The taunt absolutely saves this card from being utter trash. Could be a late game answer for Zoo, but it's unlikely that this will save a Zoo game that hasn't been finished by turn 10.
RegisKillbin covered this. It is only on the owner's turn and there is no upper cap beyond the turn limit.
If he's right, then they utterly messed up the text. Gruul uses the same "each turn" wording, and he gets bigger every turn, including your opponent's. So if it's only on the owner's turn, they royally messed up the wording hardcore.
The each turn mechanic depends on where it is in the game. If it's in your hand, each turn means each of YOUR turns, as seen in cards like Gilnean Royal Guard . If the card is on the board, each turn means each of EITHER PLAYERS turns, as seen in cards like Gruul . Since it upgrades in your hand, it only upgrades at the start of your turn. Also, they probably shortened it to "Upgrades each turn!" just to make the text stay on one line, because it admittedly looks better than having the parentheses on separate lines.
Very strong replacement for Volcano . Schemes are gonna be a tricky mechanic to balance, since they're dead draws a lot of the time, but can ramp up to very high power levels. (I've heard from people that have interacted with the cards that the cap is 45, because of the turn limit)
Good value card, but a 3-mana combo card isn't the best for rouge at the moment. It's long-term use really depends on how good the future lackeys will be.
It's decent tech against combo, but it can't stop all combo decks. Unless something crazy happens, people will just use Mojomaster Zihi to tech against combo if they think they'll have trouble with it.
What a good card to coin out on turn nine Kappa. In all seriousness, this could make Luna's Pocket Galaxy a reasonable card now that you can do something else on the turn you play it. If Mage get a good big spell, which I assume they will, this could bring control mage into the forefront of the meta.
Very flexible and finally an answer to the dreaded Twilight Drake . Depends on how the meta shapes up, but this is a one-of at least in any control priest. It's also been brought up that Priest has never been a class the cares too much about mana efficiency, so using it to take out a Mountain Giant or something and healing face isn't that bad of a turn
If rouge gets another card akin to Elven Minstrel , this could fuel a crazy PogoRouge deck. Otherwise, its just a solid midrange card. Maybe a replacement for Academic Espionage in some Myracle decks?
Zul'jin is pretty insane in Quest Hunter, since it plays The Marsh Queen again. Throw in a Dire Frenzy or two and say hello to all the raptors you'll ever need.
Seems too weak to form a deck around and it might be too clunky to fit in quest paladin, since they seem to be pushing that deck with the cards revealed so far.
A high cost card that does random damage, and get powered up by claiming board control. If a cheap pirate with spell damage came out, this card could be a disgusting combo piece.
1
The taunt absolutely saves this card from being utter trash. Could be a late game answer for Zoo, but it's unlikely that this will save a Zoo game that hasn't been finished by turn 10.
2
The each turn mechanic depends on where it is in the game. If it's in your hand, each turn means each of YOUR turns, as seen in cards like Gilnean Royal Guard . If the card is on the board, each turn means each of EITHER PLAYERS turns, as seen in cards like Gruul . Since it upgrades in your hand, it only upgrades at the start of your turn. Also, they probably shortened it to "Upgrades each turn!" just to make the text stay on one line, because it admittedly looks better than having the parentheses on separate lines.
0
Very strong replacement for Volcano . Schemes are gonna be a tricky mechanic to balance, since they're dead draws a lot of the time, but can ramp up to very high power levels. (I've heard from people that have interacted with the cards that the cap is 45, because of the turn limit)
0
Good value card, but a 3-mana combo card isn't the best for rouge at the moment. It's long-term use really depends on how good the future lackeys will be.
0
It's decent tech against combo, but it can't stop all combo decks. Unless something crazy happens, people will just use Mojomaster Zihi to tech against combo if they think they'll have trouble with it.
1
What a good card to coin out on turn nine Kappa. In all seriousness, this could make Luna's Pocket Galaxy a reasonable card now that you can do something else on the turn you play it. If Mage get a good big spell, which I assume they will, this could bring control mage into the forefront of the meta.
0
Preparation + Myra's Unstable Element + Chef Nomi is a good meme, but not powerful enough to build around. Togwaggle's Scheme could make this a little more viable, though, as it's an efficient way to refill after the Myra.
1
Very flexible and finally an answer to the dreaded Twilight Drake . Depends on how the meta shapes up, but this is a one-of at least in any control priest. It's also been brought up that Priest has never been a class the cares too much about mana efficiency, so using it to take out a Mountain Giant or something and healing face isn't that bad of a turn
1
If rouge gets another card akin to Elven Minstrel , this could fuel a crazy PogoRouge deck. Otherwise, its just a solid midrange card. Maybe a replacement for Academic Espionage in some Myracle decks?
0
Zul'jin is pretty insane in Quest Hunter, since it plays The Marsh Queen again. Throw in a Dire Frenzy or two and say hello to all the raptors you'll ever need.
0
To get good value out of this card, you'd have to intentionally have a bad opening. I guess getting two quests isn't terrible though.
0
Seems too weak to form a deck around and it might be too clunky to fit in quest paladin, since they seem to be pushing that deck with the cards revealed so far.
0
This seems interesting in token druid, basically gives you the druid hp and paladin hp in one.
5
Once Keleseth cycles out, this card could be playable. Until then, warlock doesnt want any 2 drops.
1
A high cost card that does random damage, and get powered up by claiming board control. If a cheap pirate with spell damage came out, this card could be a disgusting combo piece.