Post your best games. I'll start:
Topdeck deck of lunacy turn 2 -> topdeck skull of guldan turn 3 -> 0 mana apexis on the same turn and a 4 mana nagrand slam the turn after.
"Your opponent left" a minute later.
Balanced card btw.
3
Post your best games. I'll start:
Topdeck deck of lunacy turn 2 -> topdeck skull of guldan turn 3 -> 0 mana apexis on the same turn and a 4 mana nagrand slam the turn after.
"Your opponent left" a minute later.
Balanced card btw.
2
Check this on Reddit:
https://reddit.com/r/hearthstone/comments/lhvceu/a_lot_is_going_to_change_so_now_is_the_time_to/
3
It feels like they’ve been talking about golden upgrades for quite some time, and I’d really like for them to make a decision at some point.
1
Fun!!!
1
Hey, just played with Tickatus Warlock and in 1 situation I had both Tickatus and Silas in my hand. Opponent played a big minion, and I played my Silas but it didn't count for some reason, my Tickatus didn't get Corrupted. Is this how it is supposed to be, did it happen to anyone before?
Happened to me too... I tried again next game to check and it worked. It's a bug I guess
6
Hey everyone ! I'm super hyped for this competition and have been brewing something for a few days now. Here is my first draft :
Introducing : The Seer ! This class is all about planning ahead, drawing cards and controlling the flow of the game. Glimpse is meant to open a lot of new synergies, with things like with Keli'dan, the Breaker as well as shuffling and hand size. I also want to introduce a few new ideas for card design in Hearthstone but I'm trying to keep it pretty tame for the basic set.
Card draw is a strength of this class so I wanted to start with a couple staples. I don't want to overdo it though, because of the hero power. They also both showcase the 'end of turn' theme of the class. To know the future, you must give up acting in the present.
This class is built toward a control playstyle and these cards are meant to help that. Not much to say about them, though I wanted to go beyond 'deal X damage' or 'restore X Health'.
I decided to use Silence as a core keyword for the class. In my opinion, it is pretty underutilized in Hearthstone and I see a lot of potential for it. Of course, it's really fun to play against which might explain the lack of cards printed with it but gameplay isn't really a concern here.
Finally, I gave the class combo tools to allow for a more proactive style of decks. It's a playstyle I personally love and it makes sense for a class that wants to consider its every move.
So what do you think ? Is there a card that feels out of place ? Did I make a big balance mistake ? Let me know !
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
turn 1 Font of Power discover Confection Cyclone
turn 2 Deck of Lunacy
turn 3 Incanter's Flow Topdeck Grand Finale that turn for 5 Mana
turn 4 play Confection Cyclone and the 2 Sugar Elemental
turn 5 Grand Finale with 4 8/8s opponent managed to freeze one and destroy one
turn 6 topdeck Nagrand Slam and hit face with 2 Elementals. opponent concedes with 2 hp left
4
yeah they already made a post about this in april 2020 https://www.hearthpwn.com/news/7393-golden-cards-upgrading-new-expansion-mechanic
whats so hard about it?
10 copies common = 1 golden
4 copies rare = 1 golden or upgrade for 400 dust idk
3 copies epic = 1 golden or upgrade for 1000 dust
2 copies of the same legendary = golden one or upgrade a single one for 2000 dust w/e
5
until level 80 its below 1500 per level.
51-53: 1325
54-59: 1350
60-62: 1375
63-68: 1400
69-71: 1425
72-77: 1450
78-80: 1475
2
first try, turn 5. gg :D
2
took me some games in dumpster legend but after 5 games someone cooperated :D
1
heres the screenshot (german)
1
So i played against a friend who has yogg on the board with 37/61 stats (it was the only minion on the board). i played Bladestorm but after 30 dmg the spell just stopped ?!? i had time left, so i finished it off with other cards, so no rope. is this a known bug?