so I can laugh at you later on when it turns out that it isn't a thing at all.
I'm not saying you'll put a whole bunch of discard into your deck just for the luls, I'm saying that a Warlock zoo list will be able to pull off Fist of Jaraxxus with Dark Bargain and Doomguard. Like Dragon Warrior pre-TGT, you're just running a bit of the stuff because it's good, not because you want your entire deck to revolve around a single mechanic.
Locks got shit on so bad...WTF is this card even supposed to be??? Has 0 text which makes no sense for a Demon and we already have a Doomguard...So so bad....Locks didn't get a damn thing for constructed play, all unplayable trash.
As someone who plays Handlock/Zoo, Warlock doesn't really 'need' anything. We have arguably the most amount of viable decks of any other class, be it Zoo, Handlock, Demonlock, Malylock, and Demon Handlock.
Don't even defend this trash we got this expansion...Locks got nothing but filler shit and now even worse in Arena.
I'm not defending anything, just saying that we also don't need anything to be good, since we're the most versatile class in the whole game.
That's bullshit....A few classes got very buffed this expansion and Warlock will find itself getting outclassed and now also a shit arena pick.
Nothing happened that would give Handlock a harder time, and Zoo can just use all the neutral small stuff. There is nothing that made Warlock worse. Rogue now has a control archetype, and dragons are a thing, and Inspire is a thing. None of that will hurt the Warlock playstyle. Instead, we get discard synergy, a new avenue for a Zoo-ish deck to run down.
No one was playing Booty Bay Bodyguard or Lost Tallstrider seriously, and this was an attempt to make a 5/4 viable in some way. It's good that Blizzard isn't leaving certain concepts in the dust.
Discard Warlock will be a thing, mark my words. Use this with Fist of Jaraxxus for a huge damage splash onto your opponent. It may not always be perfect, but it's certainly interesting.
Again, like Houndmaster, this card is good if you have a Beast to trade with, and disappointing if you don't. Still, a good card and one I will definitely be trying out.
Control Rogue: Now a thing. Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak. The arachnophobia is real.
Turn 10 Dreadscale + Acidmaw for a board wipe that leaves a pair of 4/2 beasts on the field. Deinitely a decent power play, but now I'll be scared to play Tracking if I don't have either of the dragonsnakeworms.
I wonder what will happen if you play this with Acidmaw against a Grim Patron board. Do the grim patrons die before spawning new grim patrons, or do the grim patrons just get replaced?
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
No, because if you recombobulate Dr. Boom (for example) you would sap a 7 drop. In better case, your opponet will get a bullshit like Captain's Parrot or something like that, killing the same Dr. Boom. It is better than you explained.
Sorry, I worded that badly. It's the first effect that came to mind. Come to think of it, we don't really have an effect that transforms a minion into any other minion, do we?
1
I'm not saying you'll put a whole bunch of discard into your deck just for the luls, I'm saying that a Warlock zoo list will be able to pull off Fist of Jaraxxus with Dark Bargain and Doomguard. Like Dragon Warrior pre-TGT, you're just running a bit of the stuff because it's good, not because you want your entire deck to revolve around a single mechanic.
1
Nothing happened that would give Handlock a harder time, and Zoo can just use all the neutral small stuff. There is nothing that made Warlock worse. Rogue now has a control archetype, and dragons are a thing, and Inspire is a thing. None of that will hurt the Warlock playstyle. Instead, we get discard synergy, a new avenue for a Zoo-ish deck to run down.
2
No one was playing Booty Bay Bodyguard or Lost Tallstrider seriously, and this was an attempt to make a 5/4 viable in some way. It's good that Blizzard isn't leaving certain concepts in the dust.
pun not intended
0
Discard Warlock will be a thing, mark my words. Use this with Fist of Jaraxxus for a huge damage splash onto your opponent. It may not always be perfect, but it's certainly interesting.
1
Again, like Houndmaster, this card is good if you have a Beast to trade with, and disappointing if you don't. Still, a good card and one I will definitely be trying out.
12
Control Rogue: Now a thing. Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak. The arachnophobia is real.
74
Booty Bay Bodyguard is crying.
6
Just run both :-)
17
Paladin secrets will no longer be disrespected.
44
The basic set card must now be renamed to Polymorph: Sheep.
2
Hooray! Dragon Priest will now be a thing!
6
Turn 10 Dreadscale + Acidmaw for a board wipe that leaves a pair of 4/2 beasts on the field. Deinitely a decent power play, but now I'll be scared to play Tracking if I don't have either of the dragonsnakeworms.
6
I wonder what will happen if you play this with Acidmaw against a Grim Patron board. Do the grim patrons die before spawning new grim patrons, or do the grim patrons just get replaced?
13
I'm not sure if this expansion has given Priest a stronger identity or just made it mirror everyone else's.
0
Sorry, I worded that badly. It's the first effect that came to mind. Come to think of it, we don't really have an effect that transforms a minion into any other minion, do we?