Sorry, but this deck is crap
- Pitoloko
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Member for 5 years, 11 months, and 17 days
Last active Wed, Apr, 13 2022 15:04:02 -
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hiZENman posted a message on Brawl block w/ C'thun, KazakusPosted in: Brawl block w/ C'thun, Kazakus -
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papros77 posted a message on Grandfather DarwinPosted in: Grandfather DarwinFaster Brawl Ever :) LOL 1st turn insta concede.
papros77 vs. TheLight - HSReplay.netWill need to replay it once more to know at least what it is about... hehe
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Ecthelion2 posted a message on YoggChamp achievementPosted in: General DiscussionMaybe try Millhouse Manastorm once you have one HP and hope for moonfire? I'm assuming that the lethal damage can apply either to you or your opponent. You could also try casting the secret with Lorewalker Cho on board to help your opponent know. If your opponent is smart and wants the achievement, you could have "infinite" Yogg secrets (you both would need to have another spell in hand to avoid triggering Yog with Yog). I'm not sure if doing lethal damage based on your opponent's Yogg secret would count, but if it does, you could try Unseen Saboteur in combination with Lore Walker to cast your opponent's Yogg spell.
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Banur posted a message on YoggChamp achievementPosted in: General DiscussionAre people just desperate to win or what the hell is wrong with people.
You play a deck that makes it seem like you want to lose. Guess what you opponent will think?
If you want to trigger the secret, you need to keep the board in check and force the use of spells.
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Ythiel posted a message on YoggChamp achievementPosted in: General DiscussionTheres no strategy. Its just incredibly badly designed achievement...
Nobody is going to play spells when they have lethal on board.
Nobody is going to play spells if they are down to low HP and you will kill them next turn... they concede instead.
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pacaholic posted a message on YoggChamp achievementPosted in: General DiscussionI seriously lost faith in the hearthstone player base. I need Oh My Yogg to deal lethal damage so I purposely created a terrible deck where I buff my opponents and damage myself in hopes that the opponent won’t take the game so seriously...
But time and time again after buffing my opponent all game, not attacking anything, and hurting myself, I play my secret with 1-5 health left and over and over again they just take their biggest guy and slam me in the face.
Are people just desperate to win or what the hell is wrong with people. I expected a lot of players to do this but I’ve logged 46 games and only ONE PLAYER actually didn’t just go face. To be honest I’m disappointed at least ONE player hasn’t tried to BM me atleast... maybe they are scared I can win with a 1 mana secret and they are at full health?Anyone else have a strategy for this? I tried putting it in odd paladin but I just end up climbing too close to legend.
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Friaka posted a message on Runestones and arcane orbs?Posted in: General DiscussionThis is one of the multiple threads about this and in one of them, can't remember which one, someone said something along the lines of: how possible would it be that whoever introduced this error is no longer with the company and the new coders can't find it to fix it?
It would be hilarious if that was the case. Don't know a lot about how coding works, but how hard would actually be to fix this?
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M0res posted a message on Why did Blizzard make it right this time?Posted in: General DiscussionQuote from TallStranger >>Don't you see? That's all part of Blizzard's secret master plan. For several expansions, it deliberately introduces balance problems and quickly nerfs the offending cards. That way, the company gets you to start expecting this to happen. Now, they know that people like you are expecting this, so they WON'T nerf anything, just so you can waste all that dust and have to start buying packs.
(And yes, I'm joking. But I'm quite certain some of the crackpots on this forum would agree with the above.)
I don’t think you joke is far from the truth. They do this in all their games, from WoW to hearthstone. They make people want the best deck / item etc, then they nerf it and another one becomes desirable. This results in more $$
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ZCFlayer posted a message on Casual is infested with bots.Posted in: General DiscussionI don't play casual so can't comment on that but I don't come up against bots in Wild or Standard ranked. Maybe it's something that only happens right at the bottom of the ranks? This is usually the way with bots as they are just used to farm gold or portraits.
It's quite likely the new gold earn system will kill off a big reason for running bots now as they will need to do more than just win instant concede games to get gold.
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HadesK posted a message on Casual is infested with bots.Posted in: General DiscussionQuote from RichardSRocha >>This is annoying to me cause If I win I feel undeserved and if I lose I feel like the worst player in the game
Ranked mode is a thing
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Sorry but I need to say this is one of the worst decks that I've played in my life (since the HS beta). Since the deck plays around only 2 minions of high cost, most of the times you can't do nothing (NOTHING) until turn 5~7 if you are "lucky" to draw one of the area spells, but even in that case you have nothing real to deal with the current buffed board of your enemy.
It lacks of removals, lacks of healing, lacks of minions, lacks of everything to survive until you can do something, The deck has too many resurrect and copy spells that you will not be able to play before your defeat.
You can try speed up the card drawing with Nazmani but first you need much luck to draw a single copy of that minion, and as I said can't do nothing real to deal with an enemy board until high turns, on which you are closely to be defeated by the enemy.
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Good deck and good results with only a minimal good mulligan / opening hand. First try, first win (against rogue) on turn 5 (he conceded), and I used my hero power only 1 time.
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This is the only achievement I still have to complete for this expansion, and it is by far the most difficult and circumstantial achievement. Even the Yogg achievement is a LOT easier because rather than RNG fiesta luck it just require to play specific cards with some complex moves ( https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/246297-my-almost-complete-guide-to-the-achievements-that?comment=35 )
I followed Lorewalker Cho strategy and with Zola for giving the opponent two spells. My deck is everything to speed draw. I played near 50 games and it is just impossible to do, I play until I'm at very low HP and I give the opponent 1 or 2 secrets, but most people doesn't care or does not understand what is happening and does not have brain to see they can get the achievement / free xp for playing a spell or the secret and killing me, so instead they always go face with minions to kill me. People is just dumb.
From 50 games just one, JUST ONE time the opponent played right with Lorewalker Cho, we managed to copy and play the secret about 8 times in total, with no luck for none of both, and finally I died due fatigue.
Now I'm following Pure Paladin strategy, that is having 2 copies of the secret (and alternatively Lorewalker Cho) and throw the secret when the opponent is at very low HP, I'm near 10 played games and I feel this strategy is even worse because every f*ckin time the opponent just concedes because he will think you are doing BM.
All this I tried it in wild ranked mode (diamond 5).
it's really maddening. This achievement exceeds the limits of the difficulty of the circumstances that must be given in order to complete it.
There are many RNG factors starting with if you can win / beat the opponent HP, if you have the secret in hand, if the opponent will concede or will cast a spell, and what random spell will be casted by the secret.
This is totally unfair to any achievement completionist.
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I'm a software developer and this is not something that we can call "hard". You can think about the Arcane Orbs screen as a thing that has a name (a class) that is declared somewhere in the source-code. A developer just needs to analyze the object references / usages for that thing around all the source-code (which is easy to do, no matter how many thousands and thousands of lines of code it can have or how spaghetti code it can be) to find which event / line of code is triggering that Arcane Orbs screen to pop-up in unexpected scenarios (eg. when returning to the "Play" scene as in my case), and add a condition to avoid the trigger.
Finding and fixing a window that is unwittingly shown Is not hard, just could be kinda tedious the time it could require to debug the code.
What happens is that employers from Blizzard Entertainment works 1 single day a week, and the rest of the week they sit counting bills, so they don't have enough time to maintain the source-code because they are doing most important things...
Really, the way of working of this company seems far away from following a defined software development life cycle (SDLC) line of a professional developer work group.
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This is so... so..... so TOOOOOOOOOXIC !!
and easiest game of my life. Thanks for the deck.
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This deck is now totally useless, no way to win with this approach due the special minion card that breaks your weapon.
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After trying other deck codes from here of dragon mages, priests and druids and being bored to lose against dragon hunters, I decided to try this dragon hunter build. First try and first win against a big-dragon Druid. No single point of damage received, no one of my minions (just three on board) died, I killed every small minion casted from spells and big taunt minions he put on board, turn 8 he conceded and damned me with an empty board. I felt no pressure on any moment with my current hand.
This is the best deck for this brawl with difference, seriously, or at least for most accurate chance to win on very first tries. With a good mulligan (good = one Dwarven, very good = Dwarven + Corrosive Breath or Primordial Explorer) this deck beats and humiliates almost all others if not all.
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This deck is pure trash against Dragon hunter, which seems to be ruling this brawl.
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DONE
thanks to Lythex#2496