I reached legend with this exact decklist one month ago. 2 Mo'arg Artificer is overkill, and you kinda wanna keep this card for the double life steal. IMO prob one of the best Galakrond lists.
My latest changes were 1 Overconfident Orc for Acidic Swamp Ooze, but this depends on what you face really.
I made this change after getting too much damage from DH Warglaives and Hunter dragon weap.
Also 1 Plague of Flames for 1 Twisted Knowledge. A good Galakrond player doesn't need Plague of Flames that quick, and I often found this a dead card in my hand. Twisted Knowledge is actually pretty good (found this out in Tavern Brawl). It often gives you another Dark Skies, which is IMO your best removal tool.
I don't say these changes make it a better list, but they are good sides swaps.
For this month I have stopped playing this deck, after having played more than 150 games with it, and it is just not that good anymore as it was before the Sac Pac nerf. Still a good deck nevertheless (I got around 59% winrate over 135 recorded games, but it requires good knowledge of the deck). 65-70% before hitting legend.
Here a few tips for you Galakrond Warlocks out there:
- IMO you should never go into a fully invoked Galakrond, the Wretched unless it would save your life. The weapon and 4 demons are kind of a large part of your winrate.
- Same goes for Kronx Dragonhoof. You will not want to play this card to draw Galakrond, the Wretched unless your next turn could be a huge swing and you are sure you don't need the damage off [Kronx Dragonhoof. Yeah in Galakgrond you will mostly pick the 5 dmg in the face for lethal.
- You will always want to keep (some) any of your low cost removal and low cost minions.
- In slow matchup's you can choose to keep your invoke cards.
- You will want to play 2 invoke cards ASAP, so you can draw off Veiled Worshipper . She gives you HUGE tempo. This step is often a decider in mirror match ups and fast mid games. Keep an eye on your hand limit. You don't want to risk to overdraw in this deck.
- Hold on to your Sacrificial Pact when the time is ripe. With this i mean. Try to Sac Pac your imps in situations where they would die anyway. Keep imps for Face Damage or board pressure other wise.
- Keep an eye on your decktracker if you have dragons left in your deck to trigger your battlecries. I've lost matches due not always paying attention.
Happy climbing ;)
Well, all this is probably pretty obvious to any more experienced Gala Lock player, but the point is, in some matchups it just doesn't work.
Res Priest can out-value you with constant string of taunts, heals, removals and Galakrond hero power aka infinite value generator. Your best strategy against him is to play your fully upgraded Galakrond, next turn Alex his face (to reduce him to 15 HP) and then slap him with everything you have. If that doesn't work, then you have very low chance to win (maybe by some lucky high-roll from Queen Alex and finish with Zeph but that's not likely).
Against Spell Mage (especially Big Spell Mage) is pretty much same story. Don't count on beating his face down in a straightforward way, because he will stale your progress with freeze, removals, armor gain and taunts. If you can't finish him off with Galakrond-->Alex combo then he will most likely out-value you and finish you off with random generated burst spells.
Against aggro decks like Tempo DH and Face Hunter it's typical face DMG race. The will try to SMOrc you with every aggro tool they have, so you must draw all the answers exactly on time to stop them and stabilize. Statistically speaking, they are favored here, because they have more offensive tools and reach, than you do defensive ones (Face Hunter has 62% win rate against GL for a reason i guess...).
Against Galakrond Rogue (especially secrets variant) it's pretty much value game again, but less consistent (for him) this time. I'm able to beat him like 50/50, but it depends on his RNG. Once I've got double Priestess of Fury from Galakrond, but he played Soul Mirror discovered from Hench-Clan Burglar and killed me...
All that said, I was actually able to improve those matchups by including some tech cards. I'm playing 1x Living Dragonbreath for Mage marchup, 1x Terrorguard Escapee against Rez Priest (it's RNG based, but it still works most of the time) and 2x Khartut Defender for aggro matchups. Don't see any way to tech against Rogue though. It actually increased my winrate from like 52% to about 65% and I was able to climb form Gold 1 to Diamond 5 with my variant.
This one though, I find useless.
1
1-5 so far. Aint't good. For Diamond 5 at least.
EDIT: As a last notice before deleting this useless deck, I have successfully reached to 1-10. Amazing.
3
No man, I had Galakrond Lock way before the expansion and I think I know how to manage it. I just don't know what might be wrong. Maybe I was out of luck horribly, idk.
5
Am I the only one who never wins with this deck?
2
New murlock shaman destroys this deck