In my opinion it's Kayn Sunfury. DH's biggest weakness is that they have almost no direct burn, like Fireball, or Mind Blast, or Kill Command; All their damage comes from attacks so they are weak to big boards of taunt (the only exception in their evergreen set being Glaivebound Adept, if I'm not mistaken). Kayn just deletes that weakness. On top of that, it's a legendary, so it's often not worth it to play around it, and if you lose to it, it feels really bad, because it's a 1-off.
It's mostly poor from a design standpoint, balance-wise, it's not that bad.
Hanar is actually worth crafting gold (i did), full hand of flashy secrets!
yeah, I thought about secret stealth rogue too. I have a tiny problem tho; I don't own Heistbaron Toggwaggle, Edwin VanCleef or Flik Skyshiv. I do have the dust to craft them, but I'm weary of spending dust.
I'll try warrior, quest mage is too expensive for me. thx for all the answer :)
Yes and you do the same stupid things than ODD DH: play all minion you can, face, play all minion you can, face, equip weapon, face, face, and face again.... Then, repeat the same stupid things each turn, each game, again, again...
Your comment on Reno is just bad luck coupled with confirmation bias.
Zephrys is a card that requires setup. He can only read keywords, mana cost, the number of secrets in play, mana available, health totals, hero powers, stats and hand size.
He doesn't read card text, cards currently in your hand, possible secret text your opponent has, or the matchup (So using zeph against an Ice block is a low rate of succes play)
Even in a world where zephrys is a little bit more intelligent, like reading card text etc, he wouldn't offer polymorph or hex here, because that card is only better than SW: death in the matchup.
He offers Edwin and Winspeaker because he doesn't really know what else to offer. He could offer another kill effect, but that would just be overlap with SW: death, and he thinks SW: death is always better in the scenario where you go for killing lichy.
For zeph to offer Hex/Poly here, he needs to A; Know what style of deck your opponent is playing B; Know what cards are good against that style of deck C; Know when to offer those cards
This is possible, but it's not entirely fair.
Further zeph stuff He will offer Hex/Poly against high mana cost deathrattles. If you need to snipe an ice block, don't put your opponent to low health, and spend mana until you have 6 left, then play Zeph and pray for SI:7 infiltrator to show up Always count for lethal when you have zeph in hand and take Fireball, Lava burst, Savage roar and Bloodlust into account.
I really like the fact that they steered away from hammering decks and cards into the ground via nerfs, and instead went for a more subtle approach, coupled with more nerfs in general. I also just plain like playing libram paladin.
I also like that they added a new class, and the total class variety seems up since I started playing (Un'goro release); most classes have 1-2 viable decks.
Bad;
There is a lot more random shit in the game, via lackeys, but also stuff like Yogg-box and the amazing reno.
DH was WAY overtuned, but at least they were quick to react.
2
In my opinion it's Kayn Sunfury. DH's biggest weakness is that they have almost no direct burn, like Fireball, or Mind Blast, or Kill Command; All their damage comes from attacks so they are weak to big boards of taunt (the only exception in their evergreen set being Glaivebound Adept, if I'm not mistaken). Kayn just deletes that weakness. On top of that, it's a legendary, so it's often not worth it to play around it, and if you lose to it, it feels really bad, because it's a 1-off.
It's mostly poor from a design standpoint, balance-wise, it's not that bad.
2
He created the art for the regular Rexxar hero.
0
yeah, I thought about secret stealth rogue too. I have a tiny problem tho; I don't own Heistbaron Toggwaggle, Edwin VanCleef or Flik Skyshiv. I do have the dust to craft them, but I'm weary of spending dust.
3
time to play some rogue I guess
7
did you expect it would've been dustable? Literally anyone could've told you that it wouldn't bee dustable...
-4
There's a very good reason to ban wild decks here; the balance.
It's supposed to be a challenge, wild decks would absolutely dumpster these bosses. Especially combo's like Test subject OTK
2
While I wholeheardetly agree with your sentiment, I'd take this to the salt thread if I were you
5
BLACK KNIGHTS MATTER
0
Man can you just sod off and let people be?
0
This has to be satire right. RIGHT?
2
Your comment on Reno is just bad luck coupled with confirmation bias.
Zephrys is a card that requires setup. He can only read keywords, mana cost, the number of secrets in play, mana available, health totals, hero powers, stats and hand size.
He doesn't read card text, cards currently in your hand, possible secret text your opponent has, or the matchup (So using zeph against an Ice block is a low rate of succes play)
Even in a world where zephrys is a little bit more intelligent, like reading card text etc, he wouldn't offer polymorph or hex here, because that card is only better than SW: death in the matchup.
He offers Edwin and Winspeaker because he doesn't really know what else to offer. He could offer another kill effect, but that would just be overlap with SW: death, and he thinks SW: death is always better in the scenario where you go for killing lichy.
For zeph to offer Hex/Poly here, he needs to
A; Know what style of deck your opponent is playing
B; Know what cards are good against that style of deck
C; Know when to offer those cards
This is possible, but it's not entirely fair.
Further zeph stuff
He will offer Hex/Poly against high mana cost deathrattles.
If you need to snipe an ice block, don't put your opponent to low health, and spend mana until you have 6 left, then play Zeph and pray for SI:7 infiltrator to show up
Always count for lethal when you have zeph in hand and take Fireball, Lava burst, Savage roar and Bloodlust into account.
0
I'd fucking love if librams would replace murlocs as the paladin staple.
They're way more versatile, and not as silly. And they actually fit the flavour
2
There's an add-on called HSdecktracker, and it also records and saves your games for you
0
Good;
I really like the fact that they steered away from hammering decks and cards into the ground via nerfs, and instead went for a more subtle approach, coupled with more nerfs in general. I also just plain like playing libram paladin.
I also like that they added a new class, and the total class variety seems up since I started playing (Un'goro release); most classes have 1-2 viable decks.
Bad;
There is a lot more random shit in the game, via lackeys, but also stuff like Yogg-box and the amazing reno.
DH was WAY overtuned, but at least they were quick to react.
2
There are 9 duplicates in this deck, why not make it a highlander deck?