• 2

    posted a message on C'thun Control Shaman

     I'd love for it to work, but it's pretty awful. Even Kibler runs a miserable win rate when he's playing it. What little you gain against face hunter gets coughed up by the 0% chance that you ever win a game against Warlock.

    Posted in: C'thun Control Shaman
  • 2

    posted a message on Please more nerfs

    How about buffs instead? Make Mana Tide Totem a 2-drop. Put Hex back to 3 mana. Increase the Shattered Rumbler AOE to 3 damage. Bump Rockbiter Weapon to 4 attack. Let's take cards that nobody puts in their deck and make them worthwhile.

    Posted in: General Discussion
  • 5

    posted a message on Do you use a hack to prevent animation times?

    Windows Key + r, type "%localappdata%\Blizzard\Hearthstone",add these two lines in options.txt:

    targetframerate=144

    vsync=0

     

    I don't think this is considered a hack, but you'll notice a significant difference in animation speed. This game is really poorly optimized.

    Posted in: General Discussion
  • 10

    posted a message on Yshaarj. the defiler, ''is this the problem?''

    Wait, you think generating up to 5 cards and cheating out 20+ mana is a problem? I dunno, seems pretty fair. I don't see anything wrong with clearing your opponent's entire board, destroying five of their cards, and developing 20/20+ on the board with taunts to stabilize.

    Now if you told me there were a way to tutor this card so that you pretty much always had it on curve I'd start to worry.

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same

    No, the problem is if you don't adjust your gameplan with one of these decks. Unless you are confident that your removal tools can handle all the shit that DoL can produce, perhaps it's a better idea to switch plan and try to bring some stats on board and kill them while they spend their turn 4 doing nothing.

    Ain't gonna work. There's a serious lack of sticky minions at the moment and Spell Mage has more than enough removal to crush that gameplan.

    With Priest: get a Sethekk on board, buff it, get a bunch of random value and start pushing damage.

    Devolving Missiles

    Control Warrior decks have lots of ways to bring stats on board as well as push damage with weapons.

    Not really. And keep in mind there's a very real chance you're trying to get through 46 HP with Ice Barrier off of the Ring Tosses.

    You just can't develop a winning board these days unless you have a deck built specifically to do that within the first 3-4 turns, and no control deck is capable of that. And maybe that's fine; midrange should beat "do nothing". But I guess my gripe is that it overperforms against other midrange and faster minion-based decks. And I think that's a product of mana cheating and card draw.

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same
    Quote from PetiteMouche >>
    Quote from Ravzar >>
    Quote from SirJohn13 >>

    DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL

     So the problem is with you if you play warlock, priest and warrior?

     Every deck has good and bad matchups, it is of course your responsibility and your decision to play a deck that is bad against the most played deck in the meta. You'd still lose even if they cut Lunacy from the deck, it's just a bad matchup, deal with it or play a different deck.

    This isn't 2014 anymore, every matchup is polarized and unfair except the mirror match, deck strategies, game plans and finisher cards are just too different in power and design to ever be balanced with each other, even the amount of card draw is widely different between classes, imagine playing shaman or priest against rogue or mage, it's not even the same game anymore, on turn 10 they have emptied their deck and you still have 15 cards in yours. Your most important skill isn't knowing how to play the game it's knowing what deck to use and what changes to make in your deck to get the edge, based on where you are on the ladder, if it's day or night and if it's early or late in the month.

     All of this is true and I hate it.

    Posted in: General Discussion
  • 8

    posted a message on Report your post-nerf standard experience!

    Exactly the same.

    Posted in: General Discussion
  • 1

    posted a message on Illidari Inquisitor

    Illidari Inquisitor does as well under most circumstances, though. Unless you have multiple taunts or something with divine shield or > 8 HP or attack, it gets to trade and still do its face thing. Nutty card; I just about lost it when it was printed. Thank god the rest of the new DH cards are garbage otherwise it'd be an issue.

    Posted in: General Discussion
  • 1

    posted a message on Nerfs Announced

    Strongest deck prior to nerfs: Libram Paladin

    Strongest deck last meta: Libram Paladin

    Strongest deck post-nerf: take a guess

    Posted in: General Discussion
  • 2

    posted a message on Patch 20.02 - Balance Changes - Duels and Battlegrounds Too & Bug Fixes

    Bummed out by battlegrounds changes. Minor buffs to a few cards isn't going to do anything to fix the taunt/amalgadon meta. Game's going to be exactly the same as it's been for months.

    Posted in: News
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