Your comment is so weird, it's literally the same to Quest Rogue, you said that druid is a bait (maybe it really is in the current state of the game) and you dont like that because it cant win some matchups but Quest Rogue is fine? It's not even a matter of know how to pilot but Quest Rogue have 0 chance against both of the most popular decks right now (CW and aggro DH).
The thing is maybe Quest Druid is a bait yeah, but it's so much better and versatile than Quest Rogue like not even close. I can see you doing "fine" with Quest Rogue against other mediocre decks but that's about it.
While I disagree with few points, I don't want to discuss it in this thread.
To sum up my main point: the only quest I'd recommend crafting is Hunters.
Out of the ones OP already has, I played Rogue quest and if you have other Rogue cards to build the deck you can try it out. If not, don't bother crafting them.
Out the 3 you mentioned, Hunter seems the most legit while being somewhat fun (not for me though). If you have more dust, I'd craft the portrait as well.
I think Druid is a bait, it's very easy to counter and has matchups which you absolutely can't win, which I really dislike about any deck.
I still play Quest Rogue ocasionally, it did lose few important cards but if you know how to play it, you'll be fine.
Wouldn't recommend if you've never played control, cause it feels more like control than combo deck. Oh, and if you're facing a lot of DH I'd so some tweaks cause that's the weak matchup IMO.
a. if you nerf Warlocks quest, people will start to play either OWLock or Tickatus and the gameplay is pretty much the same vs them for most classes
b. Warrior quest is garbage by itself, sure you can nerf it even more to the ground but it's the supporting cards that matter. It's frustrating to play vs it but with more and more control decks it's not going to matter that much
I speak as a standard player, but other quests aren't even a thing anymore?
From what I've heard, the bug when you start as Rogue is going to be updated (not sure when). I don't think it's a meme card (it used to be)/ Nevertheless, Rogue is in a pretty dark spot, cause so far none of the 2 archetypes work well
They don't run a lot of minions, and the ones they do run tend to get played out quickly, so there's a pretty good chance Mutanus the Devourer will eat an owl.
Mutanus in a shaman deck is especially punishing because you can run 2x parrots and if you miss on mutanus, one or both parrots won’t miss.
^this, plus if you have Revolve, that gives you 5 cards in total that counter it (I play evolve shaman so revolve is useful anyways). There are times when I still miss, even with those counters, but it's rare and since you can tech against it, Owl warlock is not even close to last exp quest warlock when it comes to being annoying
As said in desciption, it enables burgle synergies early game. It's a minion, so after she plays her role she becomes a vessel for Cera'thine :)
Let me put it this way: if you play burgle Rogue, you either go more classical direction (putting Swashburglar, Parley, Hanar or sth.) or play Maestra and remove all the other cards. I left Wandthief cause you can play her turn 1-2 (she is not a class card) and can generate value (Mage spells are awesome).
Tl;dr Maestra is a core card for this type of deck :)
Late to the party, but after playing almost entirely Quest Rogue I can assure you, gizmos are worth it. And SI cards aren't weak either, you just need some time to learn the playstyle.
As for the one you questioned: I usually find it most playable in 2 cases:
- vs aggro, when you really need your opponent to brick their next draw (often it gives you an extra turn of staying alive)
-vs decks that try to cheat out big minions out of their deck. Simple example: you play vs guardian animals, you make them draw their beasts
To be fair, I usually complete first 2 steps by turn 4. I complete the whole quest around turn 5-6, which is perfect cause turn 7 is usually first playable turn for the reward. Sometimes might feel slow, usually doesn't. Deck works, reached legend with it 2 times, despite not playing too much. Maybe it's not the playstyle for you, cause it is quite....unique
The problem with Priest wasn't really healing, but the amount of cards that discover cards that discover cards etc.
You just ran into more deffensive version of Warlock that probably didn't even have that many threats, except for giants and maybe 6/6 taunt. If you practice against it it's actually a decent matchup for Rogue (I'm assuming you play Quest or Tempo, not Garrote). I play Quest Rogue and I like this matchup, if you need any tips feel free to ask :)
Remember, Warlock usually needs to pick between healing, removing your board or developing the quest. It's your job to make this choice as difficult as possible!
I remember back in the days of Dr Boom Control Warrior, it was really annoying for me to play against them, as it is now playing vs mage.
I think the better direction for preventing long and painful games vs Priest/Warrior back in the days, would be to limit endless discovery effects rather than just crushing the archetype with great combo tools.
That being said, I still prefer those control decks over mage for one simple reason: when I play minions vs control, they may or may not get removed, but I decide how much I want to invest and do I want to risk it. It still takes some decision making.
Against mage, unless I play a stealth minion or Robes of protection, I know I can't play minions cause not only they will get removed, but also help my opponent to develop their game. And that's bs. I've never seen a situation, when you get punished so hard for playing minions, which by the way, is still one of the key aspect to the game.
That's why I think other classes are ok, maybe need little nerfs here and there, but I wouldn't mind if Blizzard killed the entire archetype that is no minion quest mage. And I say it as a player who has played Mage the most out of all classes, but this expansion it's unplayable for me
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While I disagree with few points, I don't want to discuss it in this thread.
To sum up my main point: the only quest I'd recommend crafting is Hunters.
Out of the ones OP already has, I played Rogue quest and if you have other Rogue cards to build the deck you can try it out. If not, don't bother crafting them.
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Out the 3 you mentioned, Hunter seems the most legit while being somewhat fun (not for me though). If you have more dust, I'd craft the portrait as well.
I think Druid is a bait, it's very easy to counter and has matchups which you absolutely can't win, which I really dislike about any deck.
I still play Quest Rogue ocasionally, it did lose few important cards but if you know how to play it, you'll be fine.
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Shaman is actually pretty fun, currrently on D5 without playing too much. Stomping on Quest Warriors, Mech Mage is easy matchup too.
My llist:
https://www.hearthpwn.com/decks/1408135-otk-freeze-shaman
Wouldn't recommend if you've never played control, cause it feels more like control than combo deck. Oh, and if you're facing a lot of DH I'd so some tweaks cause that's the weak matchup IMO.
1
Some quests are poorly designed, but to be fair:
a. if you nerf Warlocks quest, people will start to play either OWLock or Tickatus and the gameplay is pretty much the same vs them for most classes
b. Warrior quest is garbage by itself, sure you can nerf it even more to the ground but it's the supporting cards that matter. It's frustrating to play vs it but with more and more control decks it's not going to matter that much
I speak as a standard player, but other quests aren't even a thing anymore?
2
From what I've heard, the bug when you start as Rogue is going to be updated (not sure when). I don't think it's a meme card (it used to be)/ Nevertheless, Rogue is in a pretty dark spot, cause so far none of the 2 archetypes work well
0
Update: this deck is, indeed, garbage
Not having fun playing Rogue atm, I'll try to experiment with some other burgle strats, but currently I prefer evolve shaman way more
Do NOT craft this, especially the legendary. Other burgle cards are quite ok, but overall Rogue is underperforming
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I swear, almost every complaint thread starts like this
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^this, plus if you have Revolve, that gives you 5 cards in total that counter it (I play evolve shaman so revolve is useful anyways). There are times when I still miss, even with those counters, but it's rare and since you can tech against it, Owl warlock is not even close to last exp quest warlock when it comes to being annoying
1
You must be high quite a lot
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As said in desciption, it enables burgle synergies early game. It's a minion, so after she plays her role she becomes a vessel for Cera'thine :)
Let me put it this way: if you play burgle Rogue, you either go more classical direction (putting Swashburglar, Parley, Hanar or sth.) or play Maestra and remove all the other cards. I left Wandthief cause you can play her turn 1-2 (she is not a class card) and can generate value (Mage spells are awesome).
Tl;dr Maestra is a core card for this type of deck :)
0
Late to the party, but after playing almost entirely Quest Rogue I can assure you, gizmos are worth it. And SI cards aren't weak either, you just need some time to learn the playstyle.
As for the one you questioned: I usually find it most playable in 2 cases:
- vs aggro, when you really need your opponent to brick their next draw (often it gives you an extra turn of staying alive)
-vs decks that try to cheat out big minions out of their deck. Simple example: you play vs guardian animals, you make them draw their beasts
To be fair, I usually complete first 2 steps by turn 4. I complete the whole quest around turn 5-6, which is perfect cause turn 7 is usually first playable turn for the reward. Sometimes might feel slow, usually doesn't. Deck works, reached legend with it 2 times, despite not playing too much. Maybe it's not the playstyle for you, cause it is quite....unique
0
The problem with Priest wasn't really healing, but the amount of cards that discover cards that discover cards etc.
You just ran into more deffensive version of Warlock that probably didn't even have that many threats, except for giants and maybe 6/6 taunt. If you practice against it it's actually a decent matchup for Rogue (I'm assuming you play Quest or Tempo, not Garrote). I play Quest Rogue and I like this matchup, if you need any tips feel free to ask :)
Remember, Warlock usually needs to pick between healing, removing your board or developing the quest. It's your job to make this choice as difficult as possible!
1
What should happen: one of the ideas in this thread, almost all of them are ok
What will happen: questline cost up to 2 mana
2
I remember back in the days of Dr Boom Control Warrior, it was really annoying for me to play against them, as it is now playing vs mage.
I think the better direction for preventing long and painful games vs Priest/Warrior back in the days, would be to limit endless discovery effects rather than just crushing the archetype with great combo tools.
That being said, I still prefer those control decks over mage for one simple reason: when I play minions vs control, they may or may not get removed, but I decide how much I want to invest and do I want to risk it. It still takes some decision making.
Against mage, unless I play a stealth minion or Robes of protection, I know I can't play minions cause not only they will get removed, but also help my opponent to develop their game. And that's bs. I've never seen a situation, when you get punished so hard for playing minions, which by the way, is still one of the key aspect to the game.
That's why I think other classes are ok, maybe need little nerfs here and there, but I wouldn't mind if Blizzard killed the entire archetype that is no minion quest mage. And I say it as a player who has played Mage the most out of all classes, but this expansion it's unplayable for me
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Hey he summoned a demon companion, seems like a win to me