• 2

    posted a message on Ticket Master

    The 3/3 make a difference. Deathrattle does not really as you get it out 1 round earlier...so you have the cards shuffled into the deck in the same round(or your opponent needs to use some valuable tech card to silence/transform you). Still huge value card in an aggressive rogue deck that burns through cards.

    Posted in: Ticket Master
  • 3

    posted a message on The Nameless One

    Not so sure about that. However, if it steals effects on it then it will be another card that ruins mechs completely on its own(just like all transformation and silence cards do).

    Posted in: The Nameless One
  • 2

    posted a message on HotMEOWTH's Big Spell Mage - Top 50 Legend
    Quote from Caiquers >>

    I think Dirty Rat is essential against all cubelocks and priests in ladder. It`s often a huge combo breaker, because it forces your opponent to play a minion, without applying it`s effect.

     For those that want to run for legend it's likely important. But I don't think it's worth to craft it for the rest...cause they(the rats AND the priest) will be gone from standard in just a few months.
    Posted in: HotMEOWTH's Big Spell Mage - Top 50 Legend
  • 3

    posted a message on Silence or Bust: How Cubelock Slowed the Hearthstone Meta
    Quote from Watermelon86>>
    Quote from Bartigul>>

    It's so funny that the "worst" legendary weapon is the one seeing the most play. I love hearthstone LUL

     Same thing with Possesed Lackey.
    I guess it always depends on when the cards have been released(cause most vote then). Lackey without Voidlord is not THAT good. Same counts for skull. It's the 6/18(8/20) voidlord for 5 that makes them really strong(and it would still be decent for 9 Mana). That's why on my card voidlord is the prime candidate for a nerf this year...
     
    Posted in: News
  • 1

    posted a message on New Card Reveal: Skulking Geist

    I think a lot of players overestimate the value of this card. 4/6 for 6 is bad...and the special ability only works once....so nobody will run more than one of those in his deck. It's a turn 6 card...so you will most likely not want it in your starting hand. That leaves you with like a 15-20% chance(not feeling to do the real maths right now) to have it by turn 6. So even if you hit on a druid or priest that is heavyly relying on 1cost spells...well...it does not mean that you get the card in time. Not to mention, that your opponent may already have used quite a number of his 1 cost spells(you mulligan for those and you usually don't keep them on hand for turn 10 or so). Yes, greedy jade druids may run into trouble once in a blue moon...but that's not going to ruin them either.

    Going to be hilarious tho if  a priest copies that from your deck and can't play it then. ;-)

    Posted in: Card Discussion
  • 2

    posted a message on Keeping Hearthstone Fresh - Card Nerfs!
    Quote from Zfrugalr >>

    The cards nerfed were mostly fine. The only problem is that Blizzard only knows how to delete cards not to balance cards and the future Freeze Mage meta with the nerfs to aggro and burst.

     I ain't so sure if we really saw a nerf to aggro and burst. I at least am still missing any counterparts for healbot and a couple of blockers. So currently aggro may be a round slower...but there is not much left to counter them anymore. Time will show.
    I don't get many of the changes tho. Knife juggler, mark of the wild or leper gnome didn't get a real nerf bat(not sure if that is enough). I ain't sure either if owl really needed one(it's been a tech card all the way and it was in many decks because it was NEEDED)...maybe they should just have cancelled the "beast" if hunters were the target of that nerf.
    What I don't get is why so many cards have been left out. Jaraxxus, Antonidas, Dr.7, MC, Tirion(especially with the owl nerf), Alexstrasza, Abusive Sergant, Savage Roar(FoN nerf is nice but druid will still be all about building a board and playing Savage Roar), Power Overwhelming, Divine Favor, Doomhammer...and some that I likely forgot.
    I don't see how they are balancing Wild at all...exactly as most of us have been thinking right from the start. I mean, I can't complain about the nerfs as I get like 6700 dust out of them(yay to two never played golden arcane golems...I love you guys...at least now), but I would prefer a balanced game over this.
    Posted in: News
  • 4

    posted a message on Hearthstone Patch 4.2.0 - More Deck Slots! Lady Liadrin - The Next Paladin Hero, Card Backs, Whispers of the Old Gods Pre-Order

    Should have called it "the no brain deck"...or "a deck even bots can play". If you can't play it, this game is not for you..come back when you are at least 6 years old.

    Posted in: News
  • 1

    posted a message on Kindred Keywords Voting, Player Spotlight: Fibonacci - Control Warrior & Freeze Mage
    Quote from twitchy >>

    It says quite a lot about Hearthstone as an 'esport' that one of the best players in the world says he'd like to play in tournaments but still can't because he has to be invited to one first... 

     

     I think the reason is that if he does not get an invitation then he needs to qualify...and in a best of 3 he can lose even to a noob cause luck is an integral part of hearthstone.
    Posted in: News
  • 2

    posted a message on Tavern Brawl: Battle of the Builds, Winterveil Concludes, The Angry Chicken #128 - Pick Your Deck

    I had lots of fun with a version of  entomb priest. Justicar, auchenai, lots and lots of aoe and some early game removals(since all the other decks are aggro) and healing. Just need to survive the first 4 rounds and then you can clear the board almost every round(Excavated evil. lightbomb, holy nova, auchenai+circle of healing....and maybe an entomb for a big guy) while healing and shielding yourself up again. 70% win rate...and you can almost hear your opponent freaking out cause he thought it's going to be an easy win. Won't be the fastest games tho...and you got to think a lot cause it's a really difficult deck with many Options(while the other decks are mostly "throw everything on the board and hope that you are faster than the opponent").

    Posted in: News
  • 1

    posted a message on [Legend] Brann Dragon Priest

    Then you are clearly missing one of the most important cards in the deck. I think Twilight Guardians are not replaceable in any Dragon-Deck.

    Faceless is usually too slow. It always depends on the meta but with just one Guardian you should have serious problems vs. aggro and faceless is likely not going to help you there. I'd go with a second shrinkmeister, a zombie chow...or maybe even a Deathlord instead.

    Posted in: [Legend] Brann Dragon Priest
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