Sugar Rush is similar to Fiery War Axe for a zero mana spell.
The Idea is to let your hero go on a "Sugar Rush", and wreck everyone's day. Turn one, this is a 2 mana 6 damage. Turn two, its 3 mana 6 damage. etc. It's just a card that get stronger the earlier you use it. The ten overload symbolizes that really annoying feeling you get AFTER you consume twenty chocolate bars.
Flavor: Thrall asked Blizzard to make his Sugar Rush legendary. Apparently, “epic” wasn’t good enough.
Weapon Entrance (Whispering): “"Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit." Hero Entrance: “In the end, you will all serve me.” Hero Entrance (Against Paladin): “The Light won't protect you here, paladin. Nothing will protect you…” Lich King Attack: "I will break you!"
Flavor Text: "A whole ton of good people picked up Frostmourne and turned into bad guys. When will paladins realize that it just doesn't make you super powerful?"
Frostmourne's Rulings:
Frostmourne is the card that can be added into your deck.
It is the first legendary weapon.
You can only add one copy of it per deck (in constructed)
Flesheating Ghoul is a 2/3 minion with “Whenever a minion dies, gain +1 attack.”
When Frostmourne’s deathrattle triggers, The 15-health hero “The Lich King” replaces your current hero. Your hero’s current and maximum health would be 15.
The Lich King enters play with a 5/2 Frostmourne.
You will be able to achieve an infinite cycle of The Lich King at 15 health and your weapon consistently breaking.
When your hero is replaced, it can attack only if it hasn’t attacked already this turn.
The Lich King is not a demon, and cannot be killed by Sacrificial Pact.
This is a Paladin Card. Almost all those who were corrupted by Frostmourne were paladins.
Blink: Remove the card from the game (Without triggering its deathrattle). At the beginning of your next turn, return it to the battlefield without triggering its battlecry. Returning weapons will destroy the other weapon. Minions will just become nonexistent if there are seven weapons in play. If two minions are to return to the battlefield at the same time, and six minions were in play, one of the minions would be returned by random.
Weapon Entrance (Whispering): “"Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
Hero Entrance: “In the end, you will all serve me.”
Hero Entrance (Against Paladin): “The Light won't protect you here, paladin. Nothing will protect you…”
Lich King Attack: "I will break you!"
Flavor Text: "A whole ton of good people picked up Frostmourne and turned into bad guys. When will paladins realize that it just doesn't make you super powerful?"
Rules (Possibly Unclear):
Frostmourne is the card that can be added into your deck.
It is the first legendary weapon.
You can only add one copy of it per deck (in constructed)
Flesheating Ghoul is a 2/3 minion with “Whenever a minion dies, gain +1 attack.”
When Frostmourne’s deathrattle triggers, The 15-health hero “The Lich King” replaces your current hero. Your hero’s current and maximum health would be 15.
The Lich King enters play with a 5/2 Frostmourne.
You will be able to achieve an infinite cycle of The Lich King at 15 health and your weapon consistently breaking.
When your hero is replaced, it can attack only if it hasn’t attacked already this turn.
The Lich King is not a demon, and cannot be killed by Sacrificial Pact.
This is a Paladin Card. Almost all those who were corrupted by Frostmourne were paladins.
Please comment if there are any edits I should make. I am considering increasing the durability and lowering the attack of Frostmourne. The idea was to show how your hero will change to depend on Frostmourne for life.
This is too powerful. It's better than pre-nerf Force of Nature with Savage Roar. Also option to get 9 attack with stealth for only 6 mana is too good. When you put multiple cards in one card, that combined card should cost more than sum of it's parts, because there's big difference between spending one card and spending multiple cards. This should cost 8 mana.
I planned to participate with this, but wanted to hear your opinions before submission.
Based off of the wording of Ancestor's Call, you might have to put the 'random' in there... That said, I really like the idea- it's incredibly potent versus aggro, but can horribly backfire against control. Balance-wise, it feels right- compared to Hungry Dragon, it'll probably summon a stronger minion, but it'll also cost your opponent a card. My one qualm with the card; "Persecuted Cat" just sound weird. Maybe "Hunted Sabertooth?" I dunno...
Beast From Below is created for deck with alot of draw and value cards (what is more value in druid than beasts?). Yes, that card will usually cost ~5 or ~6, but if you have good hand, it can cost even ~2 or ~3 in early turns!!! Remember we can use Mark of Y'sharji, Savage Roar, etc. to deal more damage.
Firstly- punctuation! "Charge. Costs (1) less for each Beast in your hand." Also, I really don't understand how the art connects to the card... That said, I think it's pretty balanced; I was going to say that it's a little too powerful early on, but it feels very comparable to Alexstrasza's Champion. I also really like that it's got elements of Giant and Dragon synergies, but applied to Beasts- it's an interesting way to push Beast Druid.
Okay, I'm hoping to get one last opinion before I submit:
Which one do you like best? Are there any balance changes that I should make?
I like spore bat the best, b/c it isn't a copy of an existing card, and it supports beast druid. Not C'Thun Druid. For persecuted Cat, I would suggest increasing it's stats since its comparable to Death Knight. Maybe making it a 6/7?
Flavor: “You can sell a Prismatic Shard to a Gadgetzan Auctioneer for three coins, but a Cutpurse always takes one.”
Beast Druid currently lacks two things. Efficient card draw and powerful finishers. Here, I created a finisher similar to Ysera that helps with both.
The following are all of the Prismatic Cards.
Obviously, these cards are much stronger than their mana costs, because so are Ysera's. I tried to keep the costs relatively reasonable since Prismatic Unicorn is also ~2.5 mana below the curve.
Prismatic Shard: This is similar to Innervate and I guess similar to Arcane Intellect. Just basically giving you a free card draw and a free hero power, but it cannot be played on the same turn as Prismatic Unicorn.
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Xuen is more interesting than the rest in my opinion. As said before the Stealth is too much, I personally prefer it has a 4/5 stat than a 4/4 with Stealth. Beast minion in druid is not cheap but I think you can get 2 or 3 Claw (using 3 or 2 cost Beast) on turn 10 before it dies with 4/5 stat and in my opinion is a great value.
I edit Tinkertown Squirrel and get 1 other Idea,
Tinkertown Squirrel now only benefit the first draw of each player and I think this is more balance than before. This card will only benefit a deck that use a large quantity of Beast or Mech, so if you face another Beast Druid or Hunter you don't want to play this card on board.
Darnassus Scout will not draw you a card but it will help you get a Beast on your next draw. The animation of reveal is the same as Fel Reaver, so it it will reveal the minion one by one. The sequence is Reveal a minion > If a Beast go to the top of the deck if not to the bottom > Repeat. This will make that the last Beast revealed will be the first card you draw.
What do you guys think?
I'd like the squirrel idea better if you made it BOTH a beast AND a mech. Go figure.
For Darnassus Scout, what happens if there is no beast in the entire deck? Or there are two or three beasts?
My submission to the competition. I was having the idea of mixing Ysera with beasts. I have a few other "Prismatic" cards too. They will be shown during the actual competition later....
Talador Wolf has the same art as mine. They are both from Magic: the Gathering's Nyxborn Wolf! :D
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Can you write something for each of this deck's matchups. I disenchanted a lot of stuff to get 1600 dust...
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Don't worry. At least you didn't get cursed blade from Blingtron 3000 AND Malkorok in the same game.
*Cries in corner*
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Sugar Rush is similar to Fiery War Axe for a zero mana spell.
The Idea is to let your hero go on a "Sugar Rush", and wreck everyone's day. Turn one, this is a 2 mana 6 damage. Turn two, its 3 mana 6 damage. etc. It's just a card that get stronger the earlier you use it. The ten overload symbolizes that really annoying feeling you get AFTER you consume twenty chocolate bars.
Flavor: Thrall asked Blizzard to make his Sugar Rush legendary. Apparently, “epic” wasn’t good enough.
Hero attack: “SUGAR CRASH INCOMING!!!”
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Acidic swamp ooze
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Alcolyte of Pain. Card draw and Allan kill your onedrop
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Flesheating Ghoul
Weapon Entrance (Whispering): “"Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
Hero Entrance: “In the end, you will all serve me.”
Hero Entrance (Against Paladin): “The Light won't protect you here, paladin. Nothing will protect you…”
Lich King Attack: "I will break you!"
Flavor Text: "A whole ton of good people picked up Frostmourne and turned into bad guys. When will paladins realize that it just doesn't make you super powerful?"
Frostmourne's Rulings:
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Blink: Remove the card from the game (Without triggering its deathrattle). At the beginning of your next turn, return it to the battlefield without triggering its battlecry.
Returning weapons will destroy the other weapon. Minions will just become nonexistent if there are seven weapons in play. If two minions are to return to the battlefield at the same time, and six minions were in play, one of the minions would be returned by random.
Next Keyword: Backlash
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My submission. I based it somewhat off [card]Lord Jaraxxus/card]. The idea is that your hero becomes corrupted by the power of Frostmourne!
In case you don't know, this is a Flesheating Ghoul
Lore:
Weapon Entrance (Whispering): “"Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
Hero Entrance: “In the end, you will all serve me.”
Hero Entrance (Against Paladin): “The Light won't protect you here, paladin. Nothing will protect you…”
Lich King Attack: "I will break you!"
Flavor Text: "A whole ton of good people picked up Frostmourne and turned into bad guys. When will paladins realize that it just doesn't make you super powerful?"
Rules (Possibly Unclear):
Please comment if there are any edits I should make. I am considering increasing the durability and lowering the attack of Frostmourne. The idea was to show how your hero will change to depend on Frostmourne for life.
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I had a really strange idea. Out of curiosity, am I allowed to make up or use lesser known mechanics?
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It's on page 6 along with the "Prismatic Cards"
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Flavor: “You can sell a Prismatic Shard to a Gadgetzan Auctioneer for three coins, but a Cutpurse always takes one.”
Beast Druid currently lacks two things. Efficient card draw and powerful finishers. Here, I created a finisher similar to Ysera that helps with both.
The following are all of the Prismatic Cards.
Obviously, these cards are much stronger than their mana costs, because so are Ysera's. I tried to keep the costs relatively reasonable since Prismatic Unicorn is also ~2.5 mana below the curve.
Prismatic Shard: This is similar to Innervate and I guess similar to Arcane Intellect. Just basically giving you a free card draw and a free hero power, but it cannot be played on the same turn as Prismatic Unicorn.
Prismatic Wolf: Stronger version of Wolfrider + Timber Wolf
Prismatic Bear: Mishra + Mark of the Wild
Prismatic Blade: Assassin's Blade + Webspinner 's deathrattle.
Prismatic Vortex: Basically Twisting Nether , but with a synergy, a one sided board clear.
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M
My submission to the competition. I was having the idea of mixing Ysera with beasts. I have a few other "Prismatic" cards too. They will be shown during the actual competition later....
Talador Wolf has the same art as mine. They are both from Magic: the Gathering's Nyxborn Wolf! :D
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Sounds nice overall.
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Just a question, are hydras beasts?