Wasn't sure if he took the hunter's refreshing HP into account, since that's public info, and he does take HP into account, as well as presumably stuff like wild pyro. May be too new for him to anyway, tbh.
He basically takes a snapshot of the board state, the health total of both players, and all active keywords at the time you play him, and makes the best choices for the situation. He does not know what's in either player's hand, or any synergy outside of normal keywords.
I doubt he would know that your hero power refreshes after using a spell, but if your hero power costs 0 and you can still use it at the time of playing him, he would probably take that into account when calculating a lethal option.
Zeph has a bit of a blind spot when it comes to certain deathrattles. He doesn't always know when you want to transform the enemy.
I think the best thing you can do is manipulate your mana so it lines up with 4 after you play him, to give yourself the best chance of getting it. But otherwise, you gotta hope he ate his brain flakes that morning.
Also, if it's a small minion, you could also try to lower your mana to 3 to get Shadow Madness, if there's something else to trade into, that is.
Didn't they say they are consider dk, monk and a hearthstone special (not in wow) class, and that monk is 2nd or 3rd?
I think it was simply said they are considering monk, DK or a completely new class equally as the next new class. Not sure if they were leaning any particular direction yet... but honestly, let's be real, what would be the most exciting thing they could do? It has to be DK.
Play as the Lich King himself! With hero power (1) mana, destroy a minion and revive it on your side of the board.
Then a couple weeks after launch, they'll nerf him back down to normal.
If they added monk, who would be a famous, well known monk that would be exciting for fans, anyway? I'm afraid my Warcraft lore doesn't extend that far.
I mean, that's cool. But as far as achievements go, this one is not hard to pull off.
I got it done just messing around with my fire mage deck in the first week of the expansion. Firing 3 (or in my case 6) fireballs in the general direction of your opponent is oftentimes going to be game ending anyway.
Renew - Heal 4 instead of heal 3. 3 health for 2 mana is pathetic and I don't think the card is that busted at healing 4. Apotheosis - +2/+2 and lifeseal for 4 mana.
Nerfs:
Incanter's Flow: Reduce the cost of the next 4 spells you draw.
Refreshing Spring Water: 5 mana. Draw 2 cards, if you draw a spell refresh 3 mana.
Gadgetzan Auctioneer - Just remove it from the core set. Replace it with... I dunno... something mid-cost that generates some value.
Conviction - Bump it up to 2 mana.
Jewel kit - 2 charges instead of 3
Battlemaster - Battlecry: Give adjacent minions Windfury for this turn only
Remove Rockbiter Weapon from the Core Set. Replace it with I dunno, Totem Golem?
Doomhammer should probably have 5 charges instead of 8.
Stealer of Souls - First card drawn each turn costs health instead of mana.
Flesh GIant - Up to 10 mana
Darkglare - Probably up it's cost back up to 3 mana. Maybe make it a 2/2 or something stat inefficient too.
Warlock Quest - Add 2 health to every step of the quest. It's just too fast. There also just isn't enough risk involved with all the healing Warlock has.
Il'gynoth - Whenever your hero is healed through a lifesteal effect, deal 2 damage to the enemy hero. I don't like OTK DH at all. It's janky and dumb. 3 mana card.
I think that's all a good start.
So you want to buff refreshing spring water? Also, the battlemaster change does nothing. Usually you are deadl the turn they play it
I think they meant to say that if you draw a spell, you fresh 3 mana, once only. So this way it's more of a middle of the ground mana refresh and the card could be played in minion decks with spells as well.
And I sort of feel like maybe Battlemaster should be a higher mana cost already. Isn't a 5 mana 5/5 pretty baseline? With that effect it should probably be 6 or 7 mana, right?
Jokes aside, I wholeheartedly agree that adjusting your gameplan on the fly is a great idea. Not every class can do that, though. And it's discover cards that allow that flexibility. But a lot of people seem to think that discovering cards and generating other stuff is bad for the game.
The community is torn in different directions on pretty much all matters. Even if you give them a solution, they will complain you're hand holding. How dare you!
Excuse me, good sirs and madams, if an individual such as myself were to make the small purchase of all these wonderfully curated cards for my collection, would one be certain to believe that they could oftentimes be the winner of a game of cards more often than normally perceived?
0
He basically takes a snapshot of the board state, the health total of both players, and all active keywords at the time you play him, and makes the best choices for the situation. He does not know what's in either player's hand, or any synergy outside of normal keywords.
I doubt he would know that your hero power refreshes after using a spell, but if your hero power costs 0 and you can still use it at the time of playing him, he would probably take that into account when calculating a lethal option.
3
Zeph has a bit of a blind spot when it comes to certain deathrattles. He doesn't always know when you want to transform the enemy.
I think the best thing you can do is manipulate your mana so it lines up with 4 after you play him, to give yourself the best chance of getting it. But otherwise, you gotta hope he ate his brain flakes that morning.
Also, if it's a small minion, you could also try to lower your mana to 3 to get Shadow Madness, if there's something else to trade into, that is.
0
I think it was simply said they are considering monk, DK or a completely new class equally as the next new class. Not sure if they were leaning any particular direction yet... but honestly, let's be real, what would be the most exciting thing they could do? It has to be DK.
Play as the Lich King himself! With hero power (1) mana, destroy a minion and revive it on your side of the board.
Then a couple weeks after launch, they'll nerf him back down to normal.
If they added monk, who would be a famous, well known monk that would be exciting for fans, anyway? I'm afraid my Warcraft lore doesn't extend that far.
0
In hindsight, I definitely should have, but I had a two drop so at that point I didn't want to be mana inefficient.
I figured I would be able to play it next turn. Absolutely misplay on my part, really. Hence the "fuck you" followed by smiley facess in my post.
I'm salty but not that salty about it.
2
How dare you enjoy the game.
That's not what we're here for. It's salt! SAAAAALT!!
Anyway... glad you're having fun. Me too. Sometimes.
1
To that paladin who went first and played a secret on turn 1. Fuck you. :)
You know damn well people are playing quests, so we can't afford to just play quest into oh my yogg.
So I coined first. It's not oh my yogg.
Then next turn you played the sword and pulled oh my yogg. I knew it. You knew it.... of course it has to be.
I went like 5 full turns not playing my quest and for some reason I wasn't able to draw any number of other cheap spells I have...
Well played, but fuck you, also :)
0
I mean, that's cool. But as far as achievements go, this one is not hard to pull off.
I got it done just messing around with my fire mage deck in the first week of the expansion. Firing 3 (or in my case 6) fireballs in the general direction of your opponent is oftentimes going to be game ending anyway.
0
I think they meant to say that if you draw a spell, you fresh 3 mana, once only. So this way it's more of a middle of the ground mana refresh and the card could be played in minion decks with spells as well.
And I sort of feel like maybe Battlemaster should be a higher mana cost already. Isn't a 5 mana 5/5 pretty baseline? With that effect it should probably be 6 or 7 mana, right?
1
On paper this deck looks solid. Like, how do you die with this much armor, healing and taunts?
Oh yeah, 2-mana pyroblasts over and over... >_>
I don't have the priest quest yet, but if I unpack it, I want to try a list like this. Looks interesting.
Thanks for sharing :)
0
BUT toO MUcH diSCoVeR IS bAd fOr ThE gaMe!
Jokes aside, I wholeheartedly agree that adjusting your gameplan on the fly is a great idea. Not every class can do that, though. And it's discover cards that allow that flexibility. But a lot of people seem to think that discovering cards and generating other stuff is bad for the game.
The community is torn in different directions on pretty much all matters. Even if you give them a solution, they will complain you're hand holding. How dare you!
6
This guy gets it. Amirite?
2
OH BOI OPINIONS.
I LOVE OPINIONS. MINE IS RIGHT AND YOURS IS WRONG, THOUGH.
tee hee.
-1
if i beuy dis, do is win maor?
1
I can do it. I can imagine it.
You just have to use your...
EDIT: Whew, good thing nobody noticed that one. Don't quote it... AH CRAP.
0
This deck is basically "jam all the SI:7 cards in there", which is pretty obvious, but I like it.
The inclusion of Greyheart Sage is pretty nice, though, since it works with two of the gizmos as well as your own stealth guys.
You're not usually killing your opponent on turn 5 like that other rogue deck, but this is more fun.
EDIT: My personal adjustments:
- 1 Sneaky
- 2 Informant
+ 1 Kazakus
+ 1 Robes of protection
+ 1 Foxy