• 0

    posted a message on Hovering at rank 10-13

    I'd say you could try a second [card]Forbidden Ritual[/card], and possibly a second Doomguard. It might be hard for you to recover from the first board clear at the moment and to deliver the final blow if your only Doomguard doesn't come early.

    What to drop? Maybe Soulfire.(you might discover it through yourDark Peddler and oneFlame Juggler.

    Posted in: Warlock
  • 0

    posted a message on What are the odds?

    I assume there are 598 minions in HS at the moment. This is why, please feel free to correct me:

    1. According to the Innkeeper, there are 1083 collectable minion cards, and 113 of them are legendary.
    2. This leaves (1083-113)/2 = 970/2 = 485 different non-legendary minions.
    3. That gives the total of 485+113=598 minions you could get from Shifter Zerus in a Tavern Brawl.

    You had 5 copies of Shifter Zerus that turn. There are (5 choose 3) = 10 choices of exactly 3 of them to become Wilfred Fizzlebang that turn. Hence the probability of that happening is

    (5 choose 3) * (1/598)^3 (597/598)^2 = 0.0000000466.

    Bemooran is right at pointing out that if you only ask for any card to be repeated three times among your five Shifter Zeruses then the probability goes up to

    (5 choose 3) * (1/598)^2 (597/598)^2 = 0.00002787.

    Posted in: Tavern Brawl
  • 0

    posted a message on EU down?

    This should be in the "Politics" Forum.

    Posted in: General Discussion
  • 0

    posted a message on Legendary craft

    Malkorok sounds like a reasonable addition to your Warriors.

    Posted in: Card Discussion
  • 0

    posted a message on Duskboar

    I've opened it something like 17 times already. Still no golden version FeelsBadMan

    Posted in: Duskboar
  • 4

    posted a message on Ben Brode on Lack of Demons, Priests, PTR, and Aggro

    0.2% of Priest at Rank 1... And half of that are all the Zetalot's accounts...

    Posted in: News
  • 1

    posted a message on BM'ing...really?? (The BM post)

    Apart from the never happening auto-squelch, I'd also love to see an additional timer, say 5 minutes, that players could use for their plays.

    So a turn would be a maximum of 1 minute, or 1.5 minute, but after 30 seconds you'd start eating your timer. Once it's gone, your turns are 30 seconds maximum.

    Not saying this is perfect but far too often I've felt like it would make the experience much more pleasant. Sadly it's nearly as complicated as extra deck slots so we won't see it any time soon.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.