• 1

    posted a message on What does a balanced meta look like?

    This game isn't meant to be balanced. Couple of weeks ago there was a interview with Ben Brode on Marvel Snap where he said he was always inspired by games like Clash Royale ,  where you can play a quick game while waiting at the doctor , on the toilet , in the bus because he was to busy to get into deep games because he and his friends have children. The same person that made Hearthstone. It has always been obvious that it is favored towards quick games with overpowered stuff so we can all have a great laugh altough there are also people who like to use there brain and win by choices they make

    I myself got back after 2 years just for DK but it's an even bigger cluster fuck than it ever was , even with perfect draws and the best possible card every turn you get easily screwed over and lose. This game is meant to take 5 minutes and have a low skill level. Always has been and always will be.

    As for your question Blood DK is fairly balanced and how the game used to be on its release for many classes.

     

     

    Posted in: General Discussion
  • 1

    posted a message on The rune system won’t stay
    Quote from Joshbuckler >>
    Quote from TheDarksider >>

    I think the system is great, it's something that actually resembles a serious card game for once.

     People make all sorts of assumtions and talk about other classes having this ect. but its just a DK buff in wow XD In other words this = DK in wow and other classes have 0 to do with it.

     No one is arguing that other classes should get death knight runes, or confused as to why they don't have them.

    If dividing class cards into 3 categories requiring variable levels of investment turns out to be a good move they could introduce the same system for other classes. I never played WoW but even I know that classes have specializations. 3 each I think?

    So instead of having Triple Blood Death Knight you could have Triple Retribution Paladin, Affliction/Affliction/Demonology Warlock or whatever. 

    I'd suggest probably calling them "Specializations" but they'd be runes, just given a different name. Or vice versa. 

     

    The terminology already exists in WoW, which is what Hearthstone's based on, so it would be lore friendly. And the mechanical side of how it would work is in place already, and will be live in an hour or so. 

    Not that the lore thing is important. I played a game earlier where Deathwing got killed by a seagull. 

    "This would never happen in WoW" has never been a reason for things not to work in Hearthstone.

    Anyway, that's what people are discussing.

    What do you think? Should they roll that out for other classes? 

     

    I don't think they can roll it out for other classes because of the earlier mentiont problem that a class only gets 10 new cards and you want to provide to 3 different playstyles. If they find away around that i'm all for it and just call it talent builds. 

    The main problem with that though is that Paladin for example is easy DPS - Tank - Holy altough holy kinda overlaps with Tank control. Rogue for example has 3 dps builds so they would never get a real control build unless they work around that wich i'm sure they can with spells ect. I gues rogue in this case controls the opponent in pvp wow aswell. 

    I for one don't agree that Paladin always has to be the small dude class even though it has nothing to do with its wow counterpart and could easily be a strong control deck for example. 

    This rune system (and 3 different play styles) really represents the Death Knight from wow and it could easily be implemented for other classes. But again i'm curious too see how they are going to support it in future expansions. People also claim its easier to balance if thats true i'm all for it again. It could work but changes would need to be made how expansions are made.

     

     

    Posted in: General Discussion
  • 1

    posted a message on TECH cards are USELESS...and heres why(my humble opinion -- MHO)

    You are all getting trolled , someone makes a post gets everything rolling and never responds again. His photo says enough really

    Posted in: General Discussion
  • 1

    posted a message on The rune system won’t stay
    Quote from ShadowAldrius >>

    DKs don't actually have distinct runes anymore in World of WarCraft. But anyway, I dunno why you're telling me that, I don't think they should apply a rune-like system to every class. I think it's cool as a DK exclusive thing. But I'd like to see some sort of exclusivity to cards in other classes, new deck-based mechanics.

    Like a legendary like... I dunno, some sort of fire mage, saying "this card may only be included if all of the spells in your deck are fire spells". Rather than it being a janky battlecry like Reno. I think a card like that could be a lot more powerful too.

     Because currently there are allot of people who clearly don't know anything about world of warcraft who keep on shouting that they should add a rune system to every class , so I tought you where one of them. People don't know what there talking about.

    Posted in: General Discussion
  • 6

    posted a message on The rune system won’t stay

    It's funny too see all these opinions about the rune system and all the reactions about other classes getting this , they obviously know nothing about world of warcraft haha

    Posted in: General Discussion
  • 2

    posted a message on New Death Knight Epic Card Revealed - Soulstealer
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    Posted in: News
  • 1

    posted a message on I dont really like this...rune (3) of new DK deck build...cuz
    Quote from UnkarsThug >>

    I don't like the rune system because only death knight is going to have it, and therefore it feels like death knight is just going to become multiple classes, and have a huge share of the meta.

    Also, how does discover work with cards with runes?

     This is Death Knight in world of Warcraft , they are pretty much a Warlock , Priest , Paladin , Warrior in one class , Great Damage , Healing , Dots , Shields , Range and Melee , Summon all sorts of things. They have the most buttons to press aswell pretty much , specially back in the days. Also the Runes are linked too there specs and reflected very well in Hearthstone. As a Death Knight player for 15 years there doing a very good job reflecting the class , now it's just hoping it works out and there will be multiple ways to build Dk's.

    Posted in: Death Knight
  • -7

    posted a message on New Signature Cards - What Are They and How Do I Get Them?

    I still instantly recognize the artwork so not sure what your problem is haha.

    Posted in: News
  • 0

    posted a message on Death Knight - Hearthstone's 11th Class - with Card List!

    Me too finally! Started playing wow during tbc and mained dk ever since wotlk. was expecting it within the first 2 years of hearthstone. I even spoke with Ben Brode at the Amsterdam world championschips about my disspapointed with the dk hero cards

    Posted in: Guides
  • 2

    posted a message on Dean "Iksar" Ayala - Game Director for Hearthstone - Leaves Blizzard

    Dind't you get the memmo? Everyone is Playing Battlegrounds now cause it requires actuall skill and its way more fun ;)

    Posted in: News
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