Seems alright. Another decent weapon could perhaps make Pirate Hunter viable, so all those Captain's Parrots drawn from Webspinner are no longer useless XD
I made one today that I think has some potential. It pretty much is the current version of zoo that has the PO and Void Terror combo, with Voidcaller and Dread Infernal added in.
It has been okay so far. I don't think that there is enough cards to make Demonlock viable yet.
These new cards are very hit and miss (Some literally, with a lot of the RNG involved.) Overall, it is a cool set though.
I really feel like the change of Gadgetzan was unneeded, especially since they have so many minions that are designed to counter spell based decks. If they were going to change it, they should have done it before Naxx when Miracle Rogue was at it's peak.
It seems like the kind of card that makes you have to bait out silences before you play. Even if you can't, it soaks a silence that would normally go for Tirion, so it is pretty good overall I'd say.
With all of them I thought "There will never be a deck that needs those cards...." I still haven't got them back, so I have never been able to build Freeze Mage, Control Warrior, or Handlock :S
Honestly, no, it would not be competitive, especially with the way you described it.
Lightwarden is just way too slow, and low impact, and doesn't even do well when it is buffed up. The Divine Spirit/Inner Fire combo is really clunky, and easy to counter, and Priest does not have the amount of draw needed for such a combo.
Pretty much you are better off just dusting your Lightwardens to build a standard Tempo or Deathrattle Priest.
Hey everyone! I am Peyton. I have been playing this game since late closed-beta, but have only recently taken serious interest in the game. I love building decks, probably even more than I love actually playing the game. So, I was thinking that it would be fun to start a little group of people who like building, and playing new decks! It would be a fairly casual thing, and hopefully be a lot of fun. Currently, there is no limit on how many people will be in this, but I would like to be no more than 20 until things can get figured out. I'm also hoping to have people of different skill levels and experience, to help broaden the potential of the group.
If you are interested in being a part of this PM me this application, and I will try to get back to you within the next week :)
(If labeled with a * it doesn't affect acceptance, it's just so I can know a bit about you first.)
Name*: Age*: Gender*: Country you live in*: Experience: Why you want to join: What you feel you can give to the group: % of cards owned:
As someone who played zoo for a few seasons, I gotta say that Doomguard, while powerful, if far from OP.
While he may be incredible when you have an empty hand, you often don't. More often than not, I lose at least one of my Doomguards from Soulfire, or even another Doomguard. Also, since he is the biggest minion that Zoo runs, people save strong removal for him and he dies quickly.
He is either a huge tempo swing, or a huge tempo hit. The potential downfall makes him not in need of a nerf whatsoever.
0
Busy weekend. Going to be watching VODs for like a week after this XD
11
First time entering one of these.
0
HOLY CRAP.
With out any doubt, my fav card back ever :o
0
Silence tends to be the first thing to get cut when new things get added in. It is not wrong to have no silence right now, but it is not right either.
6
Seems alright. Another decent weapon could perhaps make Pirate Hunter viable, so all those Captain's Parrots drawn from Webspinner are no longer useless XD
0
I made one today that I think has some potential. It pretty much is the current version of zoo that has the PO and Void Terror combo, with Voidcaller and Dread Infernal added in.
It has been okay so far. I don't think that there is enough cards to make Demonlock viable yet.
3
These new cards are very hit and miss (Some literally, with a lot of the RNG involved.) Overall, it is a cool set though.
I really feel like the change of Gadgetzan was unneeded, especially since they have so many minions that are designed to counter spell based decks. If they were going to change it, they should have done it before Naxx when Miracle Rogue was at it's peak.
0
It seems like the kind of card that makes you have to bait out silences before you play. Even if you can't, it soaks a silence that would normally go for Tirion, so it is pretty good overall I'd say.
3
I love this card :o
It completely changes the current dynamic of Hunter. I guarantee there will be a new Hunter archetype that uses this card.
0
Molten Giant, Doomsayer, and Baron Geddon.
With all of them I thought "There will never be a deck that needs those cards...." I still haven't got them back, so I have never been able to build Freeze Mage, Control Warrior, or Handlock :S
3
Might be slow, but if allowed to stick around it could give you unmatched board control.
1
Honestly, no, it would not be competitive, especially with the way you described it.
Lightwarden is just way too slow, and low impact, and doesn't even do well when it is buffed up. The Divine Spirit/Inner Fire combo is really clunky, and easy to counter, and Priest does not have the amount of draw needed for such a combo.
Pretty much you are better off just dusting your Lightwardens to build a standard Tempo or Deathrattle Priest.
0
Thanks everyone for the applications we have received so far :)
We are still looking for more people to join, don't be shy to apply!
0
Hey everyone! I am Peyton. I have been playing this game since late closed-beta, but have only recently taken serious interest in the game. I love building decks, probably even more than I love actually playing the game. So, I was thinking that it would be fun to start a little group of people who like building, and playing new decks! It would be a fairly casual thing, and hopefully be a lot of fun. Currently, there is no limit on how many people will be in this, but I would like to be no more than 20 until things can get figured out. I'm also hoping to have people of different skill levels and experience, to help broaden the potential of the group.
If you are interested in being a part of this PM me this application, and I will try to get back to you within the next week :)
(If labeled with a * it doesn't affect acceptance, it's just so I can know a bit about you first.)
Name*:
Age*:
Gender*:
Country you live in*:
Experience:
Why you want to join:
What you feel you can give to the group:
% of cards owned:
3
As someone who played zoo for a few seasons, I gotta say that Doomguard, while powerful, if far from OP.
While he may be incredible when you have an empty hand, you often don't. More often than not, I lose at least one of my Doomguards from Soulfire, or even another Doomguard. Also, since he is the biggest minion that Zoo runs, people save strong removal for him and he dies quickly.
He is either a huge tempo swing, or a huge tempo hit. The potential downfall makes him not in need of a nerf whatsoever.