When you play Khadgar as Khadgar
- Peterdivine
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Member for 6 years and 6 months
Last active Fri, Apr, 26 2019 08:01:05 -
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5
LobsterEmperor posted a message on Vereesa WindrunnerPosted in: Vereesa WindrunnerI think that the only deck that would really care about this +2 Spell Damage past turn 7 is Spell Hunter. I don't think Spell Hunter is going to want to run a Minion...
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BossKey posted a message on Genn GreymanePosted in: Genn Greymane1-mana Life Tap makes a bigger difference than you'd expect, especially if you're going second and get to drop a Mountain Giant on turn 3. It lets you tap more consistently to dig for your good cards while setting up Hooked Reaver and Twilight Drake. Also, Warlock can function perfectly well with only their even cost cards since their good board control options (Defile, Hellfire, Spellstone) are even anyway. Basically, it turns Handlock into a more tempo-based deck that can put out more pressure throughout the game than the classic control build.
Also, Even Warlock's been in the meta for like the entire year, so that should say something.
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MegaNose posted a message on Master's CallPosted in: Master's CallSometimes when I play this and have 3 beasts only in my deck, and no other kind of minions it will just draw two beasts, I am 100% sure of this.
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rockeru posted a message on Halazzi, the LynxPosted in: Halazzi, the LynxBeen playing this in a beast midrange Hunter and it's not bad at all. The 1/1s rush combo well with Scavenging Hyena.
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DarkJak posted a message on Keeper of the GrovePosted in: Keeper of the GroveIt's like Fire Plume Phoenix & Spellbreaker had a retarded baby
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user-28019791 posted a message on Carnivorous CubePosted in: Carnivorous CubeWhat the actual fuck were they thinking while designing this card and HOW has it not been nerfed yet?
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0
This is it, Blizzard? This and a handful of even weaker cards are what's going to replace Rhok'delar in Spell Hunter, three turns of Spell Damage +2 on a 2/3 weapon?
I didn't care for the deck archetype before rotation, but this actually makes Mech Hunter look appealing in comparison.
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Khadgar is going to be an absolute nightmare. That effect for 2 mana provides waaaaaaayyyyy too much combo potential. Khadgar into Power of Creation, or Turn 10 Kalecgos followed by turn 11 Khadgar + Conjurer's Calling x 2 will be a common strat, I'm willing to bet.
For Wild, things get even worse: Khadgar into Marin the Fox, Khadgar into Spiteful Summoner, Khadgar into Molten Reflection, Frost Lich Jaina into Khadgar for x2 Water Elementals for every Hero Power kill, Khadgar into Barnes or Saronite Chain Gang... and of course, our old friends, the Deathrattle minions: Carnivorous Cube and Devilsaur Egg.
This fucker's going to be bloody ubiquitous. Count on it.
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Wait, why couldn't Druid players combo Twig of the World Tree into Blingtron 3000 to instantly trigger the former's Deathrattle and get to 10 Mana well before your opponent?
2
Immortal Prelate, Silver Vanguard, Spikeridged Steed. Your opponent now either has Silence, a lethal amount of spells, or an alternate win-condition, and if they don't they get to see how long they can last against a 10/11 minion with Taunt that will constantly resurrect itself instantly upon death, as well as drop a 2/6 with Taunt every time it dies.
Rotation cannot come fast enough.
3
Eh... "playable," sure, but not "very good" and definitely not "meta-defining". It has synergy with a bunch of Hunter cards, but a stronger card imho usually has the merit to stand on its own without necessary card synergies. You put this in your deck, you have to build around it, like Mecha'thun or Rhok'delar except with much less payoff. I love Scavenging Hyena synergies, believe me, but part of what makes it work with Hunting Mastiff is that you aren't telegraphing your hand to your opponent before you execute your strategy- you can play Hyena and Mastiff together on a single turn between 6 and 10 and clear a few enemy minions while buffing your minion to 6/4, 8/5, or 10/6. Halazzi the Lynx generally doesn't have that advantage- you toss it out, your opponent instantly knows the brunt of your hand, and the limited number of techniques you can do with it. You have to have Toxmonger or Spirit of the Lynx or Stampede to make this card work, because no one thinks a hand full of 1/1s with rush on turn 6 is good by itself.
It can work, but it just feels a bit restrictive and clunky for my taste, outside of Quest Hunter which instantly telegraphs itself at the start of game anyway and thus has nothing to lose.
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I can't wait for 2019 to kill this stupidly powerful Deathrattle meta once and for all.
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Well... guess that's that, then. Come 2019, Beast Hunter is effectively dead.
It was fun while it lasted.
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It amazes me how no one saw how this would break the meta like a cracker. Warlocks in particular have their imp cards profit off this effect like crazy. 1-mana 4/3 Flame Imp anyone? How about 3/4 Saronite Chain Gang?
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7-cost card incoming.
Giggle in hell, you green-haired asshole.
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GO AWAY, LEOKK, NO ONE LIKES YOU
Huffer gives me a 4-damage Charge for offense, Misha gives me a 4/4 Taunt for defense, and you die before anyone can get your piddly little benefits every damn time
I hope Scavenging Hyenas take over Pride Rock or wherever the hell you came from