Looking at top rated current decks.... Not seeing a whole lot of Rogue representation in either tier 1 or 2. If anything Rogue is an average to below average class in Standard and quite possibly the worst class in Wild. Every class is strong and weak against certain other class/build types. If your deck is playing poorly against Rogue, it's either a poor match up or you are being out played. You can literally make budget Hunter, Warrior and DH decks that beat Rogue easily and take little to no thought to play.
- Pizzacats
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Member for 7 years, 11 months, and 21 days
Last active Mon, Dec, 4 2023 14:56:16 -
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Crakka_Jaxx posted a message on Why when I play vs rogue...Posted in: General Discussion -
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Foshizzel17 posted a message on Educated ElekkPosted in: Educated ElekkHere is the Otk combo:
I did it! I made an otk combo for it. Its super memey but I don't care.
Step 1: Play Anka, the Buried to reduce 2 Elekks and Bloodmage Thalnos to 1 mana.
Step 2: Play Emperor Thaurissan to reduce Tak Nozwhisker, your 2 elekks, Thalnos, and 2 Sinister Strike by 1 mana each.
Step 3: Play all 4 minions, then sinister strike twice for 8 damage. So far you are down to 4 mana
Step 4: Backstab your Elekk to get 2 sinister strikes and a backstab back. Replay both sinister strikes for 8 more damage. Now use a Counterfeit Coin (you only need 1 back, so don't play it earlier). Now you are down to 3 mana and have done 16 damage
Step 5: Backstab 2nd elekk and you will get 4 sinister strikes, 2 backstabs, and a coin back. Use the coin to go up to 4 mana and Replay the damage spells on face for 32 damage, 10 mana, 8 card otk, 2 card set-up. You can also use Preparation instead of coin. Super memey, but I'll attempt to make it work.
MarkMcKz on youtube approves of these shenanigans
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xClusive posted a message on What new cards are you still hoping for?Posted in: General DiscussionI'm specifically looking for something for Rogue, as I don't want to just Galakrond my way through the upcoming 4 months. Some Deathrattle-synergy would be cool, or even something to improve Valeera's survivability for the early turns.
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Fadopastor posted a message on Quest Mage In Wild Might Get Another Nerf in the FuturePosted in: NewsI hope my exodia mage won't get hurt.
But honestly, Sorcerer's Apprentice is a very strong card. IMO, it should not be 3/2 for 2 mana. If we want to keep exodia mage alive (but nerf mage's tempo), Blizzard should change Sorcerer's Apprentice's attack to 1 or 2 or Flamewaker's HP to 3 or its cost to 4. -
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arius111 posted a message on Quest Mage In Wild Might Get Another Nerf in the FuturePosted in: NewsJust nerf flamewaker allready, Its been a pain in the ass in wild for an eternity.
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Rino posted a message on Quest Mage In Wild Might Get Another Nerf in the FuturePosted in: News -
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Feretic posted a message on Best Cards in SA so farPosted in: General DiscussionMy fav, perfect for my Stealth/Secret deck
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xRakshasa posted a message on Secret PassagePosted in: Secret PassageIn aggro decks this is like a 1 mana draw 5. Stupidly broken
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Berkelmann posted a message on Wretched TutorPosted in: Wretched TutorRogue AOE!
At last!
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Glad you like it! It’s definitely a fun deck and can win in almost any match up if you high roll.
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Lol yeah, I felt pretty gross even typing it.
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According to what? According to hsreplay tier list, the only decks above 55% are Paladin decks, with no minion mage just shy of 55%. Maybe at higher ranks it changes, but not for the general population. Of course, if you are good enough at a deck or class, you can get close to 55% win rate with anything, but it’s literally impossible for every deck to be 55% win rate because the average win rate HAS to be 50% because it’s a 1v1 game.
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The mage had attack. I can see in the image that when the interaction happened, the mage had attack value from some card. If an enemy minion attacks you from something while your hero has attack value, the minion will take damage. The reason weapons don’t do that for example is because weapons are “unequipped” when it’s not your turn, or locked away.
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I find that statement to go against logic that has been presented in other threads where you even said not to assess data based on feelings. When it “seems” that the game is rigged, for example, you believe it to be rigged. If there is any amount of people complaining, you say “oh it’s always the same”. If you look at actual data, such as from hearthstone mathematics, or look at it objectively, then no, it’s not always the same. I too have been on the forum quite some time, and no, not every other thread is always a complaint about the same 3 decks.
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Haha yeah I also use casual for otk Paladin and some other otk shenanigans. Also play stupid over-the-top value decks for some ridiculously greedy shenanigans.
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There have definitely been times where people complained LESS about the meta than now. Of course, people will always complain, that’s the nature of people. But when every class is playable and win rates are closer to 50-55% for everyone, people are generally happier. Right now there are several classes which have no deck at 50%+ and one of the best decks, lunacy mage, is completely rng dependent. Sure, some amount of rng is great for the game. I love discover effects and of course draw related rng is part of the game, but the main reason lunacy mage is so awful to play against is because there are over 100 cards which could possibly be in the mages’ decks after playing lunacy, and it’s impossible to play around them all, so you often end up either over-committing and getting your board wiped or not committing enough and getting out-pressured. It’s totally different than playing against secret Paladin or control warlock because you know all or at least most of the cards in their deck and can adapt your plays accordingly. With lunacy mage, you can’t play around anything and the game is basically already decided based on when they draw deck of lunacy and what cards they get from it, nothing else matters. Games where decisions matter are much more fun and losing is less frustrating if you feel you either got outplayed or it’s simply an unfavored match up.
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A wise decision. I for one, play rogue almost exclusively, so i just craft rogue cards and neutrals after opening enough packs for 2-3 legendaries
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Unexplainable? Oh it’s very easily explained. If card nerfs get announced, people will stop crafting decks which include those cards. If the nerfs are left ambiguous, there’s more likely a chance that people will still craft cards which will be nerfed and therefore also craft the deck which goes with those cards and waste their dust, forcing them to either craft more cards or potentially spend more money/gold on getting enough dust to craft the next deck.
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They just aren’t good at coming up with strong decks it seems.