any money spent in wild, then I would wait a bit, just get packs until you get strong cards like Emeriss or zuljin.
0
Of course, but people have already mentioned how this card can find its uses to wreck res priest and gul'dan, so it can go there.
0
It surprises me how no one mentions the obvious sinergy with Despicable Dreadlord on curve. There already was a fill your board with imps then buff them pre-kraken rotation so It might make a comeback.
-3
OMG i love it. But what will happen with secrets?
3
The secret activates before the spell does anything. Pretty similar to Counterspell or Mana Bind.
0
It might stop Malygos for a turn, it's a shame the kobold was kinda useless if you had infinite damage for both minions and hero cards (looking at you Antonidas)
0
It is hard to think about this card viability yet, pirate rogue is kinda already a thing, if we get engine draws like Elven Ministrel this might be a thing, considering a 7 mana 42/42 is basically game if you are not a warlock.
Then again tempo rogue loses a lot this expansion.