• 5

    posted a message on Disapointed in Hearthstone now
    Quote from 4lgorithm >>

    I don't get all the complaining about rng. It's a board game, and you can roll that dice and have fun with it. It would be boring without rng, you would learn all of the rules and the biggest nerd would win everytime, what a fun game that would be.

     

    Also "early hearthstone" was not fun, scarriest cards were flamestrike and mc tech. Don't fill the board and trade by value were only rules.

     Yes indeed, if you want no RNG then play chess. But a card/board game shouldn't be slots either, sometimes HS feels like playing casino slots. I think OP want's to point out that.

    Posted in: General Discussion
  • 7

    posted a message on Disapointed in Hearthstone now
    Quote from Warnerve75 >>
    Quote from lv426a11 >>

    First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother.  This isn't about one deck or card being OP, more about the general tone of the game.

    The main point is that I'm pretty disappointed with the direction this game has taken.  So much of what made Hearthstone Hearthstone is gone, and winning and losing seems more and more like some crazy coin flip. It feels like there's very little interactivity and too many games end up being decided by random events.  Take aggro.  It used to be that you had to manage the minions on board, play around board clears and keep some resources in hand in case there was a board reset.   Now - you just dump your hand and endlessly re-fill your hand.  Board clears have been power creeped by minions so you don't need to worry too much about those any more.  In contrast control is mostly absent because the excessive resources avialable to aggro overwhelm the available removal.

    Look at the decks which have made up the recent meta and you can see they all either have some cheesy gimick that makes them viable or they can draw their whole deck in 10 turns.  You can also see there are almost no control decks.  I've highlighted some them below but feel free to disagree.

    Mage - full RNG whether it be mana cyclone mage or highlander mage.   Whether it be a board full of 5/5's and 8/8's on turn 4 or a clutch Reno spell to turn the game RNG is the key.  Don't expect to attack with your minions either - they're too cold...Turtle mage (now dead) was also a blast to play against. 

    Hunter - mostly aggro/face these days.  Drop your hand and go face.  Use snowballing tempo tools to make some highly effecient mana plays to stop your opponent doing anything (via secrets/hero power combo).  Refill hand with voracious reader when resources are low.

    Demon Hunter - I only see soul shard DH.  Hit face every turn while removing every minion the opponent plays and doing stupidly large burst damage/mininon removal/healing at the same time.  Refill hand at will and draw entire deck by turn 10.

    Paladin - mosly libram/pure/broom - Despite all the hate paladin generated I don't actually feel this deck is too bad.  It lacks draw and can run out of resources but can also steamroll you if the minions stick.  Doesn't really do anything super cheesy appart from Argent Bragart and Lady Liadrin. Still has potential for RNG through Lightforged Crusader

    Priest - res or Gala - both feel gimicky and are influenced heavily by card draw RNG (as priest has essentially no card draw) and "created by" RNG.  Neither is fun to play against (and I say this as a former priest main) and winning is often a result of genrating the right resource at the right time (or because your opponent fell asleep). The mirror match up is a clown fiesta of the highest order!

    Warrior - two varients Bomb and Big.  Bomb warrior is close to turtle mage in terms of interaction.  Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face.  Big variant - cheat out large minions early.  Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.

    Rogue - mostly face. Deck strategy - me go face and draw my whole deck.  You cant target my minions so they nearly all get one attack in on your face.  I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face.  Did I mention I go face?

    Shaman - do people play shaman?

    Druid - I think we all know what the gimicky druid deck is/was (maybe dead now?).  The next one will be just as gimicky though with mountseller.  Oh - it also draw's it's whole deck by turn 10 with extra bonus dragons thrown in for good measure.

    Warlock - I haven't really seen a warlock on the ladder since the new expac.  Prior to this it was mostly quest OTK which removed all minions, drew it's whole deck and OTK'd -  the height of interactivity.

     

     

     QUIT...NOBODY REALLY GAF what you think anyway..BYE. As they say in the real world as opposed to the safe space basement at grandmas house .DONT LET THE DOOR HIT YOU IN THE A$$ ON YOUR WAY OUT....

     What kind of a childish comment is this? You should get a ban imho. I think the OP has some valid points, if you don't agree you don't agree, just say it like a normal person would, you are the type of nerd I slapped silly at school.

    Posted in: General Discussion
  • 0

    posted a message on Madame Lazul
    Quote from TeriXeri >>
    It could easily be a Shaman or a Warrior card with the same mechanic and I get the impression the complaint would remain the same.
     

    I'd like to see the OP opinion on Star Student Stelina , which has the same look-at-3. 

     I don't know what OP thinks but I assume it counts for every cards where you see your opponents hand, in a card game that should not be possible. I personally am also not fond of cards that show you other players hand, I have a lot of secrets with my secret mage, I don't like it if someone sees them, for example mirror image, yeah play a lackey after you see it. Yes everyone knows to play accordingly when a secret is played but seeing a secret is something different. 

    Posted in: Card Discussion
  • 2

    posted a message on Madame Lazul
    Quote from Horrorwolf >>

    OP is 100% correct, but Blizzard is a very very greedy company that is really behind a casino gambling system called Hearthstone that is merely disguised as a strategy card game. This game has been ridiculed for years now and it's now coming to a head.

    So why is Hearthstone such a joke to the community? There are very basic card game rules that should not be broken for any game of this type to be taken seriously.

    1. Exposing one player's hand to his opponent should never occur in any true strategy card game. It just makes Hearthstone more of a joke than it is.

    2. Deck trackers should not exist. If players to so stupid that they can not figure out what has been played they should be playing something else.

    3. There is already enough RNG in the game on its own - in fact well beyond reasonable standards. The current implementation of discover, add a card, copy hero powers etc just make it all the more and more ******** by the day. 

    Its very easy to see why this is the case when they break the very rules they supposedly implemented to make it a real game in the first place.

    • Only 2 cards of any type can be placed in a deck? (Broken by HS)
    • Only 1 copy of a legendary allowed a deck? (Broken by HS)
    • 30 health max cap for both players (Broken by HS)
    • Fatigue system to keep the game to a reasonable length (Broken by HS)
    • Cards should not discover copies of itself? (Broken over and over by HS)
    • Mana system enforced by a turn based progression? (Broken by HS over and over again)

    If they didn't want to make this game a joke they would allow discover mechanics that are strictly tied to both the cost, rarity and class of the deck. And no multiples would be allowed? Why because this is all common sense game breaking stuff. But they would rather break their own "game" fundamentals by allowing players to summon 7,8,9,10 mana legendarys for 2 mana cost. Durrr, durr...OOh isn't that exciting and fun guys? come and pay for these cards this expansion only for us to nerf them days before the following expansion!

    So yes exposing the opponent's hand is just one of many bad concepts rife in Hearthstone today. That's why the competitive community and streamers have been dropping support for this steaming pile of dogsh*t posing as a strategy game for years now.

     I absolutely agree! Especially:

    1. Exposing one player's hand to his opponent should never occur in any true strategy card game. It just makes Hearthstone more of a joke than it is.

    But I have read some comments from certain people, they say it is intended. As much that is true, my opinion is that it is wrongly intended by Blizzard, I agree with the main topic writer, no one should look at the other players hand. It is a card game.

    Posted in: Card Discussion
  • 0

    posted a message on Wrenchcalibur

    Put a purifier in your deck, you will encounter less wrench warriors. I don't know or can explain why but the amount of warriors I get now with matchmaking is way less then without the purifier.

    Posted in: General Discussion
  • 0

    posted a message on Best winstreak vs loose streak

    My best win streak was 8, and then I think I tilted 1 time and lost around 15 in a row, went from diamond to back to 5.

    Posted in: General Discussion
  • 0

    posted a message on Are Blizzard employees following threads?

    Are they? Secretly?

    Posted in: General Discussion
  • 0

    posted a message on New Idea
    Quote from Pherosizm >>
    Quote from PewPewPiew >>

    Let's say you could choose your type of deck deck instead of first drawn 3 or 4 cards.

    So let's say you get your opponent and according to it's class you can choose your made deck, maybe you feel like going tempo or control.

    Would that be fun?

     I think this is an interesting idea.

    I personally have queue'd into a match and then immediately thought about switching decks based on my opponent's class.

    Of course, this is all speculation. My opponent could very well be playing a deck that counters what I am considering switching to, or I could still be making the correct choice.

    By having the freedom to switch like this, doesn't it encourage people to make multiple decks for each class and experiment with options that they may not normally think of? People might come up with new types of decks for a class we have never seen before in the attempt to have a better chance at an otherwise unfavorable class match up. This would add another layer to the player's choices, similar to how we can mulligan for cards in the beginning.

    Obviously, this does not make it easier for F2P players who have a smaller collection, but other than that, this seems neat.

     Thanks for your support bro!

    Posted in: General Discussion
  • 0

    posted a message on New Idea
    Quote from Hermione >>
    Quote from PewPewPiew >>
    Quote from xskarma >>
    Quote from Scorpyon >>

    So whoever chooses second gets a massive advantage over the opponent?
    How is that fair? 

     I assume both players get presented with the other's class and get to choose their deck with that information. It would be level playing field in that regard.

    I'd still dislike the idea though. 

    MOst classes only have 1 truly good ladder deck at a time, so it would become far easier to counter pick based on class. That would give quite an extensive benefit to players with bigger collections and more decks they can build and keep ready.

    So, I wouldn;t like it, unless it was a specific separate game mode, where people could opt to play this way.

    No I think it wouldn't, MMR is always running in the background. This means you will get a more skill based battle instead of what is now, with 4 mana it can be game over because of wrong deck. Surely a 4 mana game isn't what we want.

     What you don't seem to understand is that some decks will always counter each other.  This is how people make decks sometimes; they lose against some druid deck and make a deck that will punish it. Your idea is like saying: lets make all classes equal. Not going to happen.

     How on earth is that me saying let's make everything equal? I am saying that what is now is not so good either, sometimes a game is over within 4 mana or I get opponents who immediatly concede, this is something what I do too. I am just suggesting something that might make the game better or maybe not. Since when is suggesting something new forbidden? No need to flame someone for suggesting something.

    Posted in: General Discussion
  • 0

    posted a message on New Idea
    Quote from asmatariq >>

    Is there any chance they can have 3 cages in the ring, have one where they got to climb all the way to the top of the second cage, and the 3rd cage to get the WWE Championship Belt. Have another Buried alive match, that would be awesome, where the opponent has to bury his victim in the ground.

     

     Omg you are so funneh, you should be on stage!

    Posted in: General Discussion
  • 1

    posted a message on New Idea
    Quote from xskarma >>
    Quote from Scorpyon >>

    So whoever chooses second gets a massive advantage over the opponent?
    How is that fair? 

     I assume both players get presented with the other's class and get to choose their deck with that information. It would be level playing field in that regard.

    I'd still dislike the idea though. 

    MOst classes only have 1 truly good ladder deck at a time, so it would become far easier to counter pick based on class. That would give quite an extensive benefit to players with bigger collections and more decks they can build and keep ready.

    So, I wouldn;t like it, unless it was a specific separate game mode, where people could opt to play this way.

    No I think it wouldn't, MMR is always running in the background. This means you will get a more skill based battle instead of what is now, with 4 mana it can be game over because of wrong deck. Surely a 4 mana game isn't what we want.

    Posted in: General Discussion
  • 0

    posted a message on New Idea

    Let's say you could choose your type of deck deck instead of first drawn 3 or 4 cards.

    So let's say you get your opponent and according to it's class you can choose your made deck, maybe you feel like going tempo or control.

    Would that be fun?

    Posted in: General Discussion
  • 0

    posted a message on Murloc Paladin still playable?
    Quote from warcraftofworld >>

    bruv the deck is more powerful then ever. blizz need to nerf murlocs srs cuz bruv peace out.

     I think you understood me wrong, he had no chance of winning, meaning he lost terribly. At 6 mana or so, I am a control, big spell mage, that says something about how bad the deck is.

    Posted in: General Discussion
  • 0

    posted a message on Murloc Paladin still playable?

    I faced a Murloc Paladin at Diamond 5, I thought the days of Murloc Paladin's where over? There was no chance he could win.

    Posted in: General Discussion
  • 2

    posted a message on RNG strangeness

    First of all people please this is no salt thread, just asking around, just looking for opinions of other players.
    There is this feeling(feelings are not based on facts I know) Like if sometimes the RNG gods just don't like you? You're the scissors but you get rock for some amount of time.

    I am not sure but after a good 3 maybe 4 game winning row it feels like a switch is turned on and you are bound with a 10 game loosing spree. The devolving missiles start hitting the same target 3x out of 4 targets. Or you swap all 4 cards and get exactly the same 4 cards back. (This card swapping I wanted to investigate deeper, this post is about this actually)

    I understand the math behind missiles, yes it can happen, sometimes 1/6, sometimes 1/16, still those odds are still low. (If you are unlucky yeah then you are unlucky, no harm done here)

    But never mind that, I went way out of my head so I checked my last 200 games at HS replay. 15 of them I have chosen to replace all my cards, of these 15 games for 3 of them I got exactly the same cards back. So that makes it 1/5 for my personal experience.
    Let's say I have every card 2 times (I don't but for the sake of it) so the chance of drawing the first same card is 1/15, the second card is 1/14,5, third card 1/14 and the last 1/13,5.

    The odds of it happening should be lower then what I have experienced last 200 games which is 1/5. I wanted to hear from other peeps what their experience is. Please share.

    Posted in: General Discussion
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