• 2

    posted a message on Triple Deathwing Rogue

    Glad you like it! It’s definitely a fun deck and can win in almost any match up if you high roll.

    Posted in: Triple Deathwing Rogue
  • 1

    posted a message on Do you ever just feel bad about a play?
    Quote from Aegis24 >>
    Quote from Pizzacats >>

    while I’ve had a lot of those over time, more recently, in wild mill rogue, I’ve had some filthy plays with scabbs cutterbutter and far watch posts. Watch post on 1 with coin, prize vendor on 2, coldlight oracle + shadowstep on 3, preparation + cutterbutter + brann + oracle + togwaggle’s scheme on 4. Conceded after that.

     Just reading that gave me a bad taste in my mouth lol

     Lol yeah, I felt pretty gross even typing it.

    Posted in: General Discussion
  • 1

    posted a message on After Nerfs Happen, Did Standard Actually Become "Good" Again
    Quote from SinAscendant >>
    Quote from Pizzacats >>

    There have definitely been times where people complained LESS about the meta than now. Of course, people will always complain, that’s the nature of people. But when every class is playable and win rates are closer to 50-55% for everyone, people are generally happier.  Right now there are several classes which have no deck at 50%+ and one of the best decks, lunacy mage, is completely rng dependent. Sure, some amount of rng is great for the game. I love discover effects and of course draw related rng is part of the game, but the main reason lunacy mage is so awful to play against is because there are over 100 cards which could possibly be in the mages’ decks after playing lunacy, and it’s impossible to play around them all, so you often end up either over-committing and getting your board wiped or not committing enough and getting out-pressured. It’s totally different than playing against secret Paladin or control warlock because you know all or at least most of the cards in their deck and can adapt your plays accordingly. With lunacy mage, you can’t play around anything and the game is basically already decided based on when they draw deck of lunacy and what cards they get from it, nothing else matters. Games where decisions matter are much more fun and losing is less frustrating if you feel you either got outplayed or it’s simply an unfavored match up.

     You're incorrect. The only class that does not have a positive winrate deck rn is priest. Everything else has a deck that is at least 55% winrate.

     

    I agree that lunacy mage is a problem, but to say that other classes can't be viable is silly.

     According to what? According to hsreplay tier list, the only decks above 55% are Paladin decks, with no minion mage just shy of 55%. Maybe at higher ranks it changes, but not for the general population. Of course, if you are good enough at a deck or class, you can get close to 55% win rate with anything, but it’s literally impossible for every deck to be 55% win rate because the average win rate HAS to be 50% because it’s a 1v1 game.

    Posted in: Standard Format
  • 10

    posted a message on Why Did My Razormane Raider Die?!

    The mage had attack. I can see in the image that when the interaction happened, the mage had attack value from some card. If an enemy minion attacks you from something while your hero has attack value, the minion will take damage. The reason weapons don’t do that for example is because weapons are “unequipped” when it’s not your turn, or locked away.

    Posted in: General Discussion
  • 1

    posted a message on After Nerfs Happen, Did Standard Actually Become "Good" Again
    Quote from Shadowrisen >>

    Pizza, I'm sorry, but you said, "when every class is playable and win rates are closer to 50-55% for everyone, people are generally happier," and at least as far as these forums go, that is just not true.

    There have been several instances over the past couple years that fit that description, and there has been no discernible drop in complaint threads.  That's the only way I would know to judge such a thing, and by any objective look at the forums, it just ain't so.

     I find that statement to go against logic that has been presented in other threads where you even said not to assess data based on feelings. When it “seems” that the game is rigged, for example, you believe it to be rigged. If there is any amount of people complaining, you say “oh it’s always the same”. If you look at actual data, such as from hearthstone mathematics, or look at it objectively, then no, it’s not always the same. I too have been on the forum quite some time, and no, not every other thread is always a complaint about the same 3 decks.

    Posted in: Standard Format
  • 1

    posted a message on What Decks do you play in Casual to kick back and have fun with?
    Quote from Aegis24 >>

    I haven’t queued into casual but I wanna mess with the new deck burn warlock for the hell of it.  I was thinking about making a wild OTK DK Paladin deck.  That deck was really fun and to me felt pretty fair as far an an OTK deck.

     Haha yeah I also use casual for otk Paladin and some other otk shenanigans. Also play stupid over-the-top value decks for some ridiculously greedy shenanigans.

    Posted in: General Discussion
  • 2

    posted a message on After Nerfs Happen, Did Standard Actually Become "Good" Again

    There have definitely been times where people complained LESS about the meta than now. Of course, people will always complain, that’s the nature of people. But when every class is playable and win rates are closer to 50-55% for everyone, people are generally happier.  Right now there are several classes which have no deck at 50%+ and one of the best decks, lunacy mage, is completely rng dependent. Sure, some amount of rng is great for the game. I love discover effects and of course draw related rng is part of the game, but the main reason lunacy mage is so awful to play against is because there are over 100 cards which could possibly be in the mages’ decks after playing lunacy, and it’s impossible to play around them all, so you often end up either over-committing and getting your board wiped or not committing enough and getting out-pressured. It’s totally different than playing against secret Paladin or control warlock because you know all or at least most of the cards in their deck and can adapt your plays accordingly. With lunacy mage, you can’t play around anything and the game is basically already decided based on when they draw deck of lunacy and what cards they get from it, nothing else matters. Games where decisions matter are much more fun and losing is less frustrating if you feel you either got outplayed or it’s simply an unfavored match up.

    Posted in: Standard Format
  • 2

    posted a message on When are the nerfs coming?!?!?!
    Quote from TheDarksider >>
    Quote from Pizzacats >>
    Quote from TheDarksider >>

    The devs of this game have an unexplainable fixation on announcing that there will be future nerf announcements instead of just announcing the damn nerfs.

     Unexplainable? Oh it’s very easily explained. If card nerfs get announced, people will stop crafting decks which include those cards. If the nerfs are left ambiguous, there’s more likely a chance that people will still craft cards which will be nerfed and therefore also craft the deck which goes with those cards and waste their dust, forcing them to either craft more cards or potentially spend more money/gold on getting enough dust to craft the next deck.

     That's why I don't craft/dust anything until the first nerf is announced for an expansion (except for the times where I know the card is not that good but it's fun, such is the case with my Deathrattle Demon Hunter).

     A wise decision.  I for one, play rogue almost exclusively, so i just craft rogue cards and neutrals after opening enough packs for 2-3 legendaries

    Posted in: General Discussion
  • 2

    posted a message on When are the nerfs coming?!?!?!
    Quote from TheDarksider >>

    The devs of this game have an unexplainable fixation on announcing that there will be future nerf announcements instead of just announcing the damn nerfs.

     Unexplainable? Oh it’s very easily explained. If card nerfs get announced, people will stop crafting decks which include those cards. If the nerfs are left ambiguous, there’s more likely a chance that people will still craft cards which will be nerfed and therefore also craft the deck which goes with those cards and waste their dust, forcing them to either craft more cards or potentially spend more money/gold on getting enough dust to craft the next deck.

    Posted in: General Discussion
  • -2

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    They just aren’t good at coming up with strong decks it seems.

    Posted in: News
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