There are exactly 3 cards that carry the entire rogue class alone right now:
-Secret Passage
Broken since Day1 and imho the most powerful carddraw in the history of HS. As noted 1 Mio. Times, the generated Cards shoult not remain in your Hand. But its the least critical card and i have doubst, that rogue woul no longer exist if Secret Passage gets a nerf. So i dont know about that. Sometimes its okay if classes have access to broken cards - if there arent too many of them
-0 Mana 4/5 Rush Turn 1 / 2
Needs a nerf. Im 100% sure they will rise the cost next Patch. If you have a bad mulligan and no answer (i mean, what is a 1 or 2 Mana answer to a 4/5 rush !?), its simply GG
-Hero Card
Gives Rogue a Board clear (+Tempo) wich the class should never have because this contradicts the class identity. This was what the devs said when Vanish was removed from Standard. Rogue is fast, rogue is deadly, rogue is agile, rogue can kill single targets - but never should be able to clear a full board. (Unless they discovering some shit)
Korrak is absolutely not necessary in any Priest DR Deck right now, replace it with The Nameless One wich is strong & good vs Hunter, Druid, Shaman and most important Paladin right now
if you take a look @ Paladin there is not THE ONE card wich needs a nerf.
Paladin is strong cause all cards where strong, every single paladin deck is full of good and strong cards, simple as that.
This becomes obvious when you see that paladin decks basically doesnt contain a single neutral card
And i agree that Paladin is strong for ages now and the class get great cards every single expansion for different archetypes. I cant even remenber when paladins wasn't in a good spot since Librams arrived.
BUT the most the important thing is, Paladin has it flaws, they cant deal with wide boards or big minions that good. They NEED a board to kill you, Paladin lacks of removal so they have to trade. Thats the reason why they have big and strong minions wich is the class identity.
Paldins are susceptible to AOE or Removal and Silence. I mean, Priests eats Paladins as breakfast right now.
Warlock is the most toxic class since Tickatus arrived. Quest was even more toxic but disappeared after the nerf.
And now we have an even more powerfull (cause much faster) and annoying OTK Deck
I instaconcede vs Warlock, no matter wich Class im playing, im bored of this playstyle, endless turns with carddraw and healing, even if i could win the match i give a shit, playing @ legend anyway and i dont want to waste lifetime trying to kill a warlock while they playing their own game until they can OTK me for 4305395 bazillian damage Turn 8
Its spuid, its unfun, its toxic, its boring, its uniteractive and its unbalanced.
looks like a meme first, but it works suprisingly well
Gift of Naaru perfect fits into this deck as well as Spirit Guide wich can replace Priest of An'she. It has taunt + Deathrattle + Carddraw. Its just perfect.
I also replaced 1 Mo'arg Forefiend with Xyrella the Devout, she heals you up and draws you the Shard if its the only Holy Spell in your Deck wich is the case most of the time when only a few cards left in your deck
1
No "sorry" or "apologize" ?
Just "We will update this post when we have more information." ??
0
Datamind nerfs are already @ reddit
https://www.reddit.com/r/hearthstone/comments/s7ngw4/datamined_nerfs_from_patch_v222/?utm_source=share&utm_medium=web2x&context=3
0
nealy everything is OTK
maybe not 30 to 0, but even Pirate Warrior can Deal 20 Damage+ in a single turn with a little bit of luck.
0
because everyone has still a face ?
2
turns out that pw ist pretty weak in the current meta
Definitely no even close to tier1 right now - imho
3
There are exactly 3 cards that carry the entire rogue class alone right now:
-Secret Passage
Broken since Day1 and imho the most powerful carddraw in the history of HS. As noted 1 Mio. Times, the generated Cards shoult not remain in your Hand. But its the least critical card and i have doubst, that rogue woul no longer exist if Secret Passage gets a nerf. So i dont know about that. Sometimes its okay if classes have access to broken cards - if there arent too many of them
-0 Mana 4/5 Rush Turn 1 / 2
Needs a nerf. Im 100% sure they will rise the cost next Patch. If you have a bad mulligan and no answer (i mean, what is a 1 or 2 Mana answer to a 4/5 rush !?), its simply GG
-Hero Card
Gives Rogue a Board clear (+Tempo) wich the class should never have because this contradicts the class identity. This was what the devs said when Vanish was removed from Standard. Rogue is fast, rogue is deadly, rogue is agile, rogue can kill single targets - but never should be able to clear a full board. (Unless they discovering some shit)
0
D5 to Legend in a nutshell: HSReplay.net
0
Downside in theory:
Playing a Deck full of Pirates is not that great cause Pirates are not that great.
Blizzard: Here are great new Pirates for your Pirate Deck.
2
Korrak is absolutely not necessary in any Priest DR Deck right now, replace it with The Nameless One wich is strong & good vs Hunter, Druid, Shaman and most important Paladin right now
He is strong in any matchup except Mage.
0
if you take a look @ Paladin there is not THE ONE card wich needs a nerf.
Paladin is strong cause all cards where strong, every single paladin deck is full of good and strong cards, simple as that.
This becomes obvious when you see that paladin decks basically doesnt contain a single neutral card
And i agree that Paladin is strong for ages now and the class get great cards every single expansion for different archetypes. I cant even remenber when paladins wasn't in a good spot since Librams arrived.
BUT the most the important thing is, Paladin has it flaws, they cant deal with wide boards or big minions that good. They NEED a board to kill you, Paladin lacks of removal so they have to trade. Thats the reason why they have big and strong minions wich is the class identity.
Paldins are susceptible to AOE or Removal and Silence. I mean, Priests eats Paladins as breakfast right now.
3
Warlock is the most toxic class since Tickatus arrived. Quest was even more toxic but disappeared after the nerf.
And now we have an even more powerfull (cause much faster) and annoying OTK Deck
I instaconcede vs Warlock, no matter wich Class im playing, im bored of this playstyle, endless turns with carddraw and healing, even if i could win the match i give a shit, playing @ legend anyway and i dont want to waste lifetime trying to kill a warlock while they playing their own game until they can OTK me for 4305395 bazillian damage Turn 8
Its spuid, its unfun, its toxic, its boring, its uniteractive and its unbalanced.
0
desperate prayer
2
looks like a meme first, but it works suprisingly well
Gift of Naaru perfect fits into this deck as well as Spirit Guide wich can replace Priest of An'she. It has taunt + Deathrattle + Carddraw. Its just perfect.
I also replaced 1 Mo'arg Forefiend with Xyrella the Devout, she heals you up and draws you the Shard if its the only Holy Spell in your Deck wich is the case most of the time when only a few cards left in your deck
-2
playing quest priest, 5:0 so far
funfact: faced no warlock...
2
100% winrate ! i swear by god ! (played 1 game)