Artworks by:
Matt Dixon, Akkapoj Thawornsathitwong, Sojin Hwang, Jimmy Lo
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Artworks by:
Matt Dixon, Akkapoj Thawornsathitwong, Sojin Hwang, Jimmy Lo
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"Power... OVERWHELMING!"
Although not strictly hearthstone themed, after seeing this art I knew it had to be done. Archon Form is somewhat different to Galakrond, with lower value Invoking cards, but a higher power Invoke effect. It starts off as 'Deal 3 damage to a random enemy. Overload: (1)', but by the time you upgrade and play the twilight archon, it can be 'Deal 4 damage to four random enemies. Overload: (4)', operating like Arcane Missiles. And yes, it Overloads for each Lightning Bolt cast.
The intent is that the player becomes surging with ever increasing power, dealing massive damage to the opponent, and either winning, or destroying yourself in the process. Each time you use your hero power, is another time you've Invoked, so you'll Overload yourself further and further, dealing more damage, but limiting your own ability to do anything else.
As an Archon might say:
"We... BURN!"
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Sorry.
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Ain't no joke.
jk it is
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4
Upgraded versions:
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Let's Make Kel'thuzad Great Again Shall We?
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Ok, guess i'll share my idea. Didn't change anything, this is the original thoughts :) I wanted to do something related to discards but for the opponent, so this is what i came with :
For the additional card, the idea I had was actually good enough for me to make it as a legendary as well. Here it is :
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To start, congratulations to Hikarigami for winning WCDC 10.18! This final competition for season 10 is sure to invoke the hero in all of us!
This week, you must create a Hero Card that utilizes the Invoke mechanic, as well as ONE card of that class that either directly uses the Invoke keyword (Example: Seal Fate, Disciple of Galakrond) OR a card that is more powerful after using Invoke (example: Fate Weaver, Veiled Worshipper).
Rules:
Example:
These are the rules that remain consistent from competition to competition.
Posting Rules
These are the rules about your Submission:
A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
Below is a list of all the deadlines for this contest:
Preview Phase (Jan. 28, 2020 [10:00 PM CST] - Jan. 29, 2020 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Jan. 29, 2020 [10:00 PM CST] - Feb. 2, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Feb. 2nd, 2019 [10:00 PM CST] - Feb. 3, 2020 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Feb. 3, 2020 [10:00 PM CST] - Feb. 4, 2020 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
How do we determine the qualifying finalists? We use the following formula:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
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You could have been the one!
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Maybe gain? Definitely pain.
Note: Characters can include Heroes, which would return with 1 Health remaining once killed, giving a slight buffer to pesky Mecha'thuns
Art by Anika Maar
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Congrats to binza for a landslide victory!
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This Week's Finalists
Competition-Specific Restrictions:
We have calculated the 8 entries with the highest scores!
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
By Phoenixfeather
By Woshiwo
By reilgun
By draquaza1470
By binza
By YamsTax
By Sillyraptor
By Nastan6
Tokens
Murloc Holmes
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Evolve intensifies
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As an advocate of unbiased algorithmic bias, I find a few things wrong with your argument. I will speak as a member of the Hearthstone community and a mathematician, not a site moderator.
You are certainly correct that numbers, generally, do not lie. But I disagree with the analysis you claim to have come across.
This may be just by mass personal preference, or because they were knocked out early, but Warlocks were played significantly less than other classes. Of the ~2300 matches played, roughly 1-2% featured Warlocks. What does this number suggest?
I took this from a previous post
Mage: 19.6% (highest for highlander mage - 8.3%)
Warrior: 14.4% (highest for control - 9.9%)
Hunter: 13.6% (highest for highlander/secret hunter - 7.9%)
Paladin: 12.7% (highest for murloc pally - 5.4%)
Shaman: 10.5% (highest for quest shaman - 7.6%)
Rogue: 9.4% (highest for Tempo Rogue - 4.4%)
Priest: 8.3% (highest for Combo Priest - 5.4%)
Druid: 6,18% (highest for quest druid - 3.6%)
Warlock: 5.3% (highest for zoo - 3.8%)
Numbers do not lie. But they do mislead.
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A possible work around is something like:
4 mana, 4/4, Reborn: Deathrattle: At the end of your next turn, return all Spiderdudes to your hand.
It allows the spiders to linger a while longer, but gives your opponent the option to finally kill it, at the cost of making them pay extra resources.
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Supreme Archaeology and Lakkari Sacrifice
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No amount of cherry kool-aid was enough
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It reminds me a lot of Murmuring Mystic from M:tG. I don't know if the goal of the card is to encourage adding Wisps to your maindeck or encouraging board control, and adding another way to get mass tokens. If it's the latter, I don't think it fully utilizes the word reborn, as if that was just tacked on to fit the prompt.
Overall, however, I really like the thematic concept of taking the "soul" of enemies to use against them.
I don't know if it's intentionally part the monk class :/
Anyway, it seems like a really simple card, without many new mechanics. If you were to submit it, I would recommend it as a common (as well as part of the Uldum set).