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    posted a message on Kael'thas Sunstrider Mage

    KT + 2 x 1mana spell + Pyro, 2 x 1 mana spell + 2nd Pyro = 10 mana? The problem is rather hand size, as this combo is 7 cards. Could be 5 if you use two twinspells for the 1-mana slots (Ray of Frost).

    Posted in: Kael'thas Sunstrider Mage
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    posted a message on DoD Big Rogue (wild)

    I tried this with 1-2 copies of Batterhead, really a lot of fun and game ending against agro if you can pull him early with Silver Vanguard/Kobold combo, hard to pull of though, cuz you need the full body, not the 1/1 version.

    Against secret mages it's kinda pointless, you need eater of secrets or more healing (perhaps put in two Deranged Doctors in that case?

    Posted in: DoD Big Rogue (wild)
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    posted a message on [62% WR] BIG DRAGON DRUID

    I replaced Nozdormu with my man Chromaggus. Very sexy when you happen to pull off a UI on the following turn :p Bit high rolley for ladder tho. Very close to a singleton deck tho, might be worth subbing reno/zeph in somehow?

    Posted in: [62% WR] BIG DRAGON DRUID
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    posted a message on DoD Big Rogue (wild)

    Did the same man, been waiting (F2P) for replacements in the long run, but still missing one atm. Might recraft 'm for the sake of fun, but is it worth the 400 dust I keep asking myself> This is how one ends up with 30k dust and never crafts anything :p

    Posted in: DoD Big Rogue (wild)
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    posted a message on DoD Big Rogue (wild)

    Awesome, always a pleasure to see you update the big rogue every expansion :) I do fear they might give Necrium Apothecary the Barnes treatment (read: +1 mana nerf) at some point, since it synergises so well on curve with the blade... Until then - wheeeeeee!

    Posted in: DoD Big Rogue (wild)
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    posted a message on Second Seven (Star Aligner Shaman)

    It's always cool when you come up with an idea for a deck, then find out someone already beat you to it :)
    Any info on how it plays in the current meta and what the weaknesses/strengths are?

    Posted in: Second Seven (Star Aligner Shaman)
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    posted a message on Legend Renolock

    Seems like a nice classic KRS-style lock. I tried this with a discard package in legend 800-1000 rank (howlfiend, defile, patron, mecharoo instead of gnome, zola, skulking), it's amazing against slow decks, but sucks if you're facing mostly agro. Grim Patron is amazing against Odd pallies btw, once he's up and starts chipping 1/1s, it's gg.

    I dropped ooze in the reno lock deck I went legend with last month, went with pandaren brewmaster instead for reno/zephrys/eater/kazakus/godfrey value when possible. Love that he's 1 mana chaeper than zola. The body value is debatable of course. Didnt' drop ooze because it's pointless, but because zephrys often does the same when i need weapon removal. He's just so damn good, also against secret mages I dont get to tap a lot, so harrison has additional value there.

    And not been seeing a lot of weapons at rank 3-legend (EU) besides mage and they pwn me even if i destroy their weapon, unless I get reno+eater. Often win on fatigue because of aluneth, so rather just destroy their secrets. Half the matches are secret mages though, so Eater of secrets = MVP for legend runs in wild atm, i also love getting flare off zephrys :)

    What have you been seeing in the last few ranks before legend?

    Posted in: Legend Renolock
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    posted a message on RENOZOTH DRUID [METABREAKER!]

    Just replying to say the same as OP, N'zoth will not be a craft you will regret :) Been playing for 4 years and crafted him from the getgo, goes into so many decks and rarely feels bad playing him. Even made legend for the first time with a N'zoth deck, so I might be biased ^^

    Posted in: RENOZOTH DRUID [METABREAKER!]
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    posted a message on Dane's Reno Hunter

    Unstable Ghoul actually works better with Toxic Arrow, if you happen to run the latter as removal instead of Quick Shot. Combined with Feign Death or Play Dead, it can even clear an entire board of giants/demons/etc. before silence/removal, for example. Dreadscale has too little hp to get that done, sadly.

    Posted in: Dane's Reno Hunter
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    posted a message on Dane's Reno Hunter

    There is a decent chance to get him off discover cards like Golden Scarab, loss of tempo though. Another alternative for 4 mana removal/tempo is Marked Shot.

    Posted in: Dane's Reno Hunter
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    posted a message on Semi-noob looking for advices on my low budget jade druid

    Nice! Now just get deck tracker to see how you do against which matchups.

    Maybe you get stuck against control, in which case you might want to take out the Power of the Wild over either more cycle to get to your jades. Or 2 x Poison Seeds, which goes very well with Starfall. 2 x Naturalize would be great and cheap substitute if you face a lot of early big minions. Though control decks with Skulking Geist wrecks your jades. This also destroys your Raven Idols.

    I would consider changing Loot Hoarders for Novice Engineers. Imagine drawing a loot hoarder on turn 10+ with 10 mana and nothing in hand. It's a waste of 8 mana. Engineer at least cycles. I'm guessing you had token aspect as an alternative win condition or was that coincidence? It might not be a bad idea to have if you are in fact facing a lot of geists, but going all-in on jades is probably cheaper :)

    Posted in: General Discussion
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    posted a message on [Wild] Warrior: Control/Fatigue

    True, but OTK you can usually mill with murlocs. No need for rat, but i agree if you are facing a lot of quest mages then dirty rat could def be in the line-up.

    Posted in: [Wild] Warrior: Control/Fatigue
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    posted a message on [Wild] Warrior: Control/Fatigue

    Only rank 1-5 against odd paladin, murloc shaman and tempo rogue atm. Don't craft unless you're having huge difficulty and high matchup rates against those.

    Posted in: [Wild] Warrior: Control/Fatigue
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    posted a message on [Wild] Warrior: Control/Fatigue

    It's mostly anti-odd paladin, murloc shaman and tempo rogue in rank 1-5. Oracles get you what you need :)

    Posted in: [Wild] Warrior: Control/Fatigue
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    posted a message on KRIPP Bomb Midrange Warrior

    It's a counter card. Imagine having 10 bombs in your deck + random cards from your original deck. Then you play Archivist Elysiana and they're gone - poof!

    Posted in: KRIPP Bomb Midrange Warrior
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