• 0

    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from Pas >>

    For each game against lock you have at least 3 game against Hunter

    You should try european server then. While climbing back to D5, 8/10 my games were against Warlocks and Mages.

    I play mostly on european server: this season I played 75 game with priest.
    I counter only 8 warlock (1 game out of 10), and I managed to win 3 times (5 loss). 

    So in the scales I have a -2 against Warlock that makes up for it with a +7 against Hunter and a +6 in mirrors (to testify once again how poorly the class is played).
    I may have overstated Hunter's popularity because they were much more present in the last few games (aka post-patch), but still, the presence of the Locks certainly wasn't so impactful as to throw the deck off.

    Posted in: General Discussion
  • 0

    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from Pas >>

     I reached legend with a 70% winrate this season and 79% winrate last season, both with control priest.

    And do you remember the jade druid meta?

    The problem with control deck right now is simple: in meta you found a lot of deck, and as a control player you need to know every MU too perform well.

    Some meta in the past was 3/4 deck meta, and that’s easier for control player.

    Control Priest is somewhat viable, although you can't climb with it from lower ranks because of Warlock's population. You need some other deck first (until D5 or so) and then you can switch to Priest. Also I don't really like Priest's playstyle (random discover chains, no real win condition) and I find him boring to play after a while. Control Warrior looks promising now (but I'm not ready to craft it yet, not before the mini set) and Control Warlock is useless garbage, like most of the time in last 3 years. That's it in terms of control decks variety.

     Is viable even before Diamond, I play only priest and I never had problem to reach diamond. For each game against lock you have at least 3 game against Hunter, and is another broken MU, but for your side.

    Normally until diamond you can play meme deck without problem. This season before last patch, for example, I played with a Primordial-N’zoth priest with the “worst” 8 mana spell (minion 10/10) and I had 0 problem to climb the ladder.

    Btw the wincon as Priest is outvalue the oppo, and the “RNG-fiesta” isn’t. Winrate is low before d5 because the deck is not easy to master*, not because of some Lock.

    *At the point that one of my best MU is the mirror

    Posted in: General Discussion
  • 0

    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from ZCFlayer >>

    This is by far not the worst meta. There have been a few bad ones but the most boring was probably when Aggro Shaman was tier0.

    Depends. I've been control player since beta and I don't remember when the last time control decks were as bad as they are now.

     I reached legend with a 70% winrate this season and 79% winrate last season, both with control priest.

    And do you remember the jade druid meta?

    The problem with control deck right now is simple: in meta you found a lot of deck, and as a control player you need to know every MU too perform well.

    Some meta in the past was 3/4 deck meta, and that’s easier for control player.

    Posted in: General Discussion
  • 2

    posted a message on Control Priest (70% wr D4 to legend)

    Hi, first of all thank you. :)

    I've written down the mental processes that lead me to the mulligan decision, I hope they can be useful to you. Since there are so many synergies it becomes difficult to recommend mulligans for each MU and indeed I am afraid it may be counterproductive because you get stuck on choices that are not necessarily the best given the cards in your hand.

    In addition to that I suggest you not to instant-pick when you make a discover, and evaluate card by card, sometimes bad cards are more useful than strong cards. (these are common mistakes i often see when playing priest control)

    The best dragons to get from discover are usually legendary, dragons that are already in the deck and plagued protodrake (against value/control/slow decks) but sometimes you have to settle for taunt or dragons to play in the turn.

    Last but not least it is a deck that often gains value in being played tempo.

    Have fun!

    Posted in: Control Priest (70% wr D4 to legend)
  • 2

    posted a message on Quest Weasel Albatross Priest

    I've played a few times a pretty much identical deck, I think the only difference is that I was playing Anduin DK instead of Wyrmrest Purifier, because by the time you play Benedictus you've already slowed down your opponent enough to kill them with 1/1s and your hero power.

    Nice and fun deck, probably your version is even more fun.

    PS: I checked, I was playing with grave run, 1x seance and psychic scream instead of mass hysteria, loat order and Dirty rat.

    Posted in: Quest Weasel Albatross Priest
  • 3

    posted a message on According to Hearthpwn we need to...

    nerf paladin, mage, warlock, mage, hunter, rogue, priest and warrior.

     

    Maybe, but just maybe, is too much.

    Posted in: General Discussion
  • 7

    posted a message on How would you nerf oh my yogg?

    I don't think it deserves a nerf:
    Is it a good card that can be frustrating? Yes.
    Is it an OP card? No.
    Is it a card that allows a skill-dense play-around? Like few others. (at least for tactics)

    It's a frustrating card because sometimes you can't really play around it and because it has a wide range of possible outcomes.
    You also often lose the game on the spot.
    But it is a card that rewards the skills of the player and this is an important factor for the game. And this also means that the frustration level can be largely reduced.

    This card involves:
    - a knowledge of the card pool (especially now that it is at a minimum) to look for unthinkable outs
    - the ability to "recycle" a spell not useful in the MU with a random spell of the same cost
    - the ability to play around it on multiple turns for a game plan (this card particularly punishes when you don't have low cost spells and you need to play a spell that is "too" expensive, so often when you're behind the board and you cast an aoe, or a spell to contest board; you can play game plans that avoid these scenarios).

    With this information you can play around it - even in deckbuilding - reducing frustration and increasing winrate. You'll still lose to them sometimes, but maybe you'll gnaw less. Think about next game and have fun.

    Posted in: Card Discussion
  • 1

    posted a message on It's mindblowing how terrible Standard is right now
     
    Quote from DragaoRO >>

    Indeed there seem to be many topics about HS hate, so this seems like a good enough place to share my exp with the game :)

    So I've been playing HS since it came out, but the last years I played exclusively BGs. With barens I thought ok let's give standard another shot. I am so disappointed I stopped playing after a few days and waited for the nerfs, but when I see the nerfs I simply don't know what to say anymore....Lunacy should not be in the game AT ALL; this game is fun because it makes you think about different outcomes but how can I strategize about random cards? You don't know what those cards are going to be, you just hope he got random shit instead of random good stuff. But the way this expansion is right now, all the cards mage get are really good and for me it cannot be anything more frustrating than to see some random guy playing DoL and getting perfect cards randomly (last game mage was at 5 hearth and he played 3 librams of hope in a row for 6 mana each...I mean really man?! wtf is that?!). Also, no change to refreshing spring water? Literally this card gives you 2 other cards and in many cases it refreshes some mana as well, since it's cost is discounted starting with turn 2 usually. And guess what...43% of my games are with mages; and I'm not some random guy in bronze, I got to legendary a number of times and this is the way the game looks at platinum.

    And the prices on those cards? So you want to tell me that I have to pay roughly the price of 1L of petrol in UE for 5 random cards, that can be the same cards I already have (and most of the time they are)? Just to put things into perspective, with the money for the pre-expansion sale I can pay for the petrol to go to vacation in Greece or for the accommodation for 1 week in the same country or to keep it in gaming world, it's the same cash you normally play for an entire new game that has been recently launched...dude...and this happens 3 times in a year???? Seems like you have to be stinking rich or stinking stupid and I am neither. And let's say you pay those $$ and you get an expansion like this, where it's 50% DoL mages, 35% libram/secret paladin and 15% for all the other classes (these are not invented figues, its decktracker statistics).

    As for BGs...it does not generate revenue so they only give it minor changes until you just get bored of it.

     

    I WAS a 20+ years fan of blizzard but this new management...OMG...they just ruin everything they touch with they're greed. After dumping WoW a few months ago, I am 1 step away from dumping HS (the last Blizzard game I have) and just play something else.

     

    Randomly generated cards are not completely random.
    If you cast DoL before Incanter's flow you have your 7 mana spells turning into 10 mana spells, so you have to playaround to two cards, the druid's aoe buff and the hunter's 4 3/5.
    If you play IF before DoL the 7 mana spells turn into the paladin's 9 mana librams and you play around that.

    So it's not luck to find 3 or 4 librams at 9, it's sure to find them.

    This allows on the one hand the mage player to choose the pool of spells he wants to play (against aggro you want the librams, against control you want the spells at 10) on the other hand the other player to know what powerplay to expect.

    Especially at lower levels this makes players who don't know this get punished, whether they play mage or against mage.

    Personally in my climb up to legend I have met many mage and except for powerplay in the very first turns I found myself knowing what cards to play against; my winrate against mage and paladin was over 70% (as well as my winrate in general).

    Of course the playrate of these 2 decks it is (was?) problematic.

     

    Posted in: Standard Format
  • 0

    posted a message on Cards section in Heartpwn

    You can use one deck tracker for the secret pool.

    Posted in: General Discussion
  • 0

    posted a message on Incanter's Flow

    No, simply beacause people with no hand play incanter’s flow before deck of lunacy in control matchup and that’s a free win for the opponent.

    And is right that people get punished for the missplay.

    Posted in: Card Discussion
  • 2

    posted a message on What is your favorite META ever played in Hearthstone?

    Priest’s winrate in Classic is 38%

    Posted in: General Discussion
  • 0

    posted a message on Grandmasters 2021 - Week 1 - Results & Decklists

    I thinks is after the entire week schedule is ending.

    Posted in: News
  • -6

    posted a message on Grandmasters 2021 - Week 1 - Results & Decklists

    Wait for 48h

    Posted in: News
  • 1

    posted a message on Favorite Cards of All Time

    thalnos and Northshire Cleric My firsts loves.

    Corpsetaker amazing for t4 deckbuilding.

    Spiteful Summoner as said before.

    Duskbreaker

    draconic operative

    Spirit Lash

    Archbishop Benedictus

    Posted in: General Discussion
  • 0

    posted a message on Grave Rune bugged or working as intented?

    I played grave run on a minion and couldn't copy it with the 2/2 copying a piece with death rattle.
    I played it on a weasel and nothing happened.

    Posted in: Card Discussion
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